Raveled Posted June 8, 2011 Author Posted June 8, 2011 Okay, that place is goin' down. Q, Zu, want to get a reaction post up? EDIT: And S-A? Myrmidon spends a HP to get the +Heroic on his duplicate, and calls the max number out. HP do not allow you to add Extras to your powers. Only feats. I'll allow it because we're out of combat and it's cinematic and awesome, but dude. Gotta learn how your own PC's powers work.
Raveled Posted June 8, 2011 Author Posted June 8, 2011 So yeah, Initiative time. Initiative for fae sorceress (1d20+4=24)
Quinn Posted June 8, 2011 Posted June 8, 2011 Initiative check! (1d20+7=27) Can you say Combined Attack? :D
Azuth65 Posted June 9, 2011 Posted June 9, 2011 Okay, Wisp's attack, when the combined attack goes off... Move-Action: Hide in Plain Sight. Free-Action: Power Stunt off her enhanced Strength. Blast 10 ( Flaws: Side-Effect - Fatigue/every time, Feats:Improved Critical x2) Standard-Action: Attack with said blast. Stealh-1d20+15=30, attack-1d20+8=9. I have a hero point laying around, lets try that second roll again. 1d20+8=17+HP bonus = 27
Quinn Posted June 9, 2011 Posted June 9, 2011 Owie. Crow follows up with that Combined Attack, doing his favorite move. All Out Attack (+2 Attack, -2 Defense) Earth Strike BOOTTOTHEHEAD! (1d20+10=28) Crow's down to +6 Defense, Combined Attack makes that a DC 27 Toughness save (Wisp's DC 25 + Crow's assist 2). Whee!
Raveled Posted June 9, 2011 Author Posted June 9, 2011 After some consultation on rules, both attacks bounce right off! How could that be? :iiam:
Raveled Posted June 10, 2011 Author Posted June 10, 2011 Quinn, I'm going to need a DC 21 Fort save from Crow, please.
Quinn Posted June 10, 2011 Posted June 10, 2011 DC 21 Fortitude save (1d20+5=18) And according to Rav, it's against a damage effect, and he takes a Bruise.
Semi-Autogyro Posted June 11, 2011 Posted June 11, 2011 Allrighty. Free action Myr + Dupes make this: IR Laser Cutter - Ignite 7 (Extras: Area [Line - 5x70 ft]; Flaws: Range -2 [Touch]; Power Feats: Precise) 15 pp They all move into position and attack the ice block to free both Glowstar and to open the portal again. (Move & Standard) Beam Spam!
Raveled Posted June 11, 2011 Author Posted June 11, 2011 Ice block save, vs DC 22 Toughness (1d20+10=16, 1d20+10=25, 1d20+10=13, 1d20+10=20, 1d20+10=26, 1d20+10=20, 1d20+10=25, 1d20+10=21, 1d20+10=28, 1d20+10=29) 1, 2, 3, 4, 5 Bruises and it's destroyed! Good work, Myr! Glowstar's Initiative (1d20+6=17)
Raveled Posted June 11, 2011 Author Posted June 11, 2011 Glowstar uses Multi-Blast! ... And it bounces off the fae lady's Impervious. :(
Quinn Posted June 12, 2011 Posted June 12, 2011 Well, then, we'll just have to get rid of that Impervious! All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Ethereal Drain (DC 25 Fortitude) (1d20+8=24)
Raveled Posted June 12, 2011 Author Posted June 12, 2011 Fortitude save, vs DC 25 (1d20+6=12) Reduced by 5 ranks, so Toughness +9 and Impervious 9.
Azuth65 Posted June 12, 2011 Posted June 12, 2011 Hide in plain sight: 1d20+15=30 Attack: 1d20+8=9. *clears throat* FAIL! Gonna use an HP for a reroll. 1d20+8=20 If I got a bit of sneaky-sneaky in on her, that's a DC 27 toughness save. If not... crap.
Raveled Posted June 12, 2011 Author Posted June 12, 2011 Toughness save, vs DC 27 (1d20+9=13) Hahaha. Oh, wow. So fail by 14 means Stunned + Staggered. Okay, I can work with this.
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