Avenger Assembled Posted July 9, 2011 Share Posted July 9, 2011 10,000 Omegadrones to fight I'll break them up into 5 groups of 2000 each. Omegadrones have +5 Attack and do +7 Damage; they have +4 Defense and have +8 Tou. Force Modifier of +10 So each group will have: ATK: +15 DMG: +17 DEF: +4 TOU: +18 Init: +4 I'll say they have a Morale modifier of +5 given their nature I'll say there are two groups of 2000 in City Center. Link to comment
Avenger Assembled Posted July 9, 2011 Author Share Posted July 9, 2011 Mark goes on 20 Group A [in Freedom Hall] goes on 7; Group B goes on 18 Link to comment
KnightDisciple Posted July 9, 2011 Share Posted July 9, 2011 CT goes on a blazing fast 11. Link to comment
Avenger Assembled Posted July 9, 2011 Author Share Posted July 9, 2011 Wander: 31 (5 HP/+1 Trevor, +1 Terminus, +1 Earth EZO1) Edge: 20 (8 HP, +1 Rick, +1 Terminus) Sage: 18 (1 HP) Group B (in City Center): 18 Cobalt Templar: 11 (2 HP, +1 Quo-Dis) Midnight: 8 (4 HP/+1 Erin, +1 Travis) Group A (in Freedom Hall): 7 Link to comment
Electra Posted July 9, 2011 Share Posted July 9, 2011 Wander is going to use her move action to leap into combat with the Omegadrones. They should be flat-footed because her initiative is much higher, so she won't bother feinting. Full power attack, with bat. Spending 1 HP to remove the drawback from her bat. 1d20+10=27. That's a DC 35 toughness save, plus up to +10 from autofire. Link to comment
Avenger Assembled Posted July 9, 2011 Author Share Posted July 9, 2011 You rolled a 27, which exceeds their flat-footed defense by 25. Your full Autofire bonus applies. They fail by 21 Link to comment
Avenger Assembled Posted July 9, 2011 Author Share Posted July 9, 2011 Group B: DESTROYED! Edge drops an Area Attack vs Group A. Blast 15 Which they pass! He spends an HP to force the group to reroll. 20 Better. Disrupted and staggered Though they're disabled, I'll handwave that for our purposes: Omegadrones don't run. So Mark gets that HP back thanks to my fiat... Link to comment
April Posted July 9, 2011 Share Posted July 9, 2011 Sage: HP 1 Move Action: Stepping off Redbird and bringing the battle to the Omegadrones rising to meet them. Sage is determined to ensure her friends have a safe landing and egress. Standard Action: TK Blade [+12] vs Defense +4 [14] (1d20+12=30). TK Blade has Improved Critical 2 [18-20]. Opting to increase the Save DC, so a DC 32 Toughness save. Link to comment
Avenger Assembled Posted July 9, 2011 Author Share Posted July 9, 2011 Ouch, they nat-20ed and passed the first time! 28 Ow. OK, they're staggered and disrupted x2. Normally Group A would attack Wander, but they're so beaten up they can't fly down there this round. They'll attack Sage, since she's the one who attacked them the most recently. And they miss! Okay, CT is up. Link to comment
KnightDisciple Posted July 9, 2011 Share Posted July 9, 2011 I'm going to operate on the assumption that Cobalt Templar already had his forcefield up, and simple opened a couple of holes in it when they broke through the water. Thus, I'm going to go with the thought that he can simply Sustain his shielding (which is basically the shapes either joined or layered as much as possible, with a fair bit of room around the bike). Thus, he should be able to attack, and even move. Move Action: Move up to the top of the "shell" around the Bike, while still staying grounded to the structure. All-Out Attack 2: Defense now +3, Attack now +11 Power Attack 2: Attack now +9, DC now 26. Standard Action: Fire at Group A, Blast Attack Even with their pathetic defense, 12 isn't enough. Hero Point Reroll! Booyah! Natural 20! 29 total! I'll take the +5 Damage, which means Group A needs to make a Toughness Save DC 31! Link to comment
Avenger Assembled Posted July 9, 2011 Author Share Posted July 9, 2011 Fff, these guys are rolling well And Mark really needs to save his HP. OK, so the Omegadrones are disrupted x3 and staggered still. Midnight is up. Link to comment
Gizmo Posted July 10, 2011 Share Posted July 10, 2011 Midnight II Free Action: Arrange Gadgets:Damage 15 (Extras: Area [General, Burst], Selective, Flaw: Action [Full Action], Distracting) [death blossom] (15PP)Full Action: Death Blossom. Link to comment
Avenger Assembled Posted July 10, 2011 Author Share Posted July 10, 2011 DC 32: 18 OK, you've indicated that you're adding Selective and Distracting, so Sage is fine. Both groups of Omegadrones are gone. 4000 Omegadrones have died at Young Freedom's hands. And this is round 1! Link to comment
Avenger Assembled Posted July 10, 2011 Author Share Posted July 10, 2011 3 If it matters, he goes on 3. Link to comment
Avenger Assembled Posted July 10, 2011 Author Share Posted July 10, 2011 Have an HP for being in genre, KD. Link to comment
Gizmo Posted July 11, 2011 Share Posted July 11, 2011 Midnight will make an Auto-DC 35 Intimidate check against Physician Friendly. Because that's what Midnight does. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Have an HP, Midnight Link to comment
Electra Posted July 11, 2011 Share Posted July 11, 2011 Calling Lethal Damage now Move Action is Acrobatic Bluff, Skill mastery, DC 28. Standard Action charge attack, -2 defense, +2 attack. All out power attack, -5 to defense, +5 to damage. First attack roll not good enough, spending HP. 1d20+17=30 Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 22 He's dead all right. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 23: Edge 38 for Quo-Dis; 30 for Faith Link to comment
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