Taar Posted June 24, 2011 Posted June 24, 2011 So after my hiatus, I'm returning to our lovely crime-ridden hive and decided to take the oppurtunity to rebuild my character Sarah while I'm at it. Stats: 0+0+2+5+0+0 = 7pp Strength: 10/20 (+0/+5) Dexterity: 10/20 (+0/+5) Constitution: 12/20 (+1/+5) Intelligence: 15/20 (+2/+5) Wisdom: 10/20 (+0/+5) Charisma: 10/20 (+0/+5) Combat: 8+8 = 16pp Initiative: +5 Attack: +4 base, +9 Melee Grapple: +14 Defense: +10 (+4 base, +6 Dodge Focus), +2 flat-footed Knockback: -5 (-2 Enhanced Con, -3 Ring) Saves: 3+3+0 = 6pp Toughness: +10 (+1 Con, +4 Enhanced Con, +5 Ring) Fortitude: +8 (+1 Con, +4 Enhanced Con, +3) Reflex: +8 (+5 Enhanced Dex, +3) Will: +5 (+5 Enhanced Wis) / +10 Impervious 5 against Mind-affecting (+5 Enhanced Wis, +5 Mindshield) Skills: 40r = 10pp Computers 5 (+10) Craft (electronics) 4 (+9) Intimidate 5 (+10) Knowledge (arcana) 7 (+12) Knowledge (technology) 4 (+9) Languages 1 (Atlantean, English [Native]) Notice 7 (+12) Sense Motive 7 (+12) Feats: 16pp All-Out Attack Attack Focus Melee 5 Dodge Focus 6 Fearless Jack-of-All-Trades Power Attack Ritualist Powers: 12+22+10+10+8+5+10+10+1+17+1+4+1 = 111pp (All powers have Magic descriptor) Device 3 (15pp Container, Hard to Lose) (Enchanted Ring) [12pp] Immunity 1 (Poison) [1pp] Mind Shield 5 [5pp] Mirror Image [4pp] Protection 5 [5pp] Device 7 (35pp Container; Flaws: Easy to Lose; Feats: Indestructible, Restricted to Bloodline; Drawbacks: Power Sink) (Runeblade) [22pp] Hungry Steel (34pp Array; Feats: Alternate Power 1) [35pp] Base Power: Strike 6 (Extras: Autofire 2 [interval 1, Max +5], Penetrating, Vampiric; Feats: Affect Insubstantial 2, Mighty) and Enhanced Trait 1 (Improved Critical 1 ) (Runeblade) [34pp] Alternate Power: Blast 10 (Extras: Shapeable Area; Feats: Affects Insubstantial 2) (Spatial Rift) [32pp] Enhanced Strength 10 [10pp] Enhanced Dexterity 10 [10pp] Enhanced Constitution 8 [8pp] Enhanced Intelligence 5 [5pp] Enhanced Wisdom 10 [10pp] Enhanced Charisma 10 [10pp] Immunity 1 (Aging) [1pp] Atlantean Sorcery 7 (14pp Array; Feats: Alternate Power 3) [17pp] Base Power: Spatial Control 3 (300 ft. / 1000 ft.; Extras: Accurate; Feats: Change Direction, Change Velocity, Turnabout) [12pp]Alternate Power: Dimensional Pocket 6 (5000 lbs.) and Enhanced Trait 2 (Quick Change 2) [14pp]Alternate Power: Move Object 4 (Lifting STR 20 [Heavy Load: 400 lbs.]; Extras: Perception Range; Feats: Precise) (Mystic Hand) [13pp]Alternate Power: Healing 10 (Extras: Restoration [Abilities only]; Flaws: Distracting; Feats: Persistant, Regrowth, Stablilize) [13pp] Regeneration 1 (Resurrection [1 week]) [1pp][/ Super-Senses 4 (Darkvision, Detect Magic[visual, free action]) (Mage Sight) [4pp] Super-Senses 1 (Danger Sense [mental]) [1pp] Drawbacks: (-2) + (-4) + (-1) = -7pp Recurring Nightmares (Frequency: Uncommon, Intesity: Moderate) [-2pp] (Mental Trauma) Vulnerability (Mental Effects, Frequency: Common, Intesity: Major [x2]) [-4pp] (Mental Damage) Vulnerability (Cold Iron, Frequency: Uncommon, Intesity: Minor [+1]) [-1pp] (Supernatural Nature) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Runeblade Touch DC26 Toughness (Staged) Damage (Physical and Life Energy) Spatial Rift Ranged DC20/25 Reflex (Area)/Toughness (Staged) Damage (Energy) Mystic Hand Perception Grapple Pinned/Bound Dimensional Pcket Touch DC16/DC16 Reflex/Will Trapped in Pocket Costs: Abilities (7) + Combat (16) + Saves (6) + Skills (10) + Feats (16) + Powers (111) - Drawbacks (7) = 159pp Anyone have any suggestions on the new build? Also refs, I'm putting the fluff into the new format and updating some stuff in it, so pending an okay on the stats I'll post that too to go into the updated character post. EDIT: Made changes based on Raveled's and Quote's advice. Changed the strike to autofire and fiddled with the array a bit, and changed around some skills, moved a feat into powers, and altered the ring
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