Avenger Assembled Posted June 4, 2011 Share Posted June 4, 2011 The thread where Jade Dragon and friends deal with a giant gorilla threat. Link to comment
Godiva Posted June 4, 2011 Share Posted June 4, 2011 Bluff to confuse (1d20+10=20) Trying to make the monkey not pay attention and while he's doing that BAM an arrow Link to comment
Avenger Assembled Posted June 4, 2011 Author Share Posted June 4, 2011 4 He is flat-footed. Link to comment
Avenger Assembled Posted June 4, 2011 Author Share Posted June 4, 2011 13 Round 1 Jade Dragon goes on 17 (I'll say she has 1 HP from the Complication of defending her neighborhood, for 2) Gorillon goes on 13 JD is up. Link to comment
Godiva Posted June 4, 2011 Share Posted June 4, 2011 Earth arrow Alternate Power: Snare 12 (Extras: Regenerating; Feats: Homing 2, Precise) [39PP] (Earth) shooting Gorillon (1d20+8=24) Link to comment
Avenger Assembled Posted June 4, 2011 Author Share Posted June 4, 2011 Reflex vs. 22 9 Whew. Okay, having failed by more than 10, Gorillon is bound and helpless...for now! Link to comment
Avenger Assembled Posted June 4, 2011 Author Share Posted June 4, 2011 17 to break out Okay, so he's in there through the round. Link to comment
Avenger Assembled Posted June 4, 2011 Author Share Posted June 4, 2011 Round 2 Jade Dragon is Unhurt and has 2 HP Gorillon is bound and helpless. He also has cover from the snare, since it doesn't have Transparent. Jade Dragon is up Link to comment
Avenger Assembled Posted June 4, 2011 Author Share Posted June 4, 2011 28 Okay, he'll damage the snare, but not break out this round. Link to comment
Gizmo Posted June 5, 2011 Share Posted June 5, 2011 http://invisiblecastle.com/roller/view/3058136/ Link to comment
Avenger Assembled Posted June 5, 2011 Author Share Posted June 5, 2011 Round '3' Wail: 21 Jade Dragon: 17 Gorillon: 13 Link to comment
Gizmo Posted June 5, 2011 Share Posted June 5, 2011 Wail will start out with his Sonic Scream AP:Damage 13 (Extras: Area [General, Cone, 120ft], Linked [stun]) [24PP] + Stun 9 (Extras: Area [General, Cone], Linked [Damage]) [27PP] (Sonic Scream) [53PP] Should be DC 28 Toughness and DC 19 Fortitude, Reflex saves withstanding. Link to comment
Avenger Assembled Posted June 5, 2011 Author Share Posted June 5, 2011 I'll say he can't really dodge while helpless, especially given relative sizes, so Tou save 30 Fort save 19 Jade Dragon is up Link to comment
Godiva Posted June 5, 2011 Share Posted June 5, 2011 Void Arrow Alternate Power: Drain Toughness 12 (Extras: Affects Objects, Range [Ranged]; Feats: Homing 2, Precise) [39PP] (Void) Do I need to roll since he's helpless? Link to comment
Avenger Assembled Posted June 5, 2011 Author Share Posted June 5, 2011 14 Okay, that drains his Impervious 7 first, then 5 regular Tou. Link to comment
Avenger Assembled Posted June 6, 2011 Author Share Posted June 6, 2011 GM Fiat time: Gorillon escapes. Gizmo and Godiva, add an HP to your current roster from the Fiat. He's gonna All-Out Attack Jade Dragon.This will drop his Defense to 13 (meaning you have to hit or get above 13 to hit him), but add +5 to his Attack. 18 That's a miss. BUT! Because he missed because of his size penalty, it becomes an area attack. (his fists are so huge he still has a chance to hit her) Give me a DC 22 Reflex save, Godiva. Link to comment
Gizmo Posted June 6, 2011 Share Posted June 6, 2011 Sonic Wail; All-Out Attack 5, Power Attack 5. (1d20+8=14) DC 15 + 18 + 5 = 38. Link to comment
Avenger Assembled Posted June 6, 2011 Author Share Posted June 6, 2011 Okay, he is stunned and knocked back 189 miles. Link to comment
Godiva Posted June 6, 2011 Share Posted June 6, 2011 searching for clues (1d20+10=27) Link to comment
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