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Fixing up a Cult Leader


Broseidon

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Posted

This is the official statblock for a cult leader villain from Iron Age. I'd like to turn her into "Blessed of Aphrodite", and have her be a NPC for my character. This is straith from the book with a little bit of formatting from me. I wrote everything they wrote. Have a look.

Abilities: 10 + 10 + 20 + 10 + 14 + 20 = 84PP

Strength: 20 (+5)

Dexterity: 20 (+5)

Constitution: 30 (+10)

Intelligence: 20 (+5)

Wisdom: 24 (+7)

Charisma: 30 (+10)

Combat: 20 + 24 = 44PP

Initiative: +5

Attack: +10

Grapple: +15

Defense: +12 (+12 Base, +0 Dodge Focus), +6 Flat-Footed

Knockback: -5

Saving Throws: 0 + 3 + 5 = 8PP

Toughness: +10 (+10 Con, +0 [Other])

Fortitude: +10 (+10 Con, +0)

Reflex: +8 (+5 Dex, +3)

Will: +12 (+7 Wis, +5)

Skills: 156R = 39PP

Bluff 10 (+20)

Concentration 8 (+15)

Diplomacy 10 (+20)

Gather Information 6 (+16)

Intimidate 8 (+18)

Knowledge (arcane lore) 12 (+17)

Knowledge (behavioral sciences) 10 (+15)

Knowledge (business) 8 (+13)

Knowledge (civics) 8 (+13)

Knowledge (current events) 6 (+11)

Knowledge (streetwise) 6 (+11)

Knowledge (theology & philosophy) 10 (+15)

Notice 8 (+15)

Perform (oratory) 12 (+22)

Profession (cult leader) 8 (+15)

Search 8 (+13)

Sense Motive 12 (+19)

Stealth 6 (+11)

Feats: 64PP

Attractive

Benefit—Wealth 6 (wealth bonus 34)

Connected

Contacts

Diehard

Elusive Target

Equipment 20

Evasion 1

Fascinate 2 (diplomacy, perform)

Inspire 4

Leadership

Master Plan

Minions 12 (2,500, fanatic, 30 point followers; use Cultist, M&M, page 226)

Minions 9 (50, fanatic, 45 points followers; use Ninja, M&M, page 227)

Skill Mastery (bluff, diplomacy, intimidate, perform)

Trance

Ultimate Skill—Perform

Powers: 126PP

Emotion Control 8 (Power Feats: Subtle 2; Extras: Conscious, Area—Perception; Flaws: Sense Dependent [auditory])

Flight 3 (50 MPH)

Hypnosis 8 (Power Feats: Subtle 2; Extras: Conscious, Area—Perception; Flaws: Sense Dependent [auditory])

Immunity 10 (aging, life support)

Magic 12

Fog of Forgetfulness 12 [Power Feats: Dynamic, Subtle 1]

Glamour 12 [Power Feats: Dynamic, Subtle 1]

Healing 12 [Power Feats: Dynamic]

Light of Truth 12 [Power Feats: Dynamic]

Mystic Blast 12 [Power Feats: Dynamic]

Mystic Passage 12 [Power Feats: Dynamic]

Scrying 6 [Power Feats: Dynamic]

Super-Senses 3 (magical awareness, darkvision)

Drawbacks: (-0) + (-0) = -0PP

DC Block:


ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC15 Toughness (Staged)     Damage (Physical)

Abilities (84) + Combat (44) + Saving Throws (8) + Skills (39) + Feats (64) + Powers (126) - Drawbacks (0) = 355 Power Points

Posted

Abilities: 10 + 10 + 20 + 10 + 14 + 20 = 84PP

Strength: 20 (+5)

Dexterity: 20 (+5)

Constitution: 30 (+10)

Intelligence: 20 (+5)

Wisdom: 24 (+7)

Charisma: 30 (+10)

Drop the ability scores. It's a normal human. If you want high abilities, hey, you've got a god behind you, throw down some Enhanced Scores and go to town on that bad boy.

Also, the Strength, Dexterity and Constitution... well, most mages tend not to have that high a score in them. Probably not entirely necessary, looking at what you've got for magic attacks. Hell, IMO mages should very rarely have high Constitution, as opposed to their usual Force Fields and Protection-in-a-Device.

Combat: 20 + 24 = 44PP

Initiative: +5

Attack: +10

Grapple: +15

Defense: +12 (+12 Base, +0 Dodge Focus), +6 Flat-Footed

Knockback: -5

Ah, the major issue with Kenson builds.

Remember, Attack Focus, Attack Specialisation, Accurate, Dodge Focus and Shield are all feats/powers open to use. You don't need full base Attack/Defence.

Saving Throws: 0 + 3 + 5 = 8PP

Toughness: +10 (+10 Con, +0 [Other])

Fortitude: +10 (+10 Con, +0)

Reflex: +8 (+5 Dex, +3)

Will: +12 (+7 Wis, +5)

Not much to say, but if you're taking my advice on dropping the ability scores, I'd also beef up the saves accordingly.

Skills: 156R = 39PP

Bluff 10 (+20)

Concentration 8 (+15)

Diplomacy 10 (+20)

Gather Information 6 (+16)

Intimidate 8 (+18)

Knowledge (arcane lore) 12 (+17)

Knowledge (behavioral sciences) 10 (+15)

Knowledge (business) 8 (+13)

Knowledge (civics) 8 (+13)

Knowledge (current events) 6 (+11)

Knowledge (streetwise) 6 (+11)

Knowledge (theology & philosophy) 10 (+15)

Notice 8 (+15)

Perform (oratory) 12 (+22)

Profession (cult leader) 8 (+15)

Search 8 (+13)

Sense Motive 12 (+19)

Stealth 6 (+11)

The Profession skill is redundant, and I'd probably trim off a lot of those Knowledges depending on the backstory of your particular character.

Feats: 64PP

Attractive

Benefit—Wealth 6 (wealth bonus 34)

Connected

Contacts

Diehard

Elusive Target

Equipment 20

Evasion 1

Fascinate 2 (diplomacy, perform)

Inspire 4

Leadership

Master Plan

Minions 12 (2,500, fanatic, 30 point followers; use Cultist, M&M, page 226)

Minions 9 (50, fanatic, 45 points followers; use Ninja, M&M, page 227)

Skill Mastery (bluff, diplomacy, intimidate, perform)

Trance

Ultimate Skill—Perform

Don't bother with the Equipment or Minion ranks, they can just be handed out as per Plot anyway.

Diehard is a non-issue, really, PCs shouldn't be killing human mages anyway.

Revise the Wealth to be in accordance with our House Rules.

Powers: 126PP

Emotion Control 8 (Power Feats: Subtle 2; Extras: Conscious, Area—Perception; Flaws: Sense Dependent [auditory])

Flight 3 (50 MPH)

Hypnosis 8 (Power Feats: Subtle 2; Extras: Conscious, Area—Perception; Flaws: Sense Dependent [auditory])

Immunity 10 (aging, life support)

We're never going to allow Subtle 2. Also, why not array the Emotion Control and Hypnosis?

Magic 12

Fog of Forgetfulness 12 [Power Feats: Dynamic, Subtle 1]

Glamour 12 [Power Feats: Dynamic, Subtle 1]

Healing 12 [Power Feats: Dynamic]

Light of Truth 12 [Power Feats: Dynamic]

Mystic Blast 12 [Power Feats: Dynamic]

Mystic Passage 12 [Power Feats: Dynamic]

Scrying 6 [Power Feats: Dynamic]

Urgh. He does not need a Dynamic array in the slightest. Also, use the actual POWERS, not the descriptors given to them by Book of Magic.

Super-Senses 3 (magical awareness, darkvision)

Per our house rules, that'd be Super-Senses 5, with Magic Awareness costing 3pp as opposed to 1pp. You also need to specify a sense type for the magic awareness.

Posted

Thanks for your suggestion guys. I've taken them all put them in a box, shook it up added a little bit of my own, shook it up some more. This is what I came up with

Abilities: 6 + 6 + 6 + 6 + 6 + 14 = 34PP

Strength: 16 (+3)

Dexterity: 16 (+3)

Constitution: 16 (+3)

Intelligence: 16 (+3)

Wisdom: 16/24 (+3/+7)

Charisma: 24/40 (+7/+15)

Combat: 12 + 12 = 24PP

Initiative: +7

Attack: +6, +8 Bow

Grapple: +9

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Knockback: -6, -5 flat-footed, -2 without clothes, -1 without clothes and flat-footed)

Saving Throws: 5 + 5 + 7 = 17PP

Toughness: +12 (+3 Con, +7 Protection, +2 Defensive Roll)

Fortitude: +8 (+3 Con, +5)

Reflex: +8 (+3 Dex, +5)

Will: +15 (+7 Wis, +7)

Skills: 0R = 28PP

Bluff 12 (+19/+27)

Concentration 8 (+11/+15)

Diplomacy 12 (+19/+27)

Gather Information 8 (+15/+23)

Intimidate 8 (+15/+23)

Knowledge (arcane lore) 12 (+15)

Knowledge (theology & philosophy) 12 (+15)

Language 2 (English [Native], Greek, Ancient Greek)

Notice 8 (+11/+15)

Perform (acting) 5 (+12/+20)

Perform (dance) 5 (+12/+20)

Perform (oratory) 12 (+19/+27)

Sense Motive 8 (+11/+15)

Feats: 28PP

Benefit 3 (Status, Wealth 2)

Connected

Contacts

Distract (Bluff)

Defensive Roll

Dodge Focus 6

Fascinate 2 (Diplomacy, Perform [oratory])

Improved Initiative

Inspire 5

Leadership

Redirect

Ritualist

Skill Mastery (Bluff, Perform [oratory], Notice, Sense Motive)

Taunt

Uncanny Dodge (visual)

Well Informed

Powers: 21 + 8 + 31 + 16 + 8 + 6 + 3 + 6 = 99PP

Device 4 (20PP Container, Flaws: Easy-To-Lose, Feats: Restricted [Chosen only]) [21PP] ("Heartseeker", Bow of Aphrodite)

Blast 5 (Feats: Accurate, Improved Critical 2, Improved Range 2, Mighty 3, Precise 2)

Device 2 (10PP Container, Flaws: Hard-To-Lose) [8PP] (Snazzy Enhanted Clothes)

Protection 7

Enhanced Feats 3 (Quick Change 2)

Emotion Control 10 (Extras: Area [Perception (visual)], Duration [Area, Continuous], Flaws: Limited [love], Feats: Subtle)

Enhanced Charisma 16

Enhanced Wisdom 8

Flight 3

Immunity 3 (aging, disease, poison)

Super-Senses 6 (Divine Awareness [visual], Detect Divine [visual])

DC Block:


ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC18 Toughness (Staged)     Damage (Physical)

Abilities (34) + Combat (24) + Saving Throws (17) + Skills (28) + Feats (28) + Powers (99) - Drawbacks (0) = 230 Power Points

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