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Deja Vu (OOC)


Barnum

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Posted

Oh no! Nightrival is Stunned and Bruised, and has fallen prone. There was some knockback attached to that attack but he couldn't go anywhere (a goon was blocking his path) so he just falls to the ground. He's trying to play possum as best he could, and I made a Concentration check (27) just in case.

Posted

Oh no! Nightrival is Stunned and Bruised, and has fallen prone. There was some knockback attached to that attack but he couldn't go anywhere (a goon was blocking his path) so he just falls to the ground. He's trying to play possum as best he could, and I made a Concentration check (27) just in case.

Posted

Yikes, the big man is down, but not for the count! :o

I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers!

Posted

Yikes, the big man is down, but not for the count! :o

I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers!

Posted

I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers!

This question came up a lot in my last game. My opinion is that as long as the system is maintained, the flavor can be as creative as you want. So the system outcome is "unharmed." As far as I am concerned, you can write your post any way you want that gets you "unharmed." Other players felt very strongly that the you have to write exactly the way the dice turned up (near miss, big miss, barely made a toughness save, etc.). I think that creates far more "weirdness" in posts than it helps anything.

Posted

I'm not quite sure what to post for failing the Reflex save but making the Toughness one; do I say she was lightly toasted, but not enough to do more than give her a first degree burn or something? I would appreciate a few pointers!

This question came up a lot in my last game. My opinion is that as long as the system is maintained, the flavor can be as creative as you want. So the system outcome is "unharmed." As far as I am concerned, you can write your post any way you want that gets you "unharmed." Other players felt very strongly that the you have to write exactly the way the dice turned up (near miss, big miss, barely made a toughness save, etc.). I think that creates far more "weirdness" in posts than it helps anything.

Posted

I rolled and ended up with three Bruises and three Stuns, leaving the Toughness save at +2. Does that mean Nightrival is stunned for three rounds or just the one?

Also, Nightrival could use a little help here. :D

Posted

I rolled and ended up with three Bruises and three Stuns, leaving the Toughness save at +2. Does that mean Nightrival is stunned for three rounds or just the one?

Also, Nightrival could use a little help here. :D

Posted

Not three rounds, but you have three stun conditions all on you for this round.

Yikes. :o

Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. :)

Posted

Not three rounds, but you have three stun conditions all on you for this round.

Yikes. :o

Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. :)

Posted

Not three rounds, but you have three stun conditions all on you for this round.

Yikes. :o

Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. :)

Okay, thanks for the tip - still very new to the system, and this is my first time using extra effort and (knowing the way I roll) a HP. If I read the rules on Takedown right, I would have to go after 5, but would I then go after 9 or 4? It says it has to be within my range as well as five feet of each other, and I'm a little fuzzy; could I move to go after 4, or is 9 close enough to 5? I'm going to assume she goes after the right one, so I will leave it up to you to point her in the right direction, I'm thinking 9 ;)

Posted

Not three rounds, but you have three stun conditions all on you for this round.

Yikes. :o

Grim, it's time for you do do something big. Like maybe use extra effort to get the take-down attack feat and use a HP (if necessary) to make sure you hit. That way you could probably get two at once. That would certainly get their attention. :)

Okay, thanks for the tip - still very new to the system, and this is my first time using extra effort and (knowing the way I roll) a HP. If I read the rules on Takedown right, I would have to go after 5, but would I then go after 9 or 4? It says it has to be within my range as well as five feet of each other, and I'm a little fuzzy; could I move to go after 4, or is 9 close enough to 5? I'm going to assume she goes after the right one, so I will leave it up to you to point her in the right direction, I'm thinking 9 ;)

Posted

Yeah, it looks like 9 is the only other available target for Takedown Attack without moving.

You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9).

Posted

Yeah, it looks like 9 is the only other available target for Takedown Attack without moving.

You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9).

Posted

Yeah, it looks like 9 is the only other available target for Takedown Attack without moving.

You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9).

Okay, I edited into the same post as a link.

Posted

Yeah, it looks like 9 is the only other available target for Takedown Attack without moving.

You hit the first guy with a critical and took him out (he can't make the save). You need to roll an attack against the next guy (#9).

Okay, I edited into the same post as a link.

Posted

6 and 7 are using flamethrowers against the both of you.

The Reflex DC is 16. The Toughness save for Grim is 21 (18 if you make your Ref save). The Toughness save for Nightrival is 18 if you fail your Reflex save.

Nightrival is now no longer stunned.

Posted

6 and 7 are using flamethrowers against the both of you.

The Reflex DC is 16. The Toughness save for Grim is 21 (18 if you make your Ref save). The Toughness save for Nightrival is 18 if you fail your Reflex save.

Nightrival is now no longer stunned.


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