Supercape Posted June 23, 2011 Posted June 23, 2011 Gossamer can whip up some appropriate sedative etc with Craft Chemical feat I am sure - either at the Lab, or on site. DC 20 for a sedative Fatigue 4 effect, +1 Power Rank per 5 points on your craft roll above 20. (as a general sedative). Give it with a syringe of chloroform or something like that! Alternatively, if you can get a sample of the Beast, and Appropriate LIfe Sciences check feel free to make that craft roll at +10 bonus for a customised sedative!
Heritage Posted June 25, 2011 Posted June 25, 2011 Gossamer can whip up some appropriate sedative etc with Craft Chemical feat I am sure - either at the Lab, or on site. DC 20 for a sedative Fatigue 4 effect, +1 Power Rank per 5 points on your craft roll above 20. (as a general sedative). Give it with a syringe of chloroform or something like that! Alternatively, if you can get a sample of the Beast, and Appropriate LIfe Sciences check feel free to make that craft roll at +10 bonus for a customised sedative! Being a thorough and scientific person, Goss will probably opt for both; making the general sedative in her lab but bringing along a portable field kit in case her initial formulation is insufficient.
Supercape Posted June 25, 2011 Author Posted June 25, 2011 Very wise. Feel free to roll for the general sedative when you craft it. The tailor made one will need to be made on site of course (or when you get a sample of beasties DNA / blood / excrement etc).
Supercape Posted July 1, 2011 Author Posted July 1, 2011 Jumping to off world. Heri, make a Craft (CHemical) roll for that General Anaesthetic if you will! I will presume you can take some basic Chemical craft materials and equipment to modify it on the planet if you wish (after sampling the creature, and using LIfe SCiences skill). For reference, its bloody freezing! but all three have immunity to cold environments hurrah! Gravity is a little low and Air is a little thin. If it comes up I might give a -2 circumstance penalty to "endurance" type rolls (breathholding or prolonged running etc) due to lowish 02 levels buts its unlikely - although Fulcrum can escape this too. Ice everywhere so its darn slippery: like -25% movement penalty and a -5 circumstance penalty to being tripped!
Heritage Posted July 1, 2011 Posted July 1, 2011 As far as the thin atmosphere and face protection go, can Goss do something about this with an HP? I was imagining some sort of face mask with goggles and a oxygen concentrator; think the masks Leia and Han wore inside the cave/worm creature in Empire Strikes Back . As a Lab employee, I would think something would be possible. Craft (Chemical): 1d20+10=28
Supercape Posted July 1, 2011 Author Posted July 1, 2011 As far as the thin atmosphere and face protection go, can Goss do something about this with an HP? I was imagining some sort of face mask with goggles and a oxygen concentrator; think the masks Leia and Han wore inside the cave/worm creature in Empire Strikes Back . As a Lab employee, I would think something would be possible. Craft (Chemical): 1d20+10=28 The thin atmosphere is breathable but a little thin. Think high altitude and therefore the marginal penalty above. Im sure Goss would have access to a respirator and goggles as above, and to be honest its cool enough (and the benefit mild enough) to stunt that for free. Away you go! For reference you now have a concentrated tube of... Universal Tranquilliser Fatigue 5 Effect. Getting into the beast is another trick of course Oh and there is enough for several "doses" - effectively I'll treat it like ammo. If you want to run out at an inconvenient moment its a complication. Otherwise it is limitless (within reason!).
Supercape Posted July 1, 2011 Author Posted July 1, 2011 On the subject of tracking, feel free to find some Godzilla sized foot prints in the ice! This is not going to be a tough beast to find / track, although its going to be a good few miles away!
Dariusprime Posted July 4, 2011 Posted July 4, 2011 Fulcrum will fly up, hover and take 20 on her Notice or Search using Super Speed. She won't, for now, search an extended area. Totals are 30 and 22 respectively. Even with range penalties, it shouldn't be hard to find. ;)
Supercape Posted July 4, 2011 Author Posted July 4, 2011 No problem! Beast is around 3-4 miles away from touchdown (And supercape) It is, well, enormous! Terrain looks a little craggy round there, but still icy.
Supercape Posted July 19, 2011 Author Posted July 19, 2011 Ok, ill presume [i hope correctly] thats a move by action with the spear! IM going to have to wing these rules slightly, feel free to critique. The trick here I guess is to penetrate the Toughness +23 Hide of the Beast. So, Ill say that to do that it has to face a DC of 15+STR bonus of the assailant. However, if "damaged" it will only get a bruise top if it fails by 5 or more (As the attack is to inject it not harm it). ANY fail means it has to face the anaesthetic (as a poison attack). As Fulcrum is using a nifty tactic of speed to penetrate the hide, I will increase that DC by 2. 1d20+23=33 Toughness save vs: 35 (18+2+15). Injected! Fort Save 1d20+18=34 Unaffected! DUM DUM DAAA! Well the drug may not have worked, but what do you know? a DNA sample of the beast...
Supercape Posted July 24, 2011 Author Posted July 24, 2011 Knowledge (Life Sciences) check: 1d20+8=23 Excellent! Aside from permitting you some general fluff on the beasty, you can know make a specific drug targeted to its biochemistry. Make the same rolls as before, but this drug will be +2 Potency. Taking 20 on above roll or craft is ok
Supercape Posted July 25, 2011 Author Posted July 25, 2011 Yeah, she'll take 20, on both if possible. That wil give you a roll of 40, and a specific drug that gives fatigue 8 (extra: poison). The above applies for what one might call a "standard" shot, like the harpoon. Of course, the more you can get into it, the higher the DC!
Heritage Posted August 1, 2011 Posted August 1, 2011 Supercape swept back to Heritage and Fulcrum. It's so rare that I get to use my powers for good! ;)
Supercape Posted August 1, 2011 Author Posted August 1, 2011 It's so rare that I get to use my powers for good! Oops! EDIT on way!
Dariusprime Posted August 1, 2011 Posted August 1, 2011 Using the similar tactic! All-Out/Power Attack +5/-5 plus plus the bonus from her speed to inject Gojira there. Injecting Giant Beast (1d20+10=21) DC 40 Toughness save base, 42 with speed! :)
Supercape Posted August 1, 2011 Author Posted August 1, 2011 1d20+22=25 I forgot that its previous bruise had almost certainly healed after the chemical work, even so, thats one bad roll of 26... KO!!!! Now, I am going to use narrative GM powers here. GM FIAT to your benefit. Basically, its knocked out from a combination of that harpoon and the drug. Same effect, I'm just giving you a slight benefit - the harpoon hits a major vein and drug washes straight to its head.
Dariusprime Posted August 2, 2011 Posted August 2, 2011 Cool. Okies, she's flipping to full Super Strength 9 (12,500 tons/25 million lbs), Flight 3 (50 mph) and hauling the creature back to her friends. If it's lighter than her max, she'll transfer SS to Flight to speed things up (ie picking up speed slowly).
Supercape Posted August 2, 2011 Author Posted August 2, 2011 Cool. Okies, she's flipping to full Super Strength 9 (12,500 tons/25 million lbs), Flight 3 (50 mph) and hauling the creature back to her friends. If it's lighter than her max, she'll transfer SS to Flight to speed things up (ie picking up speed slowly). on 12,500 tons? Pffaaah! Ok the think is Awesome size, which is 2 million lbs +. Technically that could exceed your lifting capacity, but I think its unlikely. I'll just say its a considerable load even for her, but one she can still manage comfortably.
Heritage Posted August 2, 2011 Posted August 2, 2011 on 12,500 tons? Pffaaah! Ok the think is Awesome size, which is 2 million lbs +. Technically that could exceed your lifting capacity, but I think its unlikely. I'll just say its a considerable load even for her, but one she can still manage comfortably. If cape can fly Goss over there, she can help as well! Guess I need to post, huh?
Supercape Posted August 2, 2011 Author Posted August 2, 2011 Cape can carry people, with extra effort... he only has STR 10 :(
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