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Something in the Water (OOC)


Raveled

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Posted

If steamy is up next? If so, nothing too fancy.

Move Action: To nearest group [Assuming he can get there]

Standard Action: Taking 10, hitting as many as he can with takedown feat. (No shifting).

Let me know if he is up, ill post IC.

Posted

Expanding Foam Sprayer: Snare 5 (Extras: Area [shapeable - Five 5-ft square cubes]) [15PP]

Myr all out power attacks +5 DC/-5 Defense (His Defense is now 11). They have to make a DC 20 Ref save. He'll try and 'walk' it over all of them up top. Since they should all be within 5 ft of each other.

Posted

Thug 1-5 Reflex save, vs DC 20 Snare. (1d20+1=5, 1d20+1=11, 1d20+1=5, 1d20+1=17, 1d20+1=7) Per the rules regarding minions, these guys are all encased in foam and out of the fight.

Animus -- Injured x1 -- HP x0

Thug 1 -- Snared! -- GM

Thug 2 -- Snared! -- GM

Thug 3 -- Snared! -- GM

Thug 4 -- Snared! -- GM

Thug 5 -- Snared! -- GM

Lord Steam -- Uninjured -- HP x2

Thug 6 -- Out! -- GM

Thug 7 -- Out! -- GM

Thug 8 -- Out! -- GM

Thug 9 -- Out! -- GM

Thug 10 -- Out! -- GM

Thug 11 -- Out! -- GM

Thug 12 -- Out! -- GM

Thug 13 -- Uninjured -- GM

Thug 14 -- Uninjured -- GM

Thug 15 -- Uninjured -- GM

Myrmidon -- Uninjured -- HP x4

Thug 16 -- Out! -- GM

Thug 17 -- Out! -- GM

Thug 18 -- Out! -- GM

Thug 19 -- Out! -- GM

Thug 20 -- Out! -- GM

Animus, you're up.

Posted

Free action: Switch to Parrot mode

Move: Fly to remaining three fighters

Standard: Kick lead!

Taking 10 on attack with +2 Power Attack for total of 14.

DC 19 Toughness if it hits!

Posted

OK Lord Steam hasn't got Physical Sciences skill, but has got Eidectic Memory... can he use that and his INT of 22 to take 10 and get 16 on a knowledge (physical sciences check). IN combination with the gizmo he conjured up, see what that shows...


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