Cyroa Posted July 13, 2011 Author Share Posted July 13, 2011 already made the rolls (though realized belatedly that could take 20 on the design) Device 4 (easy to loose) [12] - Strike 10 (Extra: Penetrating) [20pp) Obviously it's only good for one scene (ie this thread) due to the item creation rules. (But thought it'd be funny) Link to comment
Azuth65 Posted July 16, 2011 Share Posted July 16, 2011 Who knows, if anything comes up, it could prove unexpectedly useful. Link to comment
Cyroa Posted July 22, 2011 Author Share Posted July 22, 2011 Torque init (1d20+11=28) Link to comment
Cyroa Posted July 22, 2011 Author Share Posted July 22, 2011 Tactics if needed for Master Plan tactics (1d20+15=25) notice (1d20+10=30) Link to comment
Azuth65 Posted July 22, 2011 Share Posted July 22, 2011 1d20+15= 21 stealth, 1d20+14=16 notice If Master Plan is in effect, make it 24 and 19. Link to comment
Cyroa Posted July 22, 2011 Author Share Posted July 22, 2011 no, not yet. notice (1d20+10=27) stealth (1d20+12=31) Link to comment
Cyroa Posted July 23, 2011 Author Share Posted July 23, 2011 attack wisp; (1d20+8=14) BIG miss... attacking Wisp (1d20+13=31) That hit! need a DC 22 toughness for her then Cole is up Link to comment
Azuth65 Posted July 23, 2011 Share Posted July 23, 2011 1d20+7=19 So, a bruise. Which will be rectified next time Wisp's up... Link to comment
Cyroa Posted July 23, 2011 Author Share Posted July 23, 2011 toughness vs 30...ow (1d20+15=20) ow...failed by 10. Staggered and Stunned... Link to comment
Cyroa Posted July 24, 2011 Author Share Posted July 24, 2011 2 different attacks on Wisp (1d10+8=10, 1d10+8=11) Ok...now that's just freaking sad... (and no, this is not a fiat. she's still messed up...just need to find her) Link to comment
Cyroa Posted July 24, 2011 Author Share Posted July 24, 2011 Torque's turn attack (1d20+7=17) +3 from Master plan, so 20. baddies toughness toughness (1d20+10=23) and Torque's notice to see battered girl or anyone else notice (1d20+10=13) ...Is just sad (not rolling well here) Link to comment
Azuth65 Posted July 24, 2011 Share Posted July 24, 2011 Notice: 1d20+14=30 plus Master Plan so, 32. [edit] Attack on cloaked chick, 1d20+8=11 ...Stupid IC. Hero point! 1d20+8=24 plus master plan, 26. Link to comment
Cyroa Posted July 28, 2011 Author Share Posted July 28, 2011 Sorry for the delay Az; life's been a bit rough last few days (rougher anyway) Her taking the hit: toughness (1d20+15=24) vs a 27...she's got a Bruise aid: aid: need hit DC 10 (1d20+8=23, 1d20+8=25, 1d20+8=24, 1d20+8=11) That's a +8 to hit to hit! (1d20+14=31) vs DC 23 That hits Wisp! Soak away! to hit Torque; DC 24 (1d20+10=26) which hits... Torque's toughness toughness (1d20+13=21) he gets a bruised! Torque's turn... to hit (w/ +2 from master plan) vs dc 27 (1d20+9=11) HP 'cause that was just sad to hit (w/ +2 from master plan) vs dc 27 (1d20+9=23) toughness (1d20+12=30) Nothing! Wisp is up as soon as I do some IC posting! (last round for master plan bonus btw) Link to comment
Azuth65 Posted July 29, 2011 Share Posted July 29, 2011 1d20+7=15, Bruised. But now Wisp's up and so, she isn't (oh regen...) Now, I assume the bot's blast messed up some of those trees... Either way, Wisp's going to teleport behind and take a swing at the robot that just tried to blast her. 1d20+13=23 If it hit, DC 22 toughness please. Link to comment
Cyroa Posted July 30, 2011 Author Share Posted July 30, 2011 so close tough (1d20+12=21) Link to comment
Cyroa Posted August 2, 2011 Author Share Posted August 2, 2011 aid dc 10 (1d20+8=28, 1d20+8=9, 1d20+8=11, 1d20+8=22) +6 to hit Wisp: 1d20+12=19 swing and a miss to hit (first Torque, second Wisp_ (1d20+10=23, 1d20+10=24) hits us both... that's a DC 26 soak and I'll get the IC up in a sec Link to comment
Cyroa Posted August 2, 2011 Author Share Posted August 2, 2011 Torque's toughness save: toughness (1d20+13=26) attacking: attack (1d20+7=12) wow, that's sad...ah well, that's why it has homing. Link to comment
Azuth65 Posted August 2, 2011 Share Posted August 2, 2011 1d20+7=fail, yeah, HP time. 1d20+7=8 +10 = 18. Bruised and stunned is better than stunned and staggered... Link to comment
Cyroa Posted August 16, 2011 Author Share Posted August 16, 2011 first to hit Torque, second Wisp DC 26 if it hits (1d20+10=20, 1d20+10=28) and they both got hit AGAIN Torque's save (he's at -1 due to bruised which I forgot to add in) tough (1d20+13=25) so...failed. Bruised x2 now... Link to comment
Azuth65 Posted August 16, 2011 Share Posted August 16, 2011 1d20+7=21 Regen took care of the bruise from last round but, bruised and stunned again. Link to comment
Cyroa Posted August 16, 2011 Author Share Posted August 16, 2011 last rounds throwing disk... (1d20+7=17) hits... who'd have thunk! tough (1d20+12=16) vs a 27! fail by 11! so, 1 is now staggered and stunned, the other is bruised x1 Still time for a new plan! Link to comment
Azuth65 Posted August 18, 2011 Share Posted August 18, 2011 I'm figuring a combined attack from Torque and Wisp. Move: Acro-bluff 1d20+15=20 Attack: 1d20+8=10 Well crap, with my luck that blast probably took out a chunk of the wall we were just on. Hopefully debris didn't hurt any civilians nearby. Link to comment
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