Godiva Posted June 30, 2011 Posted June 30, 2011 Overclock and Jade Dragon EDIT: Going to put these here so i don have to backtrack everytime Medusa Giant Serpent
Godiva Posted June 30, 2011 Author Posted June 30, 2011 Initiative (1d20+3=5) for Jade Dragon Initiative (1d20+6=17) for Medusa Initiative (1d20+7=11) for Giant Serpent
Quinn Posted June 30, 2011 Posted June 30, 2011 Initiative! (1d20+8=18) And the speedster takes the lead. :D
Godiva Posted July 1, 2011 Author Posted July 1, 2011 Fist i need you to repost that Reflex roll you did in chat Secondly Sssnake Ssstrike! (1d20+7=15) Now, you're not looking at the snake lady, but the snake lady is riding the snake. so, you're not looking at the snake really. Flat footed this would hit you. Not flat footed it wouldn't. I'm going to toss you a bone here and give you a HP. Give me a DC 28 toughness save then an opposed grapple Here's hoping :?
Quinn Posted July 1, 2011 Posted July 1, 2011 Ack! DC 20 Reflex save! (1d20+11=30) (12:24:40) Quinn: Diva > The snake can't catch up, Diva. He's faster than they are and can move further on a move action. (12:24:52) Quinn: IC terms, he's staying juuust out of reach. (12:24:57) Godiva: i thought you said no speed? (12:25:01) Godiva: oh (12:25:11) Godiva: i see (12:25:16) Quinn: I said no Woosh. I didn't say he wasn't using a perfectly human running speed. And that's all that taken care of. On Overclock's turn, he'll maintain his speed and keep taunting those slithering sneakity-sneaks, and makes sure his taunts are very loud (the better for some hero to hear what's going on and swoop in!). Acrobatic Bluff Trick roll! (1d20+13=28) And, as mentioned in chat, he's aiming to have them crash into a tree. :twisted:
Godiva Posted July 1, 2011 Author Posted July 1, 2011 Eve spends a hero point to put on the costume with quick change and become Jade Dragon Jade Dragon tries to catch up with you guys Jade Dragon shoots with a Damage Spell choosing Earth Blast 12 (Extras: Autofire 1; Feats: Variable Descriptor [any one element], Homing 2, Precise) [40PP] (All) Earth Damage (1d20+8=28) That's a crit and +5 for Autofire. DC 37 Toughness. DC 37 Toughness (1d20+14=34) I... there is... what? why? Damn you snake for taking away my epic epicness Ahem. Giant Serpent takes a bruise.
Quinn Posted July 7, 2011 Posted July 7, 2011 Ok, Overclock's got an open spot, so he's going to vanish (literally!) using his XTREMESPEED and quick-change in an alley-way. Next round he'll be out and ready to kick butt. Posting in IC accordingly...
Godiva Posted July 8, 2011 Author Posted July 8, 2011 Biting! (1d20+7=8) Big old miss! Trying to look away! (1d20+10=30) Jade Dragon is quick! Void Arrow (1d20+8=16) And knows how to hit giant snakes! DC 22 Fortitude Save (1d20+10=30) ANd the snake knows how to roll with the punches :argh: :argh: :argh:
Quinn Posted July 16, 2011 Posted July 16, 2011 Overclock comes in high and fast, hoping to catch the Medusa by surprise! Burn an HP to get the Up The Wall feat for this round, then he Acrobatics his way up the snakeman's coils to her rider...Acrobatics right up that snake! (1d20+13=31) Booyah. Charging (+2 Attack, -2 Defense), All Out Attack (+2 Attack, -2 Defense), Power Attack (+2 Damage, -2 Attack) BOOTTOTHEHEAD! (1d20+10=16) Eesh. Only way that'll hit is if she's caught flat-footed, I think. Your call if his sudden appearance directly behind her and subsequent application of boot to cranium can be called such. DC 25 TOU save if so. And I'll post after I find out the damage results. :)
Godiva Posted July 21, 2011 Author Posted July 21, 2011 Snake Punch! (1d20+10=17) Misses Jade Dragon Snake Bite! (1d20+7=22) Hits Overclock. DC 28 Toughness and a grapple check... You know what? I take that back. I'm going to do something different. Snake is gonna spit at you! DC 20 Reflex, then depending if you pass or fail Pass: Reflex 15 Fail: Reflex 20 if you fail THAT you are blind. and must make a fortitude save every round (equal to the reflex save) to shake it.
Quinn Posted August 17, 2011 Posted August 17, 2011 DC 20 Reflex save! (1d20+11=29) Good luck hitting a speedster with a reflex save...okay, he returns fire! First up is an Acrobatic Bluff, see if he can't catch that serpent flat-footed with a Feint...Acrobatic Bluff Feint check! (1d20+8=24) Okay, he has to beat that with his own Bluff or Sense Motive. If he can't, he's flat-footed. Next, BOOTTOTHE...jaw? All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Karate Kick! (1d20+8=28) ...And scratch that Acrobatic Bluff, he just rolled a Critical; and you Auto-Hit on a 20. So with +5 Damage from the Power Attack, and +5 Damage from the Critical Hit, that's...DC 33 Toughness from our snakey friend. :D
Recommended Posts