Avenger Assembled Posted July 9, 2011 Posted July 9, 2011 EMP 8 (PFs: Extended Reach 2, Improved Crit 2, Incurable, Precise) [18 pp]The plane loses the maximum TOU from the Drain, which is 8, dropping it to +5Tou vs 28: 10Okay, so everything electronic is technically fried. IC post ahoy.Citizen goes on 16; Rogue goes on 9
Avenger Assembled Posted July 9, 2011 Author Posted July 9, 2011 Sage: 25 (+1 HP from Responsibility complication) Cobalt Templar: 25 (+1 from Responsibility, +1 from Secret ID [assuming you use it...]) Citizen: 16 (+1 from Enemy Complication) Rogue: 9 Sage is up
April Posted July 9, 2011 Posted July 9, 2011 Sage: 2 HP Standard Action: Attack (TK Blade) vs Defense +14 (1d20+12=14), which misses. Reaction: Spend HP to Reroll Attack: (Reroll) Attack (TK Blade) vs Defense +14 [24] (1d20+12=14) + 10 = 24. Rogue has a DC 27 Toughness Save to make. TK Blade is Strike 12, Affects Insub 2, Penetrating 6.
Avenger Assembled Posted July 9, 2011 Author Posted July 9, 2011 injured and stunned I'll say she shakes the stun as a reaction. Have an HP, Sorus
KnightDisciple Posted July 9, 2011 Posted July 9, 2011 Hm. CT is going to dash past the growing fight. As soon as he's out of sight of the rear cabin, he'll Quick Change into his costume, minus the cape. He'll then move to the cockpit and ask to enter.
KnightDisciple Posted July 10, 2011 Posted July 10, 2011 Okay, first things first. CT has the following power: Base Power: Create Object 5 (5 cubes, Toughness +5, Lifting Strength 25 [Heavy Load: 800 lbs.], 10 50ft Range Increments / 500ft Max Range, Feats: Precise, Progression 1 [10ft cubes], Tether) [12PP] Now, I'm going to invoke this: 1) Extraordinary Effort: When using Extra Effort, you can gain two of the listed benefits, even stacking two of the same type of benefit. However, you also double the cost of the effort; you’re Exhausted starting the turn after your extraordinary effort. If you are already Fatigued, you are Unconscious. If you are already Exhausted, then you cannot use extraordinary effort. Spending a hero point at the start of your next turn reduces the cost of your extraordinary effort to merely Fatigued, the same as a regular extra effort. To stack the "Improved Rank" benefit. Which means 4 more ranks of CO. So 9 cubes, Toughness 9, 90ft increments, 900ft maximum...and lifting strength 45, Heavy Load 12 Tones. He's going to use the pilot's guidance to craft basic control surfaces, starting at the front of the plane. Maybe Sage can pitch in to help him better perceive the rest of the plane. When appropriate, he'll use the Hero point to make himself Fatigued instead of Exhausted.
Avenger Assembled Posted July 10, 2011 Author Posted July 10, 2011 That will work, KD: You'll need to spend the HP pretty fast, though, and you'll need a mentalist up front to help you steer the things you can't see.
April Posted July 10, 2011 Posted July 10, 2011 Sage has 2 HP. Move Action: Fly to Cockpit Reaction: Extra Effort: Adding AP to Psi-Talents Array: Communication 1 (Mental, 10 Feet; Extra: Area; Feats: Rapid 4 [10,000x], Selective) + ESP 7 (Visual Senses, 200 mi.; Extra: Simultaneous) Reaction: Spend HP to remove Fatigue Move Action: Using ESP to take a view of the plane and using the 10,000 times normal speed communication to feed what she sees to Corbin and the Flight Crew
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