Dariusprime Posted July 27, 2011 Posted July 27, 2011 Shouldn't I have a x1 bruised or lethal? Move: Move down stairs to shooters Standard: Punch nearest shooter! Taking 10 per minion rules for Toughness DC 23!
Raveled Posted July 30, 2011 Author Posted July 30, 2011 Thug's Toughness, vs DC 23. (1d20+3=22) Just barely out, Darius. Shouldn't I have a x1 bruised or lethal? Wha... What do you mean? Of course you do! :ninja:
Supercape Posted July 30, 2011 Posted July 30, 2011 I think some thugs get to smack down before Steamy is up?
Raveled Posted August 1, 2011 Author Posted August 1, 2011 Aid Action for Thugs 1 & 4, for Thug 5. (1d20+2=20, 1d20+2=11) Thug 5 gets +2 Att and +2 Def. Thug 5's pistol attack, vs. Animus' Def. DC 18 (1d20+4=10) Noooot even close.
Supercape Posted August 1, 2011 Posted August 1, 2011 If steamy is up next? If so, nothing too fancy. Move Action: To nearest group [Assuming he can get there] Standard Action: Taking 10, hitting as many as he can with takedown feat. (No shifting). Let me know if he is up, ill post IC.
Raveled Posted August 1, 2011 Author Posted August 1, 2011 Assuming that Steam is going for the same group as Animus. Toughness save, vs DC 20. (1d20+3=16, 1d20+3=23, 1d20+3=8, 1d20+3=20) First one goes down, the second makes his Toughness save so the attack stops there. One down.
Raveled Posted August 2, 2011 Author Posted August 2, 2011 Thug 13 & 14 Aid Action, vs DC 10. (1d20+2=15, 1d20+2=4) Thug 15 gets +2 Att, goes after the guy swinging the stick around. Thug 15's Melee attack, vs Steam's Def. (1d20+4=22) That's how we treat the Brits downtown! DC 18 Toughness check, please. And dupe!Myr is up!
Semi-Autogyro Posted August 3, 2011 Posted August 3, 2011 Expanding Foam Sprayer: Snare 5 (Extras: Area [shapeable - Five 5-ft square cubes]) [15PP] Myr all out power attacks +5 DC/-5 Defense (His Defense is now 11). They have to make a DC 20 Ref save. He'll try and 'walk' it over all of them up top. Since they should all be within 5 ft of each other.
Supercape Posted August 3, 2011 Posted August 3, 2011 Thug 15's Melee attack, vs Steam's Def. (1d20+4=22) That's how we treat the Brits downtown! DC 18 Toughness check, please. And dupe!Myr is up! 1d20+9=27 My bowler hat laughs at your downtown!
Raveled Posted August 3, 2011 Author Posted August 3, 2011 Thug 1-5 Reflex save, vs DC 20 Snare. (1d20+1=5, 1d20+1=11, 1d20+1=5, 1d20+1=17, 1d20+1=7) Per the rules regarding minions, these guys are all encased in foam and out of the fight. Animus -- Injured x1 -- HP x0 Thug 1 -- Snared! -- GM Thug 2 -- Snared! -- GM Thug 3 -- Snared! -- GM Thug 4 -- Snared! -- GM Thug 5 -- Snared! -- GM Lord Steam -- Uninjured -- HP x2 Thug 6 -- Out! -- GM Thug 7 -- Out! -- GM Thug 8 -- Out! -- GM Thug 9 -- Out! -- GM Thug 10 -- Out! -- GM Thug 11 -- Out! -- GM Thug 12 -- Out! -- GM Thug 13 -- Uninjured -- GM Thug 14 -- Uninjured -- GM Thug 15 -- Uninjured -- GM Myrmidon -- Uninjured -- HP x4 Thug 16 -- Out! -- GM Thug 17 -- Out! -- GM Thug 18 -- Out! -- GM Thug 19 -- Out! -- GM Thug 20 -- Out! -- GM Animus, you're up.
Dariusprime Posted August 3, 2011 Posted August 3, 2011 Free action: Switch to Parrot mode Move: Fly to remaining three fighters Standard: Kick lead! Taking 10 on attack with +2 Power Attack for total of 14. DC 19 Toughness if it hits!
Raveled Posted August 3, 2011 Author Posted August 3, 2011 Hits! Thug 13 Toughness check, vs DC 19. (1d20+3=13) And he is out.
Supercape Posted August 3, 2011 Posted August 3, 2011 Bish Bash Bosh! Nothing fancy same as before taking ten, using takedown as appropriate!
Raveled Posted August 3, 2011 Author Posted August 3, 2011 Thugs 14 & 15 Toughness save, vs DC 20. (1d20+3=14, 1d20+3=15) Yep, they're down. So that's the end of combat. I'll post a wrap-up and you all can decide where to go from here.
Supercape Posted August 4, 2011 Posted August 4, 2011 OK Lord Steam hasn't got Physical Sciences skill, but has got Eidectic Memory... can he use that and his INT of 22 to take 10 and get 16 on a knowledge (physical sciences check). IN combination with the gizmo he conjured up, see what that shows...
Raveled Posted August 4, 2011 Author Posted August 4, 2011 Generic comic bad-guy chemicals! What fiends!
Supercape Posted August 4, 2011 Posted August 4, 2011 Generic comic bad-guy chemicals! What fiends! Dum dum DAAAAH! Ill let some others post after dust up before Steamy gets chemical about it.
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