Fox Posted June 19, 2011 Posted June 19, 2011 GK could just area attack the lot of them, but he's kinda hoping one of them has answers of some sort. So: Ranged Attack Roll vs. Demon 3 (autofire blast) (1d20 + 12 - 2=29) A helpless demon should have a defense of...what, 15? Plus or minus size modifiers. Unless the demon has Shrinking 16, that should be the full +5 autofire bonus. DC27 (base) + 2 (power attack) + 5 (autofire bonus) = DC34 Toughness for the demon with the big mouth. Nonlethal damage, of course.
trollthumper Posted June 20, 2011 Author Posted June 20, 2011 Actually, a Helpless demon effectively has a total Defense of 5 -- not a Defense bonus. So yeah, that hits. EDITED: It's not a coup de grace, as I thought before, as GK was not close enough to do a coup de grace. So it's a DC34 save, and the demon still rolls a 28, meaning it's Bruised and Stunned. Demon 1: 26, Unharmed, Bound, 0 HP Demon 2: 25, Unharmed, Bound, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Demon 3: 20, Bruised x1, Stunned (GK's Action), 0 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 4: 14, Unharmed, Bound, 0 HP Demon 5: 9, Unharmed, Bound, 0 HP Demon 6: 9, Unharmed, Bound, 0 HP Equinox: 6, Unharmed, 4 HP Changeling is up next.
Aoiroo Posted June 20, 2011 Posted June 20, 2011 Changeling makes an illusionary polearm, and attacks Demon 4, 16, if it has 5 defense I'm guessing that's a hit. DC 27 will save, if that takes it down, continue with a takedown attack.
trollthumper Posted June 20, 2011 Author Posted June 20, 2011 Demon 4 is Stunned and Staggered, but not down. That leaves Demons 5 and 6. They attempt to lob fireballs at Gaian Knight and Changeling, respectively. The first one hits GK, the second one misses Changeling by a country mile. That's a DC24 Toughness save for GK. Demon 1: 26, Unharmed, Bound, 0 HP Demon 2: 25, Unharmed, Bound, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Demon 3: 20, Bruised x1, Stunned (GK's Action), 0 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 4: 14, Stunned (Changeling's Action), Staggered, Bound, 0 HP Demon 5: 9, Unharmed, Bound, 0 HP Demon 6: 9, Unharmed, Bound, 0 HP Equinox: 6, Unharmed, 4 HP Equinox is up next.
Fox Posted June 20, 2011 Posted June 20, 2011 Toughness Save vs. Fireball, DC24 (1d20 + 15=24) By a hair! Which, with that save, he now probably has significantly less of.
Ecalsneerg Posted June 20, 2011 Posted June 20, 2011 You know, Equinox doesn't use ice magic enough... Extra Effort to roll out an Area Burst near-exactly like her current one... only Targeted, and Power Attacking for 2. Strike 11 (ice dagger snakes!; Extras: Area - Targeted Burst [+1], Selective Attack) [33PP] DC28, when Power Attacking for 2 (1d20+9=15)
trollthumper Posted June 21, 2011 Author Posted June 21, 2011 All right, that hits. So... Demons 1 and 5 take another Bruise, Demons 2 and 5 are Stunned and Staggered, and Demon 4 gets sent back to Hell. And Demon 3 gets Stunned and Staggered as well. Demon 1: 26, Bruised x1, Bound, 0 HP Demon 2: 25, Stunned (Equinox's Action), Staggered, Bound, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Demon 3: 20, Bruised x1, Stunned (Equinox's Action), Staggered, 0 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 5: 9, Bruised x1, Bound, 0 HP Demon 6: 9, Stunned (Equinox's Action), Staggered, Bound, 0 HP Equinox: 6, Unharmed, 3 HP Demon 1 is free to act. He attempts to escape the grapple as a Move action; that's a 29 versus a 26, so it's up and about. It throws another fireball at Equinox, and it hits. DC24 Toughness save on Equinox's part. Nick responds by attempting to reestablish a grapple on anyone. That means he'll need to let the demons loose as a free action and attempt the whole thing again. So, DC17 Reflex save to cut a DC35 Grapple check down to DC32. So Demons 1 and 6 get a slight benefit. How do they all do? Not too well. So Demon 3 is Pinned, all others are Bound. Demon 1: 26, Bruised x1, Bound, 0 HP Demon 2: 25, Stunned (Equinox's Action), Staggered, Bound, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Demon 3: 20, Bruised x1, Stunned (Equinox's Action), Staggered, Pinned, 0 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 5: 9, Bruised x1, Bound, 0 HP Demon 6: 9, Stunned (Equinox's Action), Staggered, Bound, 0 HP Equinox: 6, Unharmed, 3 HP Demon 3 is still Stunned, so GK is up next.
Ecalsneerg Posted June 21, 2011 Posted June 21, 2011 DC24 Toughness save (1d20+11=16) Eh, I'll suck up a round of being stunned... Keep up the Force Field... DC21 Concentration (1d20+16=22)
Fox Posted June 21, 2011 Posted June 21, 2011 Y'know what I don't like lately? Dice. Dice just wait for moments when they can screw you over. Screw you, dice. GK's just going to AoE everything. All the things. Hooray for +Shapeable. DC21 Reflex for all the demons, then DC26/DC20 Toughness against damage, depending on whether or not they make the save.
trollthumper Posted June 21, 2011 Author Posted June 21, 2011 Demon 5 makes the Reflex save. In the interests of saving time, I'll make a Toughness roll with all parties at full Toughness, then subtract the bruises. So Demon 1 is Stunned and Staggered, Demon 2 is Bruised and Stunned, Demon 3 is dead, Demon 5 is Bruised and Stunned, Demon 6 is Bruised and Stunned. Demon 1: 26, Bruised x1, Stunned (GK's Action), Staggered, Bound, 0 HP Demon 2: 25, Bruised x1, Stunned (GK's Action), Staggered, Bound, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 5: 9, Bruised x2, Stunned (GK's Action), Bound, 0 HP Demon 6: 9, Bruised x1, Stunned (GK's Action), Staggered, Bound, 0 HP Equinox: 6, Bruised x1, Stunned (Demon 1's Turn), 3 HP Changeling is up next.
Aoiroo Posted June 21, 2011 Posted June 21, 2011 Heh, let's see, attacks demon 6 first, 16, if that's a hit it's DC 27 will save.
trollthumper Posted June 21, 2011 Author Posted June 21, 2011 That is indeed a hit. And Demon 6 drops dead. Demon 1: 26, Bruised x1, Stunned (GK's Action), Staggered, Bound, 0 HP Demon 2: 25, Bruised x1, Stunned (GK's Action), Staggered, Bound, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 5: 9, Bruised x2, Stunned (GK's Action), Bound, 0 HP Equinox: 6, Bruised x1, Stunned (Demon 1's Turn), 3 HP Equinox is staying with the Stun, but I'll let Ecal get an IC post in if he wishes. Meanwhile, Demon 1 and Demon 2 are still Stunned, so Nick spends a free action maintaining the grapple. He gets a 26, and Demon 2 manages to slip the bonds. Mind you, he can't act, but GK's turn is coming up, which means a lot of the demons are shaking off their Stun. Demon 1: 26, Bruised x1, Staggered, Bound, 0 HP Demon 2: 25, Bruised x1, Staggered, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Demon 5: 9, Bruised x2, Pinned, 0 HP Equinox: 6, Bruised x1, Stunned (Demon 1's Turn), 3 HP Gaian Knight's up next.
Aoiroo Posted June 21, 2011 Posted June 21, 2011 Takedown attack on demon 5, 30, CRIT, haha, DC 31 Will save.
trollthumper Posted June 21, 2011 Author Posted June 21, 2011 Well, that changes things. Demon 5 goes down - but that's it, as Takedown Attack can only be used once per round when the enemies aren't Minions. Demon 1: 26, Bruised x1, Staggered, Bound, 0 HP Demon 2: 25, Bruised x1, Staggered, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Equinox: 6, Bruised x1, Stunned (Demon 1's Turn), 3 HP GK is up.
Ecalsneerg Posted June 22, 2011 Posted June 22, 2011 Right, Noxy is now Fatigued. Screw it, she can suck it up. She's also got 3HP left to burn. So I'm going to spend one on clearing that Stun, and point out that her ban on mind altering only goes into effect on humans. Hehehehehe. Another power stunt! Mind Reading 11 (Extras: Mental, Penetrating) [22PP] Opposed power check: In my head, I see you all over me in my head! (1d20+11=20)
trollthumper Posted June 22, 2011 Author Posted June 22, 2011 Okay, then. She breaks into someone's head. Does she want to dig something up, or just inflict a Mental Grapple?
Ecalsneerg Posted June 22, 2011 Posted June 22, 2011 Yeah, I forgot to put the opposed power check roll in the last post... *facepalm* edited it in, and reposted here for clarity. In my head, I see you all over me in my head! (1d20+11=20)
trollthumper Posted June 25, 2011 Author Posted June 25, 2011 And, because I completely forgot to take a standard action last turn... let's try to grapple those demons! That's a 25 on the Opposed Grapple. The demons get a DC17 to halve that down to DC22, and Demon 1 makes it. ...well, that sucked. Demon 1: 26, Bruised x1, Staggered, 0 HP Demon 2: 25, Bruised x1, Staggered, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Equinox: 6, Bruised x1, Stunned (Demon 1's Turn), 3 HP GK is up.
Fox Posted June 25, 2011 Posted June 25, 2011 Ranged Attack Roll vs. Demon 2 (autofire blast) (1d20 + 12=32) Whee. DC27 (base) + 5 (crit) + 5 (autofire bonus) = DC37 Toughness.
trollthumper Posted June 25, 2011 Author Posted June 25, 2011 Oh, he dead. Demon 1: 26, Bruised x1, Staggered, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Equinox: 6, Bruised x1, 3 HP Changeling is up next.
Aoiroo Posted June 25, 2011 Posted June 25, 2011 Changeling paralyzes the demon, area effect, reflex save DC 22, than will save DC 22.
trollthumper Posted June 25, 2011 Author Posted June 25, 2011 He's not making the Reflex save, nor is he making the Will save. Demon 1: 26, Bruised x1, Staggered, Paralyzed, 0 HP Nick Cimitiere: 23, Unharmed, 3 HP Gaian Knight: 17, Unharmed, 2 HP Changeling: 15, Unharmed, 1 HP Equinox: 6, Bruised x1, 3 HP Feel free to interrogate at your leisure.
Aoiroo Posted June 25, 2011 Posted June 25, 2011 Okie dokie, Changeling's gonna look at the book, what can she see, also, arcane lore roll for the book about what does she know without her sense. 24
Ecalsneerg Posted June 25, 2011 Posted June 25, 2011 Another demon to interrogate... well, the question I'm asking is fairly self-explanatory, so I just need to get into his head first... Busting into its head (1d20+11=29) Boom. I'm guessing that's her in there.
Aoiroo Posted July 1, 2011 Posted July 1, 2011 Arcane Knowledge roll for magic book, 28, so what does that tell her?
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