quotemyname Posted June 5, 2011 Posted June 5, 2011 Player Name: Quotemyname[floatr][/floatr] Character Name: Ferros Power Level: 11 (157/163PP) Trade-Offs: None Unspent PP: 6 Progress To Platinum Status: 13/30 (Gold Status earned with Colt) In Brief: A Mutant given powers by Terminus energy combined with a violent chemical reaction. Holds the power to shape and manipulate metal. Alternate Identities: Jin Zhi Wong Identity: Secret Birthplace: Chongqing, China Occupation: Chemist Affiliations: The Interceptors Family: Huan (Father, Deceased) and Wu (Mother, Deceased) Age: 20 (Born January 20, 1991) Gender: Male Ethnicity: Chinese Height: 5'6'' Weight: 140 lbs. Eyes: Black Hair: Black [floatr]Tattoos: Right Outer Forearm: é™° (Yin) Left Outer Forearm: 這 (Yang) Right Inner Forearm: æ¡ (Huan) Left Inner Forearm: å³ (Wu) Left Breast to Shoulder: [/floatr]Description: Jin was born in the year of the Horse, a year ending in 1, giving him the Zodiac sign "Metal Horse". Jin is also a Capricorn. Jin is of average height for a man of Chinese descent. His hair is the typical soft, thin, black hair of his race and his eyes are also a deep dark color. He has a thin, yet athletic frame trained by years of Martial Arts study. Jin prefers very baggy jeans and loose fitting button down shirts (with the sleeves rolled up) with designs for his everyday attire, but is not incapable of dressing up when it is required. On the top of either forearm, Jin has tattooed the Chinese characters for "Yin" on one arm and "Yang" on the other. On the underside, he has tattooed "Huan" on one, and "Wu" on the other to remind himself that his parents are still close to him. JIn also has a roaring white tiger tattooed just above his left breast. Jin wears a Yin-Yang necklace around his neck. He also wears six rings most commonly on the thumb, index, and ring finger of his right hand, and the thumb, middle, and little fingers of his left hand. He has purposefully left his left ring finger open, on the hopes that he'll one day find his other half. Jin also wears metal bracelets around his wrists and a few chains around his neck, but these are not as important to him as his Yin-Yank necklace. He is also commonly seen wearing a heavy metal belt with a large steel belt buckle on the front. All of this jewelery features oriental designs. As Ferros, Jin wears a metal facemask to hide his features. The mask leaves his hair and neck exposed, but covers enough of his features that it hides his identity well. The rest of his body is covered by a liquid metal suit. Ferros is able to keep this suit in place with his powers. Maintaining the suit's solidity takes the most minute amount of power possible, such that he's able to maintain it entirely subconsciously. Power Descriptions: When Jin really taps into his powers, his eyes glow a silvery color. More mundane uses of his strength do not trigger this reaction. Metal becomes soft, and amorphous in his hands. He is capable of making the hardest steel flow like water, even at a distance. Jin finds it easy to control the metal itself, yet much more difficult (while still possible) to control forces of magnetism. This is probably related to the chemicals in his blood which he derives his powers from. When he uses his powers in a protective way, instead of using a magnetic field to deflect attacks he simply levitates small bits of metal swirling around him instead. History: Jin's father, Huan, was a chemist. He was devoted to his job, and sometimes worked on projects in the family's basement at night. In 1993 when Jin was five, his mother, Wu, had to take him to the store with her. He was too young to supervise himself and his father was working on another project making him unable to supervise. Before leaving, Jin and Wu visited Huan in the basement briefly. Unfortunately, it was that exact moment when the attacks occurred. The Terminus invasion was concentrated mostly on Freedom City, but there were other minor attacks elsewhere in the world. One of the minor Terminus invasion fleets attacked Chongqing that night. The three were gathered in the basement room when the Huan's bench full of glass jars holding various metals and alchemical compounds and other dangerous materials exploded. Huan was killed instantly. The Wu and Jin badly injured. Wu miraculously managed to get Jin to safety and help, before she died, crawling and dragging her son behind her up the basement stairs and outside where a neighbor found them and called for help. Wu died en route to the hospital, but Jin clung to life. It quickly became aparent that Jin had been poisoned by some of the materials in the lab. The doctors did what they could, but some materials like Mercury and Strontium-90 had begun to accumulate in his body. Nothing could be done to remove them, and the Doctors feared that they would have lasting effects in the future, if they didn't kill him quickly. Jin didn't die right away. However, he never fully regained consciousness thanks to some strange interaction with the ambient Terminus energy. The Terminus energy was keeping him alive, but there was no telling what else it would do. Lacking the equipment to treat him properly the hospital in Chongqing sent Jin to Freedom City soon after the invasion was quashed. The experts in Freedom managed to heal him, though there were many residual effects. Like many survivors of the Terminus, his mutations had blossomed into powers. But the events were not entirely a blessing. Jin had no parents, and no money with which to pay medical bills let alone flights back to Chongqing. He was quickly inducted into the system and spent his life in foster care. Jin was sick off and on as a child, and his foster parents were constantly trying to push Catholic religious practices on him. None of those teachings sat well with him, and combined with his bad health, he became miserable. When Jin was 10, he was allowed to study at a Tao martial arts at a temple near his foster home in Kingston near the border to Hanover. The Temple is called BÄ›nzhà (Ben-Shu) Temple its name meaning The Temple of The Essential Nature. He would later describe this as the turning point in his life. He was taught the principles of Taoism and Chinese Alchemy (or Internal Martial Arts). And for the first time, spirituality started to make sense to him. He learned Piguaquan, Bajiqan, and Baguazhang three of the traditional Chinese Martial Arts. Through meditation and study, he was able to learn to control his body more finely. He found that regulating his body systems as such reduced the effects on the poisons within him. He also discovered that it allowed him better control over his powers which he also began to practice heavily. When it was time, he was introduced to Duncan Summers and inducted into Claremont. He enjoyed a somewhat normal high school experience there, and was upset to see the time pass faster than he'd like. After his graduation from Claremont, he attended Hanover Institute of Technology on a scholarship. He was going to be a Chemist like his father once was. Thanks to a combination of AP credits, and extra heavy semester course loads, Jin accelerated his college studies greatly. Remarkably he achieved his Bachelors in Chemistry in just 3 years. He now has a job for the college doing research as he pursues his Masters degree. Though, things are going slowly with the added workload being a hero has placed on him. Personality & Motivation: One would expect a child who lost both parents to an alien attack and spent years in foster care to be a bitter individual suffering from depression and other such disorders. Jin very nearly fell victim to those predictions. But joining the Temple when he was 10 was what saved him. That's what he'll tell you, anyway. It taught him balance in all aspects of life. It taught him compassion, moderation, and humility. Such are the ways of Taoism. He went from being a sickly, upset, brash, child to a cultured, relaxed, healthy, respectful man nearly overnight. Though some of his history sticks with him. He still misses his parents. He still regrets never having returned to China. Sometimes he lashes out in a fit of angst. But soon, he finds himself again in meditation, and returns to the centered, down-to-earth individual that he knows he is meant to be. He views these moments of weakness as the price he must endure for his otherwise enlightened life experiences. They are the Yin and Yang of his soul. This is a fact that he recognizes, and accepts. Jin does his best to hold no bitterness in his heart over the death of his parents or the things that have happened to him over the years. However, that does not mean he cannot use his gifts to help people, and make the world a better place. Quite the opposite, in fact, for in Jin's case, he has much more to share than simply his control over metal. He attempts to share his sense of inner peace with others as much as he can. To do this, Jin dons a mask and plays the part of Ferros. Powers & Tactics: Ferros' powers are highly manipulative of metal. They allow him a wide range of applications and options. He can do everything from modern art sculptures, to creating cages to sit bank robbers in. Just like in his every day life, Ferros prefers balance in all things. That also applies to his attitude when he gets into a fight. He will always seek to even out the fight before he seeks to finish it. Once he knows that he's not fighting a one-sided battle anymore, he will seek to disable his opponents rather than taking them out of the fight completely. He prefers to find creative ways of ensnaring combatants in solid metal rather than simply flinging chunks of iron at them like a glorified Gauss rifle. Complications: The Essential Nature: The monks of the BÄ›nzhà Temple were instrumental in Jin's upbringing. They more than anyone else in his life are responsible for the man he turned out to be. He is fiercely loyal to the monks of this temple. He looks up to them, and will help or protect them in any way he is able. Fostered: Jin's parents died at a young age and he was introduced into foster care. Things like family gatherings or family centric holidays hit home pretty hard for him. He is more easily angered or upset by insults or comments directed at the family he barely knew. It's In The Blood, It's In The Will: Jin must keep a level head about him to keep his powers working properly. If he gets too angry, or too upset, he cannot muster the presence of mind necessary to control and manipulate massive quantities of metal. The GM may have Jin suffer Power Loss on his Metallic Control in exchange for a Hero Point if his emotions get the better of him. Abilities: 2 + 6 + 6 + 4 + 4 + 0 = 22PP Strength: 12 (+1) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +3 Attack: +4, +10 Metal Control Grapple: +5, +30 Metal Control Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5/-1 (-10 when Move Object AP is active) Saving Throws: 5 + 6 + 5 = 16PP Toughness: +10/+3 (+3 Con, +7/+0 Force Field, Impervious 10/0 [when Move Object AP is active]) Fortitude: +8 (+3 Con, +5) Reflex: +9 (+3 Dex, +6) Will: +7 (+2 Wis, +5) Skills: 76R = 19PP Acrobatics 12 (+15, Skill Mastery) Concentration 13 (+15) Craft (Artistic) 8 (+10) Knowledge (Physical Sciences) 8 (+10, Skill Mastery) Knowledge (Theology & Philosophy) 8 (+10) Languages 1 (English, Mandarin [Native]) Notice 13 (+15, Skill Mastery) Sense Motive 13 (+15, Skill Mastery) Feats: 18PP Acrobatic Bluff 2 (Move Action) All-Out Attack Attack Specialization (Metal Control) 3 Dodge Focus 6 Equipment 1 (5EP) Luck 2 Power Attack Skill Mastery (Acrobatics, Knowledge (Physical Sciences), Notice, Sense Motive) Trance +5EP for Interceptors Shared Equipment Powers 2 + 5 + 6 + 46 + 7 = 66PP Features 2 (Quick Change, Teleport Beacon [The Brownstone]) [2PP] (Morphic-Metal Costume & Mask) Flight 5 (250mph / 2,500ft per Move Action, Flaws: Platform) [5PP] Force Field 7 (Drawbacks: Weak Point) [6PP] Metal Control 21 (42PP Array, Feats: Alternate Power 4) [46PP] Base Power: Impervious Toughness 10 (Extras: Force Field [Free Action, Sustained Duration], Linked [Move Object]) [10PP] + Move Object 15 (STR 75 [Heavy Load: 400 tons], Extras: Linked [impervious], Range [Perception], Flaws: Limited [Metal], Feats: Precise, Subtle) [32PP]Alternate Power: Snare 10 (Extras: Regenerating, Transparent; Feats: Precise, Subtle) [42PP]Alternate Power: Drain Toughness 10 (Extras: Affects Objects, Range [Ranged]; Flaws: Limited [Metal, Metal-encased targets]) [20PP] (Shatter/Shred Metal) + Blast 10 (Feats: Variable Descriptor [bludgeoning, Piercing, Slashing]) [22PP] (Metal Projectiles)Alternate Power: Transform 8 (Any Metal Into Any Other Metal, 250 lbs., Extras: Duration [Continuous], Range [Perception], Flaws: Action [Full], Feats: Precise, Subtle) [42PP] (Transmute Metal) Super-Senses 7 (Detect Metal 2 [Mental], Extras: Accurate, Acute, Extended [100ft Notice Increments], Ranged) [7PP] Alternate Power: Transform 10 (Any Metal Into Same Metal, 1,000 lbs., Extras: Duration [Continuous], Range [Perception]; Flaws: Action [Full]; Feats: Precise, Subtle) [42PP] (Shape Metal) Drawbacks: -0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Blast+Shred Metal Ranged DC20 Fortitude (Staged) Drain Toughness* DC25 Toughness (Staged) Damage (Physical) Metal Control Perception Grapple check Pinned/Bound Thrown Object Ranged DC25 Toughness (Staged) Damage (Physical) Shape Metal Ranged DC20 Fortitude Transformed Held Items DC20 Reflex Transformed Snare Ranged DC20 Reflex (Staged) Entangled/Bound *Only vs metal targets, or targets encased in metal. Totals: Abilities (22) + Combat (16) + Saving Throws (16) + Skills (19) + Feats (18) + Powers (66) - Drawbacks (0) = 157/163 Power Points
quotemyname Posted June 5, 2011 Author Posted June 5, 2011 :arrow: When this character is approved, I would like for Falconer to be converted to a Tier 1 NPC in his stead. :arrow: The Player Reward points spent on Falconer's Sidekick should be moved to Blueshift. I'll submit an edit request after this goes down. :arrow: I'm aspiring to the Interceptors with this character to take up Colt's slot once he leaves, though nothing is official on this yet.
Ecalsneerg Posted June 5, 2011 Posted June 5, 2011 Grapple, Knockback and the third Alternate Power are missing.
quotemyname Posted June 5, 2011 Author Posted June 5, 2011 Grapple, Knockback and the third Alternate Power are missing. Fixed. Also added in the Toughness score. that was missing too.
Dr Archeville Posted June 6, 2011 Posted June 6, 2011 That sounds less like a Complication, more like something every PC on the site should have at default. Unless you mean the Captain Marvel (DC)/Dark Star/Superman level of heroism & not-killing, where you won't kill if there exists the slimmest ghost of a chance the target can be stopped by some other means. Why is Impervious Toughness linked to Move Object? Yea, it's the general thing. want it gone? His force field is generated by swirling tiny bits of metal around him. When he activates Move Object he's better able to control them. They move faster and it's harder to punch through. Yes, the "Hero Code" should be removed.
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