Gizmo Posted June 18, 2011 Posted June 18, 2011 Are you just handwaving the damage Hayzel took, AA? Unless he's dazed, stunned, unconscious or dying, there's nothing a Medicine check can actually do for him. If it's one of the first three, that's a full round action, if it's the latter it's only a standard action. Either way she can easily make the check with Skill Mastery, but if it's only a standard action, she can still get a Taunt in.
Avenger Assembled Posted June 18, 2011 Author Posted June 18, 2011 Ah, the downside of late-night threading. He's straight-up dying (and she'll go before his recovery action), so we'll go ahead and say she stabilizes him. Go ahead and get that Taunt in.
Gizmo Posted June 19, 2011 Posted June 19, 2011 Alright! Well, with Skill Mastery, that Taunt is automatically DC 25.
Electra Posted June 19, 2011 Posted June 19, 2011 Fleur is going to find cover behind one of the giant robot bees, who presumably have orders from the Beekeeper to keep her safe. Might as well use his creepy obsession for her benefit for once! That's her move action. Her standard action will be an aid action on behalf of Gaian Knight's next attack. DC 10 Aid Attack: A success, if not a resounding one.
Fox Posted June 19, 2011 Posted June 19, 2011 Melee Attack Roll vs. Bad Guy (swordclub!; Aid Attack [from Fleur] +2) (1d20 + 8 + 2=28) That'll do. Sadly, it's just a DC20 Toughness check. Really gotta buy GK some more STR. And hey, what the hell, let's get fancy. Follow that up with: SURGE: Melee Attack Roll vs. Bad Guy (taser) (1d20 + 8=14) Ah, well. It was worth a try.
Avenger Assembled Posted June 19, 2011 Author Posted June 19, 2011 12 Ouch: he's bruised and stunned! He takes the surge, though
Avenger Assembled Posted June 20, 2011 Author Posted June 20, 2011 Freedom Angel bleeeeds Bad Guy is stunned. Gabe is up
KnightDisciple Posted June 21, 2011 Posted June 21, 2011 Hm. You know what, this guy's stunned. Why not throw a punch? Move Action: Pocket the taser! All-Out Attack 2: Defense is +10, Attack is +12 Power Attack 2: Melee Attack is +10, Toughness DC is 20 Standard Action: Punch at his face! 29 should hit. DC 20 Toughness Save! Okayed by the GM: Free Action: Hero Point to gain Improved Crit (Unarmed), which makes that 19 a Critical Hit. Which means it is now a DC 25 Toughness Save. Free Action: Extra Effort! Surge for another Standard Action! Standard Action: Another punch! 23; not as high, but should still be good enough if he's Stunned. DC 20 Toughness Save.
Avenger Assembled Posted June 21, 2011 Author Posted June 21, 2011 Punch 1: Bruised and stunned again Punch 2: Wow! Okay, he's bruisedx3 and stunned again. Jill is up.
Gizmo Posted June 21, 2011 Posted June 21, 2011 Jill O'Cure Move Action: Auto-DC 25 Taunt. Standard Action: Taser Attack. (1d20+8=24) Whee...!
Avenger Assembled Posted June 21, 2011 Author Posted June 21, 2011 Taunt failure (i.e. he failed vs. the Taunt) 11 Stunned!
Avenger Assembled Posted June 21, 2011 Author Posted June 21, 2011 Everybody, have an HP. Gaian Knight is up.
Fox Posted June 21, 2011 Posted June 21, 2011 Coming to theaters near you: Swordclub 2: Son of Swordclub Melee Attack Roll vs. Bad Guy (swordclub) (1d20 + 8=13) No. We are now on a deadline! Plus, y'know, shiny new HP. Can't keep that around to spend, that'd be crazy. Melee Attack REROLL vs. Bad Guy (swordclub) (1d20 + 8=20) But since he's stunned (I think?) that'll do! DC20 Toughness.
Avenger Assembled Posted June 21, 2011 Author Posted June 21, 2011 15 ...WTF. He's just standing there stunned, fully taunted and savagely beaten, and he's...WTF. I don't even know. He's still stunned. Gabriel is up. I've got nothing here folks.
KnightDisciple Posted June 22, 2011 Posted June 22, 2011 Hm. Started with 5HP. Spent 3 (1 of them technically this round, to prevent Fatigute). Gained 1 more. So...I'm at 3. Good to know. All-Out Attack 2: Melee Attack +12, Defense +10 Power Attack 2: Melee Attack +10, Toughness DC 20 Standard Action: Punch to the face! 17 should hit this guy since he's stunned. DC 20 Toughness Save. But that's not enough! Free Action: Extra Effort! Surge! Extra Standard Action! Standard Action: Punch in the opposite direction! 29! Free Action: Burn an HP to gain Improved Critical. Which would make that hit a crit. Which would make that Save DC a 25. Note: if the first hit miraculously drops him, I'll negate the rest of this.
Avenger Assembled Posted June 22, 2011 Author Posted June 22, 2011 Punch 1 Staggered and Stunned Punch 2 Unconscious
Electra Posted June 22, 2011 Posted June 22, 2011 What Jill probably knows about labor in disadvantageous conditions: Rupture of membranes (water breaking) can occur at pretty much any time during labor, and is not necessarily a sign birth is imminent, though typically contractions become heavier afterwards. The risk of infection increases slightly from this point, and anyone checking for dilation of the cervix must have sterile hands or gloves. If Jill feels truly compelled (and knows how) to do a manual check for dilation, Stesha is at four centimeters and fully effaced. Looking Stesha over will show that the amniotic fluid is clear and flowing at a moderate rate, which are both good signs for the progression of normal labor. Her contractions are strong and regular at approximately three and a half minutes apart, so it's definitely about time for her to be getting settled in where she's going to give birth. She should be encouraged to walk and use any birthing relaxation techniques she has been practicing. Basically, there is time to get her out of the prison if they do not waste any more time about it, but this is serious labor time.
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