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Graduation Day: There Won't Be A Next Time (OOC)


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Posted

All right, move action to approach Omega, who is hopefully flat-footed and waiting to monologue.

Standard Action: Full Power Attack (Not All-Out) 1d20+10=27 DC 40 check, doing lethal damage

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Posted

Hoboy. Well, first off...

Standard Action: Aid Attack with Wander, giving her +2 Defense (at Electra's request). Just need to hit Defense 10.

12, which is more than 10.

Move Action: Multi-lingual insults!

EDIT: Translations!

First, from Arabic: "You are a villain!" (was supposed to have "base", but eh).

Next, from Lation: "Your appearance is like a filthy animal!" (or that's what it's supposed to be, silly google language tool)

Next, from Greek: "You are not a threat to the likes of us!"

Finally, from Hebrew: "All your dreams will be as nothing and you will be a complete failure for the rest of your days!" (again, roughly speaking)

Posted

Midnight II

Free Action: Activate Master Plan +3

Free Action: Release a cloud of midnight mist, 50' radius

Standard Action: Aid Defense. (1d20+9=20)

Move Action: Auto-30 Stealth Check w/ Skill Mastery

Free Action: Arrange Gadgets:

Damaged 18 (Extras: Ranged, Flaws: Action [Full Action], Distracting, Power Feats: Improved Critical 2, Knockback 3, Precise Shot) [15PP] (cosmic lightning rod railgun)

EDIT: Okay, given the nature of the cosmic lightning rod Damage 10 effect, he'll be Gadgeting up this:

(Extras: Autofire 3, Flaws: Action [Full Action], Distracting, Power Feats: Accurate 2, Improved Critical 2, Precise Shot) [15PP]
Posted

Omega's going to go ahead and blast Wander. He shouldn't have any trouble clearing the use of midnight mist with a counter, but so he can get that done in a round, have an HP, Giz.

He's got Power Attack, but he just won't bother to use it this round.

33

All right, Sage has declared her intention to Interpose.

Her defense hits +41 this round, so he misses her...this time.

Posted

Round 2:

Wander: 25 (bruised, 6 HP)

Red Falcon: 25

Edge: 20 (8 HP)

Omegadrones: 15

Cobalt Templar: 11 (4 HP)

Midnight: 9 (7 HP)

Omega: 8

Sage: 7 (1 HP)

Midnight's Master Plan is in effect, so everyone gets +3 on their skill checks and attack rolls this round.

On Edge's turn, his Inspire will kick in, giving everyone +5 on all attack rolls, saving throws, and checks for the following round. Those things do stack!

Posted

Wander is going to (wait for it) power attack again! With the +5 from Inspire and the +3 from Master Plan, she's rolling 1d20+17, which is nothing to scoff at. I hope.

First, though, she is going to take all those fine bonuses and use them for a skill mastered Acrobatic Bluff. DC 36.

Holy god, some days I love Invisible Castle. 1d20+17=37 That's a crit, so base 40 toughness plus autofire.

Posted

I just realized. His armor's gone. Which means he's lost his impervious toughness. Which means Cobalt Templar can help hurt him. :twisted:

Move Action: Move up next to Wander, aka in melee range of Omega.

Free Action: Extraordinary Effort. In this case, it's to get 2 different things. First off, I will stunt a Feat for one round: Power Attack, in this case. Secondly, I will take the Extra Effort to get a second Standard Action.

All-Out Attack 2: Defense becomes +3, Attack becomes 19 (9+2+3+5)

Power Attack 5: Attack becomes 14, Damage DC becomes 29 (15base+9rank+5PA)

Standard Action: Attack Omega with his Strike!

22 isn't as dramatic of a result as I would have liked. That is an insufficient number, so Hero Point reroll!

32 does it, though. Hm, I should really consider throwing improved crit on things one of these days. That will make it a Toughness Save DC 29.

Extra Effort Standard Action: Aid Attack for Wander, giving her +2 Defense.

16 is greater than 10, so Aid goes through.

So, 1 HP spent for reroll, and another will be spent next round to keep him from being Exhausted. So 2 spent, effectively.

Posted

To reiterate from the edit up-thread, Trevor's Gadget's are adding to the cosmic lightning rods' Damage 10 effect with:

(Extras: Autofire 3, Flaws: Action [Full Action], Distracting, Power Feats: Accurate 2, Improved Critical 2, Precise Shot) [15PP]

+9 Base Attack + 4 Accurate + 3 Master Plan + 5 Inspire - 5 Power Attack = +16.

He's currently Concealed, so this will be a Surprise Attack. Besides rendering Omega flat-footed, Midnight's Sneak Attack will add +2 to the final DC.

Full Action: Cosmic Lightning Rod Railgun; Power Attack 5. (1d20+16=19)

Hero Point: Cosmic Lightning Rod Railgun; HP reroll. (1d20+16=30)

Omega's flat-footed Defense is 17. That means the maximum Autofire bonus of +10 applies.

DC 15 + 10 Damage + 5 Power Attack + 10 Autofire + 2 Sneak Attack = 42.

Posted

Players Name: Angrydurf

Power Level: 19 325pp/325pp

Trade-Offs: -5 Attack for +5 Damage, -5 Defense for +5 Toughness

Unspent PP: 0

Characters Name: Omega Lord of the Terminus

Alternate Identity: none

rebuild of Omega Lord of the Terminus See FC pp 214 for background etc.

Stats: 114pp

Str: 58 (+24)

Dex: 10 (+0)

Con: 50 (+20)

Int: 18 (+4)

Wis: 20 (+5)

Cha: 18 (+4)

Combat: 12+28=40pp

Attack: +6 (+14 Melee, +14 Terminus Blast, +20 Disintegration)

Grapple: +43 (+49 with full SS from Armor of Omega)

Defense: +14 (+7 flat-footed)

Knockback: -19

Initiative: +4

Saves: 22pp

Toughness: +24 (14 Impervious) (+20 Con, +4 Armor of Omega{Weak Point})

Fortitude: +20 (+20 Con)

Reflex: +7 (+0 Dex, +7)

Will: +20 (+5 Wis, +15)

Skills: 72r = 18pp

Bluff 8 (+12)

Intimidate 24 (+28)

Knowledge(Tactics) 8 (+12)

Knowledge(Technology) 8 (+12)

Notice 11 (+15)

Sense Motive 13 (+17)

Feats: 12pp

Attack Focus: Melee 8

Fearless

Improved Initiative

Power Attack

Takedown Attack

Powers: 124pp

Array 29 (Cosmic Energy Control/Cosmic; 58pp/AP; PFs: Alternate Power 5) [63]

BE: Damage 24 (Terminus Blast; Extras: Range: Ranged; Power Feats: Accurate 4, Homing 4, Ricochet, Split Attack)

AP: Damage 19 (Terminus Eruption; Extras: Area: General (Burst) (190' Radius), Selective; Power Feats: Progression 1)

AP: Dazzle 19 (Terminus Flare; Visual; Extras: Area: General (Burst) (190' Radius); Power Feats: Progression 1)

AP: Disintegration 10 (Entropic Decay; Power Feats: Accurate 7, Precise)

AP: Transform 9 (Shape Matter; Inanimate material to inanimate material; 5,000lbs; Extras: Range: Perception; Power Feats: Precise, Progression 3)

AP: Teleport 12 (Rend Space; Extras: Accurate, Portal +2; Flaws: Long Range; Power Feats: Change Velocity, Easy, Progression 8)

Device 8 (Armor of Omega; Flaws: Hard To Lose; PFs: Restricted 2; Drawbacks: Weak Point -1) [33]

Immunity 12 (Lord of the Terminus/Cosmic; Aging, Life Support 9, Starvation/Thirst, Sleep) [12]

Super Senses 6 (Cosmic Senses; Cosmic awareness, Accurate 2, Ranged, Radius, Extended {100' increment}) [6]

Super Strength 5 [10]

Device 8 40pp

Comprehend 3 (Translation System; Speak, understand and Read/Write all Languages) [6]

Flight 6 (AntiGrav System; Power Feats: Alternate Power, Dynamic 2) [15]

AP: Super Strength 6

Immunity 1 (Own Powers) [1]

Impervious toughness 14 (Armor Reinforcement) [14]

Protection 4 (Armor) [4]

Drawbacks: -5pp

Weakness -1 all Attributes per minute. When Armor is Breached By Critical hits. (Moderate, Uncommon) [-5]

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

(Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other)

Unarmed ---------- 39/Toughness ------------------ Damage

Terminus Blast ---- 39/Toughness ------------------ Damage

Terminus Eruption - 34/Toughness ------------------ Damage

Terminus Flare ---- 29/Reflex ----------------------- Dazzle

Entropic Decay --- 20/Fortitude then 25/Toughness - Drain toughness then Damage

Shape Matter ----- 19/Toughness ------------------- Transform

Costs: Abilities (114) + Combat (40) + Saves (22) + Skills (18) + Feats (12) + Powers (124) - Drawbacks (5) = 325pp


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