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Cats Paw (OOC)


Aoiroo

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Posted

He fails, but the cat's regenerate by the time he finishes, it's just not moving. It's Carrie's turn, so she runs over and kicks Nates in the face 11, so I'm gonna burn an HP to reroll, okay, so 26, much better, DC 26 but the guard uses interpose to switch with him and, 14, so stunned and Staggered Nates turn, and starts up the incantation to try and get the cat moving again, and it's Lockwood's turn again.

Lockwood Bruised x3 1HP

Carrie Bruised x2 1HP

Nates Unharmed

Security Guard Stunned and Stagged

Posted

ouch ouch ouch, 3 bruises!

At Nates again:

Ok trying a feint at -5

1d20+5=24 thats more like it!

Going for a grapple again, shifting -3 attack, +3 DC.

1d20+7=24 thats much more like it!

So, opposed Grapple (countered by his Reflex or Grapple)

1d20+13=18 not so good, but we shall see if he can resist that. Hopefully he isnt too strong or melee trained!

Posted

He isn't but he still matches it, though Lockwood has the higher strengh so he wins. Carrie's turn, she goes for the security guard, 11, ugg, gonna burn an HP for a reroll, and 26, much better, guard goes against DC 26 toughness, 16, he's down. Which means, takedown attack against Nates, 29, HA crit, that's DC 31 for Nates, toughness roll, 17, so just barely avoids the knock out but he is stunned and staggered.

Lockwood Bruised x3 0HP

Carrie Bruised x2 0HP

Nates Stunned and Staggered

Lockwood's turn.

Posted

Well in that case, going to apply some Ju-Jitsu on Nates. I imagine he is pinned at the moment.

I'm going to try and extend that to a bind, as per house rules, another opposed grapple:

1d20+13=25 haha! beat that, hopefully will bind him.


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