Avenger Assembled Posted June 15, 2011 Author Share Posted June 15, 2011 Everybody take an HP for the Fiat. Link to comment
KnightDisciple Posted June 15, 2011 Share Posted June 15, 2011 Cobalt Ranger was right! Eddie IS a jerk! :evil: 13. Ugh. Ah well. Link to comment
April Posted June 15, 2011 Share Posted June 15, 2011 And Sage goes on... (1d20+5=21) Link to comment
Avenger Assembled Posted June 15, 2011 Author Share Posted June 15, 2011 The Edges Seize Initiative: Disco Mark goes first So we have: Disco Edge: Seized Edge: Seized (9 HP) Wander: 29 (6 HP) Wonder: 27 Sage: 21 (2 HP) Disco Sage: 19 Nightlife: 17 Midnight: 12 (5 HP) Cobalt Templar: 13 (3 HP) Breakdown: 12 Cobalt Ranger: 8 Disco Edge is not going to do this particularly strategically soundly. Is it because he's fighting the effects of the mind control, or because it's Mark? Well... He'll go ahead and blast Wander. DC 30 Tou save. (If you fail, regular Mark will spend one of his to help you out.) Link to comment
Electra Posted June 15, 2011 Share Posted June 15, 2011 All right, Wander has Uncanny Dodge, so she is not flat-footed even though her initiative hasn't come up yet. And she saves, with a 34! She will also be interposing for her teammates in any applicable situation this round. Link to comment
Avenger Assembled Posted June 15, 2011 Author Share Posted June 15, 2011 Being a better strategist than his mind-controlled disco doppleganger, Edge spends an HP to Inspire the others. (He's currently down to 7 HP) Wander is up. Link to comment
Electra Posted June 16, 2011 Share Posted June 16, 2011 Wander is going to spend a standard action to don her protective eye and earwear that were gifts from Trevor. I've mentioned before that they are a standard part of her equipment, like the bat, so she'll have them. Move Action for Acrobatic Bluff on Breakdown, Skill mastery DC 28 Spending an HP for a surge action, charging Breakdown, full power attack, all out attack for 3. That's a +15 on the attack roll. First roll, utter crap! Spending another HP. 1d20+15=27 Not great. DC 35 toughness plus Autofire up to +10. Link to comment
Avenger Assembled Posted June 16, 2011 Author Share Posted June 16, 2011 Breakdown's sheet, with the Device ranks swapped out for actual powers Wonder Interposes for Breakdown! (have an HP, Electra) I'll say she does not pass the Acrobatics check as a result of her Mind Control A 27 hits her (since she's at DC 15 to hit). That gives Wander the full +10 bonus to her damage. DC 45 save (Disco Edge spends an HP to activate Wonder's Ultimate TOU) Wonder is staggered and stunned! 12 Not quite enough to break Breakdown's control, this time. I'll let Wonder stay stunned. Sage is up after Electra posts in-character. Link to comment
April Posted June 16, 2011 Share Posted June 16, 2011 Free Action: Extra Effort, adding AP to Psi-Talents Array: Telekinesis 12 (Extra: Range [Perception], Flaw: Action [Full]) Free Action: Spending HP to remove Fatigue from Extra Effort Full Action: Grabbing and hurling Sage-L's car at Breakdown-L (1d20+12=26) vs 20, which hits. DC 27 Toughness Save Link to comment
Avenger Assembled Posted June 16, 2011 Author Share Posted June 16, 2011 The car thing is so freaking sweet, I'm going to not have Disco Edge interpose. 32 vs 27 Edge spends an HP to force a reroll! Bruised and stunned. Nice! Link to comment
Avenger Assembled Posted June 16, 2011 Author Share Posted June 16, 2011 Disco Sage's first attack misses, but Disco Edge spends another HP to have it hit I'll say that's just with the blade, so that's a DC 27 Tou save, Sorus. But Wander is there with the Interpose! Disco Edge's HP is waaasted. The Edges are running low... Nightlife switches his Gadget array to Damage 15 (PFs: Accurate 3, Extended Reach 3) (Flaws: Full-Round Action) (the allocation is inefficient, but he has been mind-controlled!) and throws a bomb at Edge. Regular Edge spends an HP on Ultimate TOU, and is okay. Midnight is up. Link to comment
Gizmo Posted June 16, 2011 Share Posted June 16, 2011 Midnight II Free Action: Arrange GadgetsObscure 6 (auditory, 250' radius, Extra: Linked, Flaws: Action [Full Action], Range [Touch]) [2PP] Dazzle 20 (auditory, Extra: Linked, Flaw: Action [Full Action]) [10PP] Standard Action: Auto-DC 30 Startle vs. Breakdown. Extra Effort: Surge. Full Action: Unmake Some Noise. (1d20+9=12) HP Reroll:HP reroll. (1d20+9=24) Link to comment
Avenger Assembled Posted June 16, 2011 Author Share Posted June 16, 2011 Flatfooted 24 Hits 19 Deaf! I'll have Edge spend an HP to add Selective to Midnight's Obscure. Link to comment
KnightDisciple Posted June 17, 2011 Share Posted June 17, 2011 CT should be next in Init, so I'll go ahead and post here and hold back on IC, just in case we've got a twist going on. Move Action: Full Speed at Disco Breakdown! I'll say I can't Charge, since there's a few people scattered around. But Flight means never having to say "Could you move, please?"! Free Action: Switching the Fires of Judgement array to Strike 6 (Extras: Penetrating [5], Feats: Mighty) (the fluff manifestation may sound more Aura-ish, but that'll be fluff only; it's basically pumping up his physical hits only) Standard Action: Melee Attack with Strike All-Out Attack 2: Defense now +3, Attack now +11 Power Attack 2: Attack now +9, Strike Toughness DC now 26 19 isn't great, but since he's Stunned, I believe Eddie is flat-footed, and thus has Defense 14. That will be a DC 26 Toughness Save. Link to comment
Avenger Assembled Posted June 17, 2011 Author Share Posted June 17, 2011 Thank goodness for Penetrating! He passes it, with the Devil's luck! Go ahead and post IC, KD. Link to comment
Avenger Assembled Posted June 18, 2011 Author Share Posted June 18, 2011 Round 2 Everybody gets Edge's +5 Inspire bonus this round. Radio Freedom's saves to shake off being stunned by Mind Control: Disco Edge, Nightlife, and Disco Sage shake it off this round; the others aren't fighting but aren't moving...yet On his turn, Edge doesn't horse around: he blasts Breakdown in his fat face. That's a DC 30 TOU save: 31 That's a good roll. Too good. He's bruised All right, Wander is up Link to comment
Electra Posted June 18, 2011 Share Posted June 18, 2011 Wander is going to test Eddie's claims of invincibility the only way she knows how, with hitting. Move Action, Acrobatic bluff, skill mastery, DC 28. Standard Action, charge with leaping as movement power. Full power attack, full all-out attack, inspired. So, when all is said and done, that's 15-5+5+5+2= 1d20+22 for the attack. Spending an HP because I'm not wasting that on a crappy roll. That's a 38. With the Power Attack, DC 35 before a max of +10 autofire. Link to comment
Avenger Assembled Posted June 18, 2011 Author Share Posted June 18, 2011 He is flat-footed He fails by 18 Wander'd! Go ahead and post IC and we'll be out of rounds. Edited for clarity (and because with all the time that's been elapsing I'd forgotten about the Obscure effect): Breakdown's last speech was delivered via harmonic vibrations rather than normal speech. Link to comment
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