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Deja Vu (OOC)


Barnum

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Posted

I forgot to include in my attack roll that I'm using the Takedown Attack feat if Nightrival knocks out the goon. :oops:

Exactly which goon are you taking on? We need some numbers, man! ;)

And here's my crappy Initiative roll, if you need it.

Posted

I forgot to include in my attack roll that I'm using the Takedown Attack feat if Nightrival knocks out the goon. :oops:

Exactly which goon are you taking on? We need some numbers, man! ;)

And here's my crappy Initiative roll, if you need it.

Posted

Sorry about that; I made a mistake calculating the damage. I'm using the Stunning Attack feat and the DC should be 14.

In case we need to roll for initiative, my result is [http]19.

Okay, then the goon is only dazed for 1 round and no opportunity for Take Down Attack. I'll add him back to the map.

For future reference, it is never advantageous to use Stunning Attack against minions. Stunning Attack has a lower DC than the toughness save (by 5 points), and in order to get a KO, they have to fail by 10 or more. In order to KO a minion with a normal attack they only need to fail the toughness save by 1. By the same token it is *much* harder to get to use Take Down Attack while using stunning attack (since they have to fail by 10 or more to be unconscious and thus trigger the Take Down Attack).

Posted

Sorry about that; I made a mistake calculating the damage. I'm using the Stunning Attack feat and the DC should be 14.

In case we need to roll for initiative, my result is [http]19.

Okay, then the goon is only dazed for 1 round and no opportunity for Take Down Attack. I'll add him back to the map.

For future reference, it is never advantageous to use Stunning Attack against minions. Stunning Attack has a lower DC than the toughness save (by 5 points), and in order to get a KO, they have to fail by 10 or more. In order to KO a minion with a normal attack they only need to fail the toughness save by 1. By the same token it is *much* harder to get to use Take Down Attack while using stunning attack (since they have to fail by 10 or more to be unconscious and thus trigger the Take Down Attack).

Posted

Exactly which goon are you taking on? We need some numbers, man! ;)

In my last post, Nightrival is abandoning goon #11 and leaping inbetween #12 and #3 to use Takedown Attack. I thought it was a new round (the goons opened fire and missed) and now I was attacking anew with another attack roll. :)

For future reference, it is never advantageous to use Stunning Attack against minions.

Yeah, that was a lesson I had to learn. :D

Posted

Exactly which goon are you taking on? We need some numbers, man! ;)

In my last post, Nightrival is abandoning goon #11 and leaping inbetween #12 and #3 to use Takedown Attack. I thought it was a new round (the goons opened fire and missed) and now I was attacking anew with another attack roll. :)

For future reference, it is never advantageous to use Stunning Attack against minions.

Yeah, that was a lesson I had to learn. :D

Posted

In my last post, Nightrival is abandoning goon #11 and leaping inbetween #12 and #3 to use Takedown Attack. I thought it was a new round (the goons opened fire and missed) and now I was attacking anew with another attack roll. :)

Got it. I'm posting now (while making lunch). :D

Posted

In my last post, Nightrival is abandoning goon #11 and leaping inbetween #12 and #3 to use Takedown Attack. I thought it was a new round (the goons opened fire and missed) and now I was attacking anew with another attack roll. :)

Got it. I'm posting now (while making lunch). :D

Posted

I'll try to update tomorrow, but Warmonger just made it to the warehouse, and I want to see what he's going to do before I post. Hang tight, things are about to go crazy.

*wonders just how many little men she can fit on that map*

;)

Posted

I'll try to update tomorrow, but Warmonger just made it to the warehouse, and I want to see what he's going to do before I post. Hang tight, things are about to go crazy.

*wonders just how many little men she can fit on that map*

;)

Posted

Sorry for the delay, guys. Still waiting on Warmonger to post. He's swamped with RL at the moment. If he doesn't post soon, we'll come up with a "plan B."

Posted

Sorry for the delay, guys. Still waiting on Warmonger to post. He's swamped with RL at the moment. If he doesn't post soon, we'll come up with a "plan B."

Posted

Not a problem. :) I'll keep on eye on the board until then.

Thanks for being patient. If I don't hear from Warmonger, we'll move on to "plan B" (whatever that is) tomorrow.

Posted

Not a problem. :) I'll keep on eye on the board until then.

Thanks for being patient. If I don't hear from Warmonger, we'll move on to "plan B" (whatever that is) tomorrow.

Posted

Nightrival:

4, 9, and 1 are aiding 5. (1d20 5=9, 1d20 5=18, 1d20 5=19)

2 were successful, so 5's attack against Nightrival is at +9 (instead of +5).

5's attack on Nightrival. (1d20+9=29)

Hit and a critical. The toughness save is DC 24 (+2 Weapon, +2 Str, +5 Critical).


Grim:

7 is shooting at Grim, but can't hit her.

6 is using an area attack (cone) against Grim. The Reflex save DC is 16. The toughness save is 21 (18 if you make the Reflex save).

IC post is in the works.

Posted

Nightrival:

4, 9, and 1 are aiding 5. (1d20 5=9, 1d20 5=18, 1d20 5=19)

2 were successful, so 5's attack against Nightrival is at +9 (instead of +5).

5's attack on Nightrival. (1d20+9=29)

Hit and a critical. The toughness save is DC 24 (+2 Weapon, +2 Str, +5 Critical).


Grim:

7 is shooting at Grim, but can't hit her.

6 is using an area attack (cone) against Grim. The Reflex save DC is 16. The toughness save is 21 (18 if you make the Reflex save).

IC post is in the works.


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