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DirkS - Blitz - PL10 Hero


DirkS

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Posted

Please be kind. I'm not really used to M&M. I hope this'll be okay. I used a trial version of HeroLab to help me out, but I'm still not 100% sure my powers are legal. My stuff seemed, I dunno, strong. *shrug*

Player Name: DirkS

Character Name: Blitz

Power Level: 10 (150/150 pp)

Trade-Offs: -5 Attack/+5 Damage, -5 Defense/+5 Toughness

Unspent PP: 0

Progress To Bronze Status: 0/30

In Brief: A once ordinary nature lover, gifted with the power of lightning while exploring the outdoors.

Alternate Identities: Dirk Seiler Jr.

Identity: Secret

Birthplace: Newark, New Jersey

Occupation: Teacher

Affiliations: Frankiln D. Roosevelt High School Parent-Teacher Association (Dirk), FDR HS Faculty (Dirk)

Family: Dirk Seiler (Father), Cora Seiler (Mother), Tyler Seiler (Brother)

Age: 26, (DoB: 11/22/84)

Apparent Age: 26

Gender: Male

Ethnicity: White (Germanic/Mediterranean)

Height: 5' 9â€

Weight: 180 lbs

Eyes: Blue

Hair: Dark Brown

Description: An impressively built man, despite his unimposing height, Dirk is an impressive figure in his school. His broad chest and well toned musculature are chiseled from years of activity. Usually wearing khaki pants and a button down shirt and tie while in class, outside the school he adopts a more utilitarian approach. An avid adventurer and outdoorsman, Dirk often wears clothing more suited for rock-climbing (or skyscraper-scaling). When “in costumeâ€, Dirk uses a domino mask to hide his identity, an idea that came to him while browsing one of his old comics about a superhero with a trench coat, fedora, red tie and a similar mask.

Power Descriptions: Bright, bright blue. That really says everything about Dirk's electricity. It arcs back and forth from him in every battle, and subtlety just isn't his thing. Draining nearby electrical sources in great arcs of lightning to heal himself in battle is one of his favorite tactics. Dirk has caused a number of citizens to complain about his super-heroics the next day when their cars won't start, batteries sucked dry, causing them to be late for work.

History: Born to a relatively wealthy German immigrant father, a savvy banker, and an Italian-American mother, a secretary, Dirk lived a life of relative leisure. The oldest of two children, Dirk and his younger brother Tyler, would often spend their days playing in their small rural town, chosen by their father because of investment opportunities that were dormant in “small town Americanaâ€, as he called it. Rural life has few greater pleasures than thrill seeking. Dirk, his brother, and their friends would constantly try new sports and activities in an attempt to spice up life. As Dirk grew up, he slowly realized that what he enjoyed most about playing was teaching the other children new games to play, and this love of education was fostered by his parents.

Graduating in the top 10 students of his class of his high school class with an astonishingly good SAT score, he decided to study botany at Freedom City University, a branch of biology that was close to his heart as a guy from a farm town. It was a decision that weighed somewhat heavily on Dirk. While he knew he wanted to be a teacher, teaching as a major was a somewhat restrictive purview. What if there weren't any teaching positions where he wanted to live? So, botany took over as a replacement, with Dirk figuring that eventually he could teach anyway. After all, he'd have the bachelor's degree and some working experience. Over the years at FCU, botany was enjoyable, but not quite what he was looking for. However, it gave Dirk a deeper appreciation of nature when he took his routine hikes and walks. By the end of his four years of college, he could name a vast majority of the plants in a major park at whim.

It was also in college, at a local gym, that Dirk discovered what would become two major passions for him: rock-climbing and urban exploration. The two sports went hand-in-hand, really. Rock-climbing was a bit more rugged and outdoorsy, something that called back to his thrill-seeking farm kid days. Urban exploration was a simple way to stay active in the big city where, as one can assume, cliffs to climb are few and far between.

For several years after college, Dirk worked as a low-level scientist in a pharmaceutical company. This work let him use his botanical knowledge to try and formulate new lower cost medicines from tropical and sub-tropical flora. While it was important work, and rewarding to an extent, Dirk still wanted to teach. At the age of 24, Dirk finally found a decent school to work in, in Freedom City. While he had hoped to be a little more rural, he DID go to college in the city, so he figured “why not?†and accepted the job offer.

After several weeks of teaching, Dirk found it both highly enjoyable and difficult. It was a unique challenge that was absolutely rewarding. In order to treat himself, he decided he would travel outside the city and do some mountain climbing as a vacation. The weather was looking rough, but Dirk hadn't come all that way to simply give up on his mini-vacation. He was dedicated to climbing and set up the mountain.

As Dirk was nearing the precipice of his climb, the storm that had been brewing all day in the distance quickly swept in. Dirk attempted to start a rapid descent down the mountain, but he found that the wing and rain was too much. He huddled underneath an outcropping, hoping to ride out the storm. However, as he hid, lightning struck him. He was knocked unconscious and badly injured. Even worse, the storm had dislodged his safety rigging, and Dirk, still unconscious, began to tumble down the mountainside.

As he began to fall, Dirk rapidly regained his senses. He tried everything he could to slow his descent. He knew that as he slid, if he didn't catch something, he'd fall off of one of the sheer faces of the mountain! Lightning continued to ravage the mountain surface, and Dirk, unable to catch himself on any jutting surfaces, despite his best efforts, fell off the mountain. As he fell, still in shock from being struck by lightning, he realized that this was the end for him.

Just feet before Dirk hit the ground, only semi-conscious of his last moments on Earth, Dirk's body twisted in the air. He landed, crouched, both hands and one knee touching the ground, head down. It was... impossible. No one should, or could, sustain a fall like he had and not die, let alone land like he did and not die. Dirk was in disbelief. He stood, wobbled, and then collapsed back into unconsciousness.

It was nighttime when Dirk awoke again. Rain was coming down in torrents, and his clothes was soaked through. Electricity crackled and sparked off of his body, arcing along the water that he was lying in and intermittently illuminating the world around him. Dirk wasn't sure that he wasn't hallucinating from shock, or if he really had died, and this was some sort of weird afterlife. Determined to figure out what in the world was going on, Dirk managed to stand, taking a moment to steady himself. Slowly and unsteadily, he made his way back to the campground where he parked his SUV.

He got in and gave himself a once over. His clothes were tattered, and he was bloodied and beaten. He pinched himself once, just to see if he was, well, alive. He was. But nothing made any sense. He shoulder ached like crazy. It was where he had been struck by lightning, but it wasn't a wound like a lightning strike SHOULD make. It was more of a bruised welt, hard to explain. Lightly singed, but nothing catastrophic. While people CAN survive lightning strikes, Dirk reasoned, they don't lightly stroll a mile and a half home afterward, and not with some light scrapes and bruises. Unable to realize any answers to his near infinite questions, he decided to drive home. There was no use in going to the hospital. If he was in shock, he wouldn't be able to function well enough to drive, and if he wasn't then, well, they wouldn't do anything for what looked to Dirk like some minor injuries.

Dirk got home and fell asleep as soon as he sat on his couch. He awoke early Monday morning to the sound of his alarm going off for work. He had slept for an entire day. “Weird dreams...†he muttered, before realizing that he was not only in his hiking clothes, they were tattered and he was sore as the devil. “Crap...â€

He quickly showered to prepare for school. However, that was not without difficulty. As the water rinsed off the dirt that had caked itself onto Dirk's battered body, small torrents of electricity arced off of him. Unsure of what to do and concerned about this little development, he quickly finished his shower and got dressed.

Dirk spent the rest of that day at school attempting to piece together what was going on with his life. He had short circuited the coffee maker in the teacher's lounge, his hair was standing on end all day, and he was starving. Even as he was eating, Dirk still wanted more food. He had devoured six chicken patties at lunch, drank four cartons of milk, and bought two bags of chips before he ran out of time for his lunch period.

When he got home, Dirk went up to his roof. It was always a good place for him to think. Standing up there, he felt rejuvenated and energized. A crazy idea crossed his mind, and he was going to just shrug it off. But, man... it might be crazy enough to work. Dirk flipped open one of the electrical boxes to his air-conditioning unit. He stared at the circuitry for a moment and then grabbed hold. Everything sizzled and popped and... he was fine. Actually, he was better than fine. He felt great. Dirk stretched, still buzzing and surging with energy, and his shoulder felt great.

For the rest of that week, every day after school, Dirk would try and push himself a little further. He was realizing that, yes, he DID have superpowers, and yes, it was awesome. He had at least a small degree of invulnerability, which was great for an extreme athlete like he considered himself, and he could do all sorts of neat tricks with electricity.

Dirk decided, from then on, that he would balance his two main goals in life: making the city a better place for the kids he taught, and teaching them so that they could improve on the future he wanted to build.

Personality & Motivation: Dirk is a pretty average guy in spite of the power he has at his fingertips. He's relatively happy teaching his kids at school and then going home to eat a nice, big dinner. Afterward, he usually takes a nap. Then at roughly 9 or 10 pm, he'll throw his mask on, climb out one of his windows to his roof, and surf the nearest power line for an hour or two in an attempt to find some ne'er-do-well in an act of misconduct and beat them senseless. Then he heads home to go to bed. After all, tomorrow's a school day.

Powers & Tactics: The best part of superpowers? Learning you can fall off the mountain you're climbing and not die. Sure, the first time it happens you're scared out of your mind, and you make your peace with whatever God you worship as you fall, because you ARE going to die. But then you hit the ground and all that happens is one of those cool dust clouds like in the Matrix when Neo hits pavement? THAT is when you know you've got a good life. Also, it's a really fun tactic to pull on the average purse snatcher. Would YOU try and fight the guy that leaped off of the nearest building and landed without a scratch? There's “no†and than there's “Oh, hell no.†Dirk's foes usually find the latter to be an appropriate comment in that situation. Also, he usually does this while crackling with electricity, so bonus points for style.

Against REAL foes, Dirk goes in lightning roaring. Electricity flies everywhere, and Dirk tries his best to mix it up. He IS incredibly durable, after all. If things go poorly, Dirk won't hesitate run off to go absorb some power from the nearest electric box and heal up.


Complications:

Mom and Pop Still Live in the Country: Dirk worries about his mother and father. They're very dear to him, and while he'd like to go visit them more often, there's a downside to this. Out in the country where they live, there's not much excess electricity. This lack of “background noise†causes Dirk's powers to run down, and it fatigues him rather rapidly.

Saved By the Bell: Dirk's had some minor troubles with his administration since his new found superhero-dom. They aren't one-hundred percent sure they want to keep him around. People are semi-worried he'll be a target for villains and endanger the children. Dirk has to constantly reassure everyone that everything is fine and that he can handle all his responsibilities. Though, it's telling that when he crime-fights, he wears a mask.

Adrenaline Junkie: Dirk lives to experience all that life has to offer. Mountain climbing, dirt biking, snowboarding, skydiving: anything that could be labeled as an “extreme sport,†Dirk's tried at least once. Crime-fighting just so happens to the be ultimate rush, and it causes Dirk to jump into fights a little quickly.

Not-zi: Dirk has, sadly, picked up the name of an old Nazi supervillain as his moniker. Super awkward for those parties at the Hillel house. But seriously. It's bad stuff. Maybe he can try and turn the name around, since he's German, too. And not a asshat.

Abilities: 2 + 0 + 4 + 2 + 2 + 2 = 12PP

Strength: 12 (+0)

Dexterity: 10 (+0)

Constitution: 14 (+0)

Intelligence: 12 (+0)

Wisdom: 10 (+0)

Charisma: 12 (+0)

Combat: 8 + 8 = 12PP

Initiative: +0

Attack: +4

Grapple: +5

Defense: +4 (+2 Base, +2 Dodge Focus), +1 Flat-Footed

Knockback: -11

Saving Throws: 7 + 9 + 8 = 22PP

Toughness: +15/+12 Impervious (+2 Con, +13 [Toughness])

Fortitude: +9 (+2 Con, +7)

Reflex: +9 (+0 Dex, +9)

Will: +8 (+0 Wis, +8)

Skills: 60R = 15PP

[bluff] [9] (+10)

[Climb] [8] (+10)

[Computer] [3] (+4)

[Diplomacy] [4] (+5)

[Disguise] [3] (+4)

[Gather Information] [4] (+5)

[Knowledge] [6] (+7)

[Language] [2] (+2)

[Notice] [4] (+4)

[Profession] [6] (+6)

[search] [2] (+3)

[sense Motive] [4] (+4)

[survival] [4] (+4)

[swim] [1] (+3)

Feats: 12PP

[benefit 1: Wealthy (Teacher/Trust Fund)]

[Diehard]

[Dodge Focus 2]

[Fearless]

[Fighting Style: Boxing]

All-Out Attack

Defensive Attack

Elusive Target

Improved Block 1

Power Attack

Takedown Attack 2

[Taunt]

[improved Critical (Power Feat: Thunder Punch(Strike 15))]

Powers: 38 + 5 + 2 + 22 + 13 + 2 + 6 + 5 = 87PP

Electrical Control 15 ( 38PP Array Extras: Split Attack 2 ) (Electricity) [38PP]


  • Alternate Power: Blast 10 (Extras: Area [General, Burst (40ft radius)] ) (Ball Lightning, electricity) [28PP]

    Alternate Power: Magnetic Control 8 (Extras: Range: 80ft, Burst Area (40ft radius), Precise, Selective; Range: Ranged) (Magnetic Control, electricity, magnetic)[18PP]

    Alternate Power: Strike 7 (Extras: Aura) (Electrical Aura, electricity) [28PP]

    Alternate Power: Stun 10 (Extras: Range: 50ft, Extended Reach 10 (50ft) ) (Biofeedback, biological, electricity) [30PP]

    Alternate Power: Dazzle 10 (Extras: Affects: 1 sense type- Auditory, Range: 100ft, Burst Area (50ft radius) ) (Thunder Clap, sonic) [20PP]

    Alternate Power: Strike 14 (Extras: Feats: Improved Critical, Mighty, Penetrating) (Blitz Strike, electricity, bludgeoning) [30PP]

Immunity 5 (Damage Type: Electricity) [5PP]

Toughness 13 (Extras: 12 ranks Impervious) [25PP]

Leaping 1 (2PP Array) [2PP]


  • Alternate Power: Speed 1

Regeneration 14 (Ability Damage 4 (recover 1/5 mins), Recovery Rate: Bruised 2 (recover 1/action), Recovery Rate: Injured 4 (recover 1/round), Recovery Rate: Staggered 4 (recover 1/round); Flaw: Source- Electricity) [7PP]

Speed 4 (Flaw:Requires power lines to surf) [2PP]

Super Movement 3 (Slow Fall, Wall-crawling 1 (half speed)) [4PP]

Super Senses 5 (Awareness: Electricity, Accurate, Acute, Ranged) [5PP]

Drawbacks: (-4) + (-8) + (-4) + (-3) = -10PP

Vulnerable (Water, Frequency: Common, Intensity: Major) [-4PP]

Weakness (Water Immersion (knee high or higher), Frequency: Uncommon, Intensity: Major 5) [-8PP]

Weakness (Hyper Metabolism, Frequency: Very common, Intensity: Moderate -1) [-3PP]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC17 Toughness (Staged)     Damage (Physical)


ATTACK            RANGE     SAVE                        EFFECT

Thunder Punch     Touch     DC31 Toughness      Damage (Bludgeoning/Electricity)


ATTACK              RANGE     SAVE                        EFFECT

Electrical Aura     Touch     DC25 Toughness (Staged)     Damage (Electricity)


ATTACK                RANGE          SAVE                 EFFECT

Electrical Control     150ft     DC30 Toughness      Damage (Electricity)


ATTACK                RANGE                        SAVE                   EFFECT

Ball Lightning     100ft/50ft radius     DC25 Toughness (Staged)     Damage (Physical


ATTACK              RANGE                  SAVE                    EFFECT

Thunder Clap     100ft/50ft radius     DC20 Fort      Deafness (Sonic)

Abilities (10) + Combat (16) + Saving Throws (24) + Skills (15) + Feats (11) + Powers (87) - Drawbacks (10) = 150/150 Power Points

Edit: Fixed Aura point cost, Blitz Strike DC problem, fixed "too many drawbacks"... And am I missing something else? Oh. And added "Not a Nazi" as a complication. Wait... that came out wrong.

Posted

Okay.

Blitz is the name of a Nazi supervillain in-setting, so you may want to avoid that. Good source for complications.

Don't make sheets in HeroLab, please. Make sure any sheet you put up is written according to our template.

Make sure you're following tradeoff rules as laid out in chat.

A Strike Aura costs 4 pp per rank

You can't have more than 10 pp in Drawbacks at your PL. (Really, you shouldn't have nearly that many anyway)

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