Aoiroo Posted June 9, 2011 Share Posted June 9, 2011 OOC, Space Biker, and Femme Fatale start trouble at a mall. Link to comment
Aoiroo Posted June 10, 2011 Author Share Posted June 10, 2011 Okays, Sil is full on Stealthy, so taking ten, she's DC 30 Notice for anybody to notice there's an extra shadow, so villians don't catch her, so Sil gets a surprise round, and attacks Clyde(not real name, just what I feel like calling him). 26, that's a hit, also the two ranks of penetrating pulls down his impervious to 8, so toughness roll he makes it. Anyway, combat begins so intiative, 20 for Sil, and 25 for Clyde, and 13 for Bonnie. Link to comment
Aoiroo Posted June 10, 2011 Author Share Posted June 10, 2011 Okay than, Clyde's up first. Clyde (25) Unharmed Silhouette (20) Unharmed 2HP Bonnie (13) Unharmed Rent-A-Cops (10) Unharmed Jade Dragon (6) Unharmed 1HP Clyde attacks Sil, And hits, DC 25 save for Sil, 19, she's bruised and stunned. So, Bonnie's up, Perception damage, DC 20 to notice she's even doing it, DC 25 to defend against it. 27, so Sil's not hurt any more. JD's up. Clyde (25) Unharmed Silhouette (20) Bruised & Stunned(Clyde's Turn) 2HP Bonnie (13) Unharmed Rent-A-Cops (10) Unharmed Jade Dragon (6) Unharmed 1HP Link to comment
Godiva Posted June 10, 2011 Share Posted June 10, 2011 Move Action: Acrobatic Bluff as a move action, taking 10. That's 20 in all. Standard Action: Air Arrow at Space Biker (1d20+8=14) Trip 12 (Extras: Knockback; Feats: Homing 2, Improved Throw, Indirect 2, Knockback 10, Precise) Link to comment
Aoiroo Posted June 10, 2011 Author Share Posted June 10, 2011 You didn't give a toughness roll for the DC 25 damage. Also, what is the acrobatic bluff doing exactly? Also, space biker 23 sense motive so he makes the bluff check, and it misses per his regular defense being in play. Link to comment
Godiva Posted June 10, 2011 Share Posted June 10, 2011 Toughness 25 (1d20+10=11) reroll Toughness 25 (1d20+10=30) Link to comment
Aoiroo Posted June 10, 2011 Author Share Posted June 10, 2011 Right, new round. Clyde (25) Unharmed Silhouette (20) Bruised 2HP Bonnie (13) Unharmed Rent-A-Cops (10) Unharmed Jade Dragon (6) Unharmed 0HP Clyde's turning his attention to the girl who just shot at him, and attacks And misses Sil's taking ten on notice to figure the chick is not as harmless as she seems, and down an attack against her, 22, that's a hit, DC 26 from Bonnie, 19, so she is stunned and bruised and it's Jade's turn. Link to comment
Godiva Posted June 10, 2011 Share Posted June 10, 2011 Air Arrow, Homing (1d20+8=11) Fire Arrow (1d20+8=22) Emotion Control 12 (Flaws:Range [Ranged]; Feats: Homing 2, Precise) For my next trick I'm going to make the big lug feel fear! Link to comment
Aoiroo Posted June 10, 2011 Author Share Posted June 10, 2011 Well it hits, so will save Damn, 9, dude's in a fleeing panic. So, new round, Clyde (25) Unharmed/Paniked Silhouette (20) Bruised 2HP Bonnie (13) Bruised Rent-A-Cops (10) Unharmed Jade Dragon (6) Unharmed 0HP Clyde's is fleeing, and as a standard action, goes into full Defense which give's him a +4 modifier on his defense. Sil takes the opportunity to get another hit onto Bonnie, 12, misses. Bonnie no longer stunned uses emotion control (hope), on Clyde, 11, HAH no power countering even required because her emotion control is a higher rank. Jade's turn. Link to comment
Aoiroo Posted June 10, 2011 Author Share Posted June 10, 2011 New round, Clyde's still cowering, Clyde (25) Unharmed/Paniked Silhouette (20) Bruised 2HP Bonnie (13) Bruised Rent-A-Cops (10) Unharmed Jade Dragon (6) Unharmed 1HP Sil's gonna delay to see Bonnie's response. Bonnie's response, attack, DC 25 for Sil and Jade. 26, so Sil makes toughness and attacks Bonnie, 10, screw that reroll, which is, 13, well +10 since it's under 11 without the attack modifier, which is 23, which is a hit. So Bonnie's toughness save, 18,, so she's bruised and stunned. Jade's turn. Link to comment
Godiva Posted June 11, 2011 Share Posted June 11, 2011 Free: Sustain Fire Move: Acrobatic Bluff Standard: Air Arrow Trip 12 (Extras: Knockback; Feats: Homing 2, Improved Throw, Indirect 2, Knockback 10, Precise) Air Arrow (1d20+8=26) hits without the acrobatic bluff She has =4 for knockback. 22-4=18 She gets knocked back 500,000 feet Link to comment
Aoiroo Posted June 11, 2011 Author Share Posted June 11, 2011 Well maybe if she had that much space to get through, you want her like bursting through the roof or something, or plowing into the back wall. Link to comment
Aoiroo Posted June 11, 2011 Author Share Posted June 11, 2011 Makes the first toughness save, wall didn't, so she's still flying,, so next wall, she loses by 7, so she get's bruised, there's no more walls so she goes out into the parking lot and plows into a car, which I'm saying is toughness 9, so the car survives the impact, which is bruised. She's pretty beaten up, but she is still concious. So, Clyde Unharmed/Cowering Silhouette Bruised 1HP Bonnie Bruised x4 and Stunned Jade Dragon Unharmed Link to comment
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