Heritage Posted March 5, 2008 Posted March 5, 2008 Hieronymus King and the African were mentioned earlier. The African could be managing the drug-running under King's auspices. Of course, there's plenty of paperwork to conceal King's involvement. The crook being strong-armed would only know that the African is running the show. There's also Ms. Linn from THE RAID. She could be working for King, and has the African working for her. The crook in question will also know Ms. Linn, but he won't have a great deal of information. Actually, I'm not sure what drugs are being shipped here. Is it the tainted Zoom from the THE RAID? If it is, this could be the last major shipment, effectively stopping its movement and closing the chapter on it. Oh, I just thought of something! The ninjas that attacked Nightrival could have been sent by King. Any thoughts, Heritage? To be honest, I'm still fairly new at playing in FC, but anything that can link into something created here on the website seems like a good idea, so a link between the African, Ms Linn and King sounds cool. We could always tie it into NR's enemies in the Mob, but the old 'there's a new player in town' thing is usually more fun :D
Barnum Posted March 6, 2008 Author Posted March 6, 2008 Alrighty, that gives me something to go on. I'll work out the plan (for the future) and post tomorrow. Thanks for the input.
Barnum Posted March 6, 2008 Author Posted March 6, 2008 Alrighty, that gives me something to go on. I'll work out the plan (for the future) and post tomorrow. Thanks for the input.
Barnum Posted March 7, 2008 Author Posted March 7, 2008 Alright, I think I've got it figured. Posting now.
Barnum Posted March 7, 2008 Author Posted March 7, 2008 Alright, I think I've got it figured. Posting now.
Heritage Posted March 7, 2008 Posted March 7, 2008 I really want to make an Intimidate check right now to aid another, but the Dice Roller site is blocked by the software here at work; I hereby give Barnum the right to roll on my behalf, or we can wait until I get home late tonight.
Heritage Posted March 7, 2008 Posted March 7, 2008 I really want to make an Intimidate check right now to aid another, but the Dice Roller site is blocked by the software here at work; I hereby give Barnum the right to roll on my behalf, or we can wait until I get home late tonight.
Heritage Posted March 7, 2008 Posted March 7, 2008 Intimidate Check (1d20=4) Sorry. Ah dang. This is what happens when you oversell it; Grim was shooting for Predator and ended up Cher :roll:
Heritage Posted March 7, 2008 Posted March 7, 2008 Intimidate Check (1d20=4) Sorry. Ah dang. This is what happens when you oversell it; Grim was shooting for Predator and ended up Cher :roll:
Barnum Posted March 8, 2008 Author Posted March 8, 2008 Since both of your Intimidate checks have failed, it's time for plan B: turn him over to the cops . . . after you search his pockets. ;)
Barnum Posted March 8, 2008 Author Posted March 8, 2008 Since both of your Intimidate checks have failed, it's time for plan B: turn him over to the cops . . . after you search his pockets. ;)
Shadowboxer Posted March 8, 2008 Posted March 8, 2008 Either this guy is made of some pretty stern stuff or Nightrival sucks at interrogating bad guys. I like to think the former is true, instead of the latter. Nightrival strikes for the knockout after his grapple check.
Shadowboxer Posted March 8, 2008 Posted March 8, 2008 Either this guy is made of some pretty stern stuff or Nightrival sucks at interrogating bad guys. I like to think the former is true, instead of the latter. Nightrival strikes for the knockout after his grapple check.
Barnum Posted March 9, 2008 Author Posted March 9, 2008 Either this guy is made of some pretty stern stuff or Nightrival sucks at interrogating bad guys. I like to think the former is true, instead of the latter. Nightrival strikes for the knockout after his grapple check. Actually I missed your first intimidate attempt. I only saw the second, and since you can't retry intimidate, I mistook that for the first. Your first is enough to scare him. Sorry. But since we've already moved on, just give him a good search, and you'll discover everything he could have told you.
Barnum Posted March 9, 2008 Author Posted March 9, 2008 Either this guy is made of some pretty stern stuff or Nightrival sucks at interrogating bad guys. I like to think the former is true, instead of the latter. Nightrival strikes for the knockout after his grapple check. Actually I missed your first intimidate attempt. I only saw the second, and since you can't retry intimidate, I mistook that for the first. Your first is enough to scare him. Sorry. But since we've already moved on, just give him a good search, and you'll discover everything he could have told you.
Shadowboxer Posted March 9, 2008 Posted March 9, 2008 Actually I missed your first intimidate attempt. I only saw the second, and since you can't retry intimidate, I mistook that for the first. Your first is enough to scare him. Sorry. No problem! I think having a goon who isn't afraid of superheroes makes for an intriguing story.
Shadowboxer Posted March 9, 2008 Posted March 9, 2008 Actually I missed your first intimidate attempt. I only saw the second, and since you can't retry intimidate, I mistook that for the first. Your first is enough to scare him. Sorry. No problem! I think having a goon who isn't afraid of superheroes makes for an intriguing story.
Barnum Posted March 9, 2008 Author Posted March 9, 2008 No problem! I think having a goon who isn't afraid of superheroes makes for an intriguing story. Goons who work in Freedom City should get some kind of circumstance bonus to their will save anyway. You know, just from sheer familiarity with heroes. There's just so many. :)
Barnum Posted March 9, 2008 Author Posted March 9, 2008 No problem! I think having a goon who isn't afraid of superheroes makes for an intriguing story. Goons who work in Freedom City should get some kind of circumstance bonus to their will save anyway. You know, just from sheer familiarity with heroes. There's just so many. :)
Shadowboxer Posted March 10, 2008 Posted March 10, 2008 Goons who work in Freedom City should get some kind of circumstance bonus to their will save anyway. You know, just from sheer familiarity with heroes. There's just so many. There should be a feat GMs can apply to goons for just such an occasion, like Goon Resilience or Greater Superhero Backtalk. :)
Shadowboxer Posted March 10, 2008 Posted March 10, 2008 Goons who work in Freedom City should get some kind of circumstance bonus to their will save anyway. You know, just from sheer familiarity with heroes. There's just so many. There should be a feat GMs can apply to goons for just such an occasion, like Goon Resilience or Greater Superhero Backtalk. :)
Barnum Posted March 11, 2008 Author Posted March 11, 2008 Posted. It's not much, but I think it gets us back on track.
Barnum Posted March 11, 2008 Author Posted March 11, 2008 Posted. It's not much, but I think it gets us back on track.
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