KnightDisciple Posted July 11, 2011 Share Posted July 11, 2011 We might as well just give Corbin the bottom of the initiative. Or say he rolled a Nat 1. It's not like he's in any immediate shape to do...anything, really. I'll roll when I get back home if you would prefer I do so, though. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Quo-Dis: 38 Wander: 31 (7 HP (-1 earlier, +1 for FINISH HIM) Faith: 30 Edge: 20 (9 HP, -1 earlier) Midnight: 14 (6 HP) Sage: 12 (2 (+1 for Faith) Cobalt Templar: 1 (1 HP+2 HP for good RP) Quo-Dis is going to go ahead and and use her Cosmic Blast against Cobalt Templar, since he's the guy she was supposed to take out in the first place. I'll say this isn't a surprise round, since they're not being very sneaky about it. She will all-out power attack. 24. That does hit! That'll be a DC 34 Tou save, though I suspect Wander will be Interposing for you there... Link to comment
Electra Posted July 11, 2011 Share Posted July 11, 2011 Wander will interpose, yes. Her hit DC is 25, so she manages to get Corbin out of the way without either of them taking a hit. Though her first impulse will probably be to smack him across the face and tell him to get hold of himself, she's going to fight Evil Quo-Dis instead. Move action, acrobatic bluff, DC 28. Standard Action, leaping charge, power attack. -2 defense, -3 attack, +5 damage. 1d20+12=15 An absolutely atrocious roll, but I don't want to spend more HP right now, and her defense is awful too. Autofire is in effect, damage is non-lethal. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Okay, she's flat-footed, but that'll only give you +3 additional damage. 29 Okay, she's bruised and stunned. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Faith blasts Sage That's a crit! I was really hoping to save Mark's HP, but we'll need Sage later. Not that much of a help Aaand that's a DC 29 Tou save, Sage. Link to comment
April Posted July 11, 2011 Share Posted July 11, 2011 Toughness Save vs. DC 29 (1d20+7=18), fails by 11 which results in 1 Bruise, Stunned and Staggered. Sage will use a HP to shake the stun. Sage: 1 HP, 1x Bruised, Staggered Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Have an HP for fighting such a jerk, Sage. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Mark missed, bleah. Midnight is up. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Midnight is up. The ladies sheets, with daka crystals in place of kryptonite Link to comment
Gizmo Posted July 11, 2011 Share Posted July 11, 2011 Disable Device vs. DC 25. (1d20+10=17) Disable Device vs. DC 25, HP reroll. (1d20+10=24) Well. @#$%. Okay, well, extra effort to make that check then. Whee. Link to comment
Avenger Assembled Posted July 11, 2011 Author Share Posted July 11, 2011 Ouch! Want to extra effort that one, Giz? Link to comment
KnightDisciple Posted July 13, 2011 Share Posted July 13, 2011 Right then. Time to use those shiny new Hero Points, amiright? Move Action: Move over to Sage's side. Free Action: Extra Effort to stunt Healing 6 off of Energy Manipulation 6 (12PP Array, Feats: Alternate Power) (Fires of Creation) [13PP] Standard Action: Begin healing Sage. This is still a full-round action (since I didn't buy down the rate for it), so I think that means it will take until next round. She will get a recovery check with a +6 bonus from me. I will be using a Hero Point my next turn to avoid Fatigue. Link to comment
Avenger Assembled Posted July 13, 2011 Author Share Posted July 13, 2011 Round 2 Quo-Dis is up. I'll fiat that she shakes her stun. (Have an HP, Wander) She goes ahead and spends her round blasting open boxes. Let's call it Mark's! Wander is up. Link to comment
Electra Posted July 13, 2011 Share Posted July 13, 2011 Okay, Erin's too far to use Takedown Attack, so instead I have a new and cunning plan! Wander is going to use Acrobatic Bluff on Faith, DC 28 to resist. She is going to charge and do an all-out Power Attack on Faith, which means +2 to attack, +5 to damage, and a whopping -7 to defense, so nobody better need an interpose! It's a crit! Woo-hoo! I'm the best at space! Ahem. 1d20+17=37. DC 40 toughness save, plus autofire. Spending an HP to surge, throwing Faith at Martha-the-minion for a simple takedown. 1d20+12=28 Link to comment
April Posted July 13, 2011 Share Posted July 13, 2011 Power Attack -5 Attack/+5 Damage w/ TK Blade vs Defense +4 [14] (1d20+7=21) DC 32 Toughness Save Link to comment
Avenger Assembled Posted July 13, 2011 Author Share Posted July 13, 2011 So she blows up Link to comment
Gizmo Posted July 14, 2011 Share Posted July 14, 2011 Midnight is switching to his Insubstantial AP, so he'll be able to go gaseous as a reaction. Link to comment
KnightDisciple Posted July 15, 2011 Share Posted July 15, 2011 There aren't sufficient curse words in all of language sufficient to this situation. Especially now that I'm on a whopping 11. Link to comment
Avenger Assembled Posted July 15, 2011 Author Share Posted July 15, 2011 Omega goes on 8 The Omegadrones go on 15 Edge goes on 18 I'll get combat started shortly. Link to comment
Avenger Assembled Posted July 16, 2011 Author Share Posted July 16, 2011 Wander: 25 (8 HP (7 from earlier+1 (It's Omega) Red Falcon: 25 Edge: 18 (9 HP (8 from earlier+1 (It's Omega) 1 Million Omegadrones: 15 Cobalt Templar: 11 (4 HP (3 from earlier+1 (It's Omega) Midnight: 9 (7 HP (6 from earlier+1 (It's Omega) OhSnapOmega: 8 Sage: 7 (3 HP (+2 from earlier+1 (It's Omega) Wander is up. Link to comment
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