Avenger Assembled Posted June 9, 2011 Author Posted June 9, 2011 The Eule Move Action: Try and Startle Corbin. I'll just say it fails given his ridiculously inferior position right now. Standard Action: Attack with his last Boomerang: 16 DC 25 Tou save
KnightDisciple Posted June 9, 2011 Posted June 9, 2011 Right then! 28! Cobalt Templar laughs off the efforts of the Nazi scum!
KnightDisciple Posted June 9, 2011 Posted June 9, 2011 Right then! Time to blast me some Narzis! I think I'll have CT stay where he is, and just blast the guy. And because it's a Narzi, and CT's in need of blowing off some anger... All-Out Attack: Defense is now +3, Attack is now +11 Power Attack: Attack is now +9, Toughness Save is now DC 26. Standard Action: Attack Eul with Blast 17; not quite enough. So, time for an HP reroll 28. Really wish I had improved crit. DC 26 Toughness Save.
Gizmo Posted June 10, 2011 Posted June 10, 2011 Craft (Mechanical) Check. (1d20+15=22) Blarg. Well, unless Mark is using his Probability Control, I'll just blow an HP to fix that.
Avenger Assembled Posted June 10, 2011 Author Posted June 10, 2011 Even better, Mark spends an HP on your behalf.
Gizmo Posted June 10, 2011 Posted June 10, 2011 Craft (mechanical) HP reroll. (1d20+15=24) Should be 34, after adjustments.
Avenger Assembled Posted June 10, 2011 Author Posted June 10, 2011 The man-sized sphere was easy enough to dismantle for a mechanic of Trevor's acumen: while avoiding the minor cosmic energy discharges inside was somewhat tricky (given that their innate energy was enough to make his hair tingle), it was just a matter of disengaging the power core from the rest of the device, the loss of its internal current turning it from a dangerous piece of Terminus tech to something that Trevor's belt explosives could destroy easily enough without harm. More to the point, Trevor also spotted the bomb’s detonator: a sort of “cosmic energy lightning rod†and if removed completely disarms the device, rendering even the shell useless to the Nazis. Thus, taking the rod guarantees no one can rearm the bomb in the heroes’ absence. The detonator is easily portable, being only about ten inches long and an inch in diameter
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