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Something in the Water (OOC)


Raveled

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Posted

Just in case its relevant, ill throw in a few rolls as Steamy has been on the case.

1d20+10=26

EDIT also as per discussion a quick little invention:

Supersense 1 (Detect chemical composition [gustatory], Acute, Analytical) [3PP]

This is basically a copper tube, some cogs, dials, and a steam powered whistle, as per Steams steampunk background. Its just a sophisticated litmus test - a chemical analyser.

Rolls:

Design Check DC 13

Ill just take 10 on that for 20. It takes 3 hours to design.

Construction Check, 12 Hours, ill halve that two 6 hours to add +5 to DC.

DC 18

Again, Ill just take 10 on that for 22 (+10 Skill, +2 Masterwork Tools).

So in 9 Hours should have something workable for his investigation.

Posted

1d20+3=12 for Steams Initiative.

I am a bit unclear if Steam has been flat footed here, I presume he is - in which case he probably looses his defensive roll feat? Could you clear that up for my tough roll?

Posted

Invisible castle seems to be down, so I will gladly let anyone roll on Steams behalf for that (STR 16 +3 bonus).

Of course, I doubt he would actually resist, which means he gets Carries as far as Animus wants

Posted

Free action drop prone.

Current Weapon Config: Tranquilizer Rifle - Sleep 5 (Drawbacks: Reduced Range [350 ft.]; Feats: Sedation, Subtle)

Okay, -6 for range (300 feet). All-out attack for full (+5 Atk, -5 Def). According to Rav this still hits.

He's shooting the the one with the rifle, so that one has to make a DC 20 Save vs. Fort or go to dreamland.

Subtle on the rifle should go a long way for making them not know where he's shooting from.

Move action - Assessment on the hobos

Assessment check - 1d20+5=23

Posted

He can get there and get in with two move action. Thugs waste their bullets against Bessie and Myr already took his action, so Animus is up next.

Posted

UNfortunately Invisible Castel is down for me :oops:

So, feel free to roll for him. Driving up to range as melee action, then opening fire with gatling guns:

Its a +7 attack with +5 Blast (Autofire)

Posted

Before we roll, I'll tell you these are minions. So do you want to use the multiple-target rules for Autofire and try to clear them all at once?


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