N/A Posted July 19, 2011 Share Posted July 19, 2011 Burning a HP to clear a Stunned condition or a level of Fatigue is under the same heading as burning a HP for a recovery check, so it turns out you can't take off a stun and recover from damage in the same turn. You can burn as many HPs per round as you want, but only one per application. So Thrude will wait out her Stunned condition this round. Next round, however, since it sounds like things are stalling out, so I'll go ahead and have Thrude pop a HP for a recovery action after all. Recovery check (DC10): 27. On her next turn, Thrude takes a full action to recover from her worst damage condition, Unconscious. Link to comment
quotemyname Posted July 19, 2011 Share Posted July 19, 2011 That's fine, Shaen. I figured you'd do that seeing as how we discussed the same plan in Mangled Metal. Still waiting on Geez3r to say what he's going to do with the info provided. Link to comment
Geez3r Posted July 19, 2011 Share Posted July 19, 2011 Well then I'm out of ideas. You can skip me. Link to comment
quotemyname Posted July 19, 2011 Share Posted July 19, 2011 Done and done. Dynamo - 29 - HPx4 - Unharmed Jack - 28 - HPx6 - Unharmed; EE'ed & potentially fatigued Dok - 27 - HPx5 - Unharmed Grim - 26 - HPx3 - Unharmed Gillman - 23 - Unharmed Colt - 18 - HPx7 - Bruised Dragonfly - 17 - HPx1 - Unharmed Jill - 15 - HPx1 - Unharmed Thrude - 14 - HPx3 - Unconscious (1st round) Fulcrum - 9 - HPx1 - Unharmed Willow - 4 - HPx1 - Unharmed Link to comment
Gizmo Posted July 20, 2011 Share Posted July 20, 2011 Jack will spend an HP to cancel the fatigue, but skip him so Dok can do something useful. Link to comment
Dr Archeville Posted July 20, 2011 Share Posted July 20, 2011 :science: Dok should, based on the uber-scan he already did of Gillman's device, and the 31 he can get on a Skill Mastery-ed Know/Technology check, know about the "two men enter, no men leave" and "immortals don't count" aspects of the portal. (Since Thrude isn't a mortal -- she's got Immunity to aging, starvation/thirst, and full life support -- technically only one mortal has gone through already, so it shouldn't be closing.) Dok's first instinct would be to use a Move Object effect to pull them through, but he knows it's a one-way deal. So instead he'll try stunting something off his Gravitic Movement/Teleport Array (16 points), boosting it with his Screwdriver (up to +14 points, keeping one in reserve for Eidetic Memory so it retains all it scanned from Gillman's device), giving him up to 30 points to work with. Which he'll use to create a microwormhole that 'piggybacks' onto Gillman's portal, guided by the info it copied from Gillman's device, to turn his portal into a two-way portal to Colt's home dimension, and then using a tractor beam to yank them out. Move Object 8 (Str 40; Extra: Range [Perception]; PF: Split Attack) {25} This'll give two Str 20 Move Object effects, which can each haul Colt & Thrude as Medium loads. Super-Movement 1 (Colt's Home Dimension; Extra: Portal 2) {4PP} {25+4=29/30} Free Action: Maintain Enhanced Charisma and Force Field Free Action: Extraordinary Effort to A] stunt stuff off Belt's Movement/Teleport Array and B] gain an extra Standard action Move Action: Readjust Gadgets Move Action: Open Super-Movement Portal Standard Action: Pull those crazy kids home. That work? Link to comment
quotemyname Posted July 20, 2011 Share Posted July 20, 2011 I have made it so! Portal remains open for 8 more rounds Jack - 28 - HPx5 - Unharmed Dok - 27 - HPx5 - Unharmed Grim - 26 - HPx3 - Unharmed Colt - 18 - HPx7 - Bruised Jill - 15 - HPx1 - Unharmed Thrude - 14 - HPx3 - Unconscious (1st round) Fulcrum - 9 - HPx1 - Unharmed (I've added the note at the top of the initiative to keep track of the time on the portal. It will decriment every time we reach the top of the initiative. When it gets to 1, it will go to zero. If it goes PAST zero the portal will close). I'm simplifying the initiative taking out the characters that have opted to be skipped. If you want to be added back in, let me know. I'm just trying to speed things up. Gillman's out, because I'm going to rule that he can't escape the cube. Assume he's comically pounding on the sides and calling to be released. I may have a finally soliloquy by him later but for now, I'm not going to bother. Dok! Make with the :science: Link to comment
quotemyname Posted July 21, 2011 Share Posted July 21, 2011 This thread feels pretty done... Anyone object to me ending it? Link to comment
Heritage Posted July 21, 2011 Author Share Posted July 21, 2011 This thread feels pretty done... Anyone object to me ending it? I'm cool with it. Link to comment
Geez3r Posted July 21, 2011 Share Posted July 21, 2011 Had to get one more post in there. :P Link to comment
quotemyname Posted July 21, 2011 Share Posted July 21, 2011 Well, that's a decent majority so far. I'm going to wait until tomorrow just to make sure there are no last minute objections. Link to comment
Dr Archeville Posted July 21, 2011 Share Posted July 21, 2011 They're already married, it's too late for objections :P Link to comment
quotemyname Posted July 21, 2011 Share Posted July 21, 2011 I see what you did there ;) Link to comment
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