Heritage Posted February 21, 2008 Posted February 21, 2008 Had a long vaguely terrible night, too tired to post, but here's my crappy Reflex save, followed by my awesome Toughness save - yay!
Shadowboxer Posted February 21, 2008 Posted February 21, 2008 Oh no! Nightrival is Stunned and Bruised, and has fallen prone. There was some knockback attached to that attack but he couldn't go anywhere (a goon was blocking his path) so he just falls to the ground. He's trying to play possum as best he could, and I made a Concentration check (27) just in case.
Shadowboxer Posted February 21, 2008 Posted February 21, 2008 Oh no! Nightrival is Stunned and Bruised, and has fallen prone. There was some knockback attached to that attack but he couldn't go anywhere (a goon was blocking his path) so he just falls to the ground. He's trying to play possum as best he could, and I made a Concentration check (27) just in case.
Heritage Posted February 21, 2008 Posted February 21, 2008 Yikes, the big man is down, but not for the count! I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers!
Heritage Posted February 21, 2008 Posted February 21, 2008 Yikes, the big man is down, but not for the count! I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers!
Barnum Posted February 22, 2008 Author Posted February 22, 2008 I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers! This question came up a lot in my last game. My opinion is that as long as the system is maintained, the flavor can be as creative as you want. So the system outcome is "unharmed." As far as I am concerned, you can write your post any way you want that gets you "unharmed." Other players felt very strongly that the you have to write exactly the way the dice turned up (near miss, big miss, barely made a toughness save, etc.). I think that creates far more "weirdness" in posts than it helps anything.
Barnum Posted February 22, 2008 Author Posted February 22, 2008 I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers! This question came up a lot in my last game. My opinion is that as long as the system is maintained, the flavor can be as creative as you want. So the system outcome is "unharmed." As far as I am concerned, you can write your post any way you want that gets you "unharmed." Other players felt very strongly that the you have to write exactly the way the dice turned up (near miss, big miss, barely made a toughness save, etc.). I think that creates far more "weirdness" in posts than it helps anything.
Shadowboxer Posted February 22, 2008 Posted February 22, 2008 Good thinking, Heritage! Nightrival needs one round to get back on his feet. Kick their butts Grim!
Shadowboxer Posted February 22, 2008 Posted February 22, 2008 Good thinking, Heritage! Nightrival needs one round to get back on his feet. Kick their butts Grim!
Barnum Posted February 23, 2008 Author Posted February 23, 2008 Grim missed. The boss will attack at her but can't hit her. The three at the back of the truck are fishing around for more flame throwers. The last three soldiers are going to continue beating on Nightrival. Attack on Nightrival (Defense 17). (1d20 5=24, 1d20 5=23, 1d20 5=18) Three hits. The toughness saves are DC 18 (+2 Str, +1 Rifle Butts) IC post in the works.
Barnum Posted February 23, 2008 Author Posted February 23, 2008 Grim missed. The boss will attack at her but can't hit her. The three at the back of the truck are fishing around for more flame throwers. The last three soldiers are going to continue beating on Nightrival. Attack on Nightrival (Defense 17). (1d20 5=24, 1d20 5=23, 1d20 5=18) Three hits. The toughness saves are DC 18 (+2 Str, +1 Rifle Butts) IC post in the works.
Shadowboxer Posted February 23, 2008 Posted February 23, 2008 I rolled and ended up with three Bruises and three Stuns, leaving the Toughness save at +2. Does that mean Nightrival is stunned for three rounds or just the one? Also, Nightrival could use a little help here. :D
Shadowboxer Posted February 23, 2008 Posted February 23, 2008 I rolled and ended up with three Bruises and three Stuns, leaving the Toughness save at +2. Does that mean Nightrival is stunned for three rounds or just the one? Also, Nightrival could use a little help here. :D
Barnum Posted February 23, 2008 Author Posted February 23, 2008 Not three rounds, but you have three stun conditions all on you for this round. Yikes. Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. :)
Barnum Posted February 23, 2008 Author Posted February 23, 2008 Not three rounds, but you have three stun conditions all on you for this round. Yikes. Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. :)
Heritage Posted February 24, 2008 Posted February 24, 2008 Not three rounds, but you have three stun conditions all on you for this round. Yikes. Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. Okay, thanks for the tip - still very new to the system, and this is my first time using extra effort and (knowing the way I roll) a HP. If I read the rules on Takedown right, I would have to go after 5, but would I then go after 9 or 4? It says it has to be within my range as well as five feet of each other, and I'm a little fuzzy; could I move to go after 4, or is 9 close enough to 5? I'm going to assume she goes after the right one, so I will leave it up to you to point her in the right direction, I'm thinking 9 ;)
Heritage Posted February 24, 2008 Posted February 24, 2008 Not three rounds, but you have three stun conditions all on you for this round. Yikes. Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. Okay, thanks for the tip - still very new to the system, and this is my first time using extra effort and (knowing the way I roll) a HP. If I read the rules on Takedown right, I would have to go after 5, but would I then go after 9 or 4? It says it has to be within my range as well as five feet of each other, and I'm a little fuzzy; could I move to go after 4, or is 9 close enough to 5? I'm going to assume she goes after the right one, so I will leave it up to you to point her in the right direction, I'm thinking 9 ;)
Barnum Posted February 24, 2008 Author Posted February 24, 2008 Yeah, it looks like 9 is the only other available target for Takedown Attack without moving. You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9).
Barnum Posted February 24, 2008 Author Posted February 24, 2008 Yeah, it looks like 9 is the only other available target for Takedown Attack without moving. You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9).
Heritage Posted February 24, 2008 Posted February 24, 2008 Yeah, it looks like 9 is the only other available target for Takedown Attack without moving. You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9). Okay, I edited into the same post as a link.
Heritage Posted February 24, 2008 Posted February 24, 2008 Yeah, it looks like 9 is the only other available target for Takedown Attack without moving. You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9). Okay, I edited into the same post as a link.
Barnum Posted February 24, 2008 Author Posted February 24, 2008 Toughness save. (1d20 5=19) KOed. IC post coming up.
Barnum Posted February 24, 2008 Author Posted February 24, 2008 Toughness save. (1d20 5=19) KOed. IC post coming up.
Barnum Posted February 24, 2008 Author Posted February 24, 2008 6 and 7 are using flamethrowers against the both of you. The Reflex DC is 16. The Toughness save for Grim is 21 (18 if you make your Ref save). The Toughness save for Nightrival is 18 if you fail your Reflex save. Nightrival is now no longer stunned.
Barnum Posted February 24, 2008 Author Posted February 24, 2008 6 and 7 are using flamethrowers against the both of you. The Reflex DC is 16. The Toughness save for Grim is 21 (18 if you make your Ref save). The Toughness save for Nightrival is 18 if you fail your Reflex save. Nightrival is now no longer stunned.
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