Supercape Posted September 12, 2011 Author Posted September 12, 2011 Im not sure thats entirely necessary - you have IR vision anyway, so you can see the "cooler" cave systems. And all it needs is a good memory for the way you came back... Something like a DC 15 INT check to do it flawlessly - or perfectly. DC 10 to remember it good enough, but perhaps with a pause or two whilst you try to figure it out... With +4 Bonus from Eidectic Memory, of course. Then, all you need to do is outrun the lava, in a trembling minor earth quake, whilst Push juggles the pinball...
quotemyname Posted September 13, 2011 Posted September 13, 2011 System: quotemyname rolls 1d20 and gets 11. She gets a +11 bonus making it a result of a 22. EDIT: any issues with actually outrunning it? or is her speed enough to get away?
Supercape Posted September 17, 2011 Author Posted September 17, 2011 Speed should be enough, just make it dramatic and cool!
quotemyname Posted October 10, 2011 Posted October 10, 2011 How about I let Quinn handle the "sure thing!" post? I just posted last...
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