Supercape Posted July 14, 2011 Posted July 14, 2011 OOC for thisthread. The Cheshire Blade, Revenant, and Wisp take on Heavy Metal! I am leaving this open for you guys to hook into. Feel free to make a generic patrol / social post, preferably placing your hero near the reactor or route 9, or otherwise able to intercept... ...the imminent alarms and distress calls of a power leak at the Reactor
Supercape Posted July 15, 2011 Author Posted July 15, 2011 ...ok all into combat quickly! Given the situation, I cant say there is a surprise round, and indeed there is ample enough preparation that I will say nobody can be flat footed due to low initiative (the power of fudge). At the moment, Heavy Metal has Revenant and Wisp to one side of him, Cheshire Cat infront of him, neither in melee range (picking the number out of the ether, lets say about 50 feet away). They are outside the Reactor, but Klaxons are ringing anyway, indicating a containment breach. Initiative Rolls up! 1d20-1=1 Beat that! NB/EDIT: Taar, I wasn't quite clear from your sheet by the way if your Blast AoE [spatial Rift] is energy or physical damage? It sounds more physical (blasting things apart) but it could be interpreted either way. I have no problem with either of course, just want to know for prosperity.
Tiffany Korta Posted July 15, 2011 Posted July 15, 2011 I tried my best, but... Initiative 3 Guess it's up to those young uns.
Taar Posted July 15, 2011 Posted July 15, 2011 Initiative (1d20+5=8) Still a horrible roll, but not as horrible as others! Re: the spatial rift blast. Hm. Don't know why I put down energy as the damage type. Yes, it's supposed to be physical. I'll need to put that into the edits thread.
Supercape Posted July 16, 2011 Author Posted July 16, 2011 Ok Initiative up, combat begins: 22: Wisp - 2HP - Unharmed 8: Cheshire Blade - 1 HP - Unharmed 3: Revenant - 1 HP - Unharmed 1: Heavy Metal - Unharmed. Wisp, you are up first. You and Revenant are stepping off the bus, about 50 feet from Heavy Metal, there are a few civies standing next to you.
Azuth65 Posted July 16, 2011 Posted July 16, 2011 Free: Power-attack -3atk/+tough as noted in the IC-readout. Move: Move up 30ft. Standard: Single-target goon-sweep. 1d20+10=22 DC 27 toughness save.
Supercape Posted July 16, 2011 Author Posted July 16, 2011 1d20+16=35 He laughs at puny fly swatting! As you have touched him, have a dose of his radioactive aura: DC 12 Fort Check (Drain 2 Constitution). Incidentally, the aura is Insidious and Subtle, so you wont know about your radiation poisoning :shock:
Azuth65 Posted July 16, 2011 Posted July 16, 2011 1d20+16=35 He laughs at puny fly swatting! As you have touched him, have a dose of his radioactive aura: DC 12 Fort Check (Drain 2 Constitution). Incidentally, the aura is Insidious and Subtle, so you wont know about your radiation poisoning :shock: 1d20+8=14 Saved.
Supercape Posted July 16, 2011 Author Posted July 16, 2011 Take it away posting IC. Cheshire Blade is up next.
Taar Posted July 16, 2011 Posted July 16, 2011 Nightmares DC 10 (1d20=8) Forgot to do this at the start of the thread. Not fatigued. Draws sword out of her Dimensional Pocket, then attacks with a Spatial Rift - DC 20 Reflex for half, DC 25 Toughness damage.
Supercape Posted July 16, 2011 Author Posted July 16, 2011 1d20+1=18 Well its not easy having reflex when you are that dense! Full Toughness save vs DC 25 1d20+16=23 Bruised. Revenant is up.
Tiffany Korta Posted July 16, 2011 Posted July 16, 2011 Right i want to try something really stupid, or possibly brave i'm not sure which. Move action to reach him, which is fine as I can cover 100ft as a standard move. The a Trick, I want Heavy Metal to focus his attention on me, thats 23, 28 if he finds me attractive. Everything I know i learned from Buster Keaton . On the plus side as a construc I'm immune to his radiation!
Supercape Posted July 16, 2011 Author Posted July 16, 2011 Well, ill give you +4 Attractive for that, for 27. 'Cos he is a BUster Keaton fan. 1d20+8=20 Ill say he is mildly distracted by that, and pounds on you. Cheshire and Wisp gain +2 on attack roll circumstance benefit from that to their next attack, and also he is only going to take standard action due to that annoyance. 1d20+5=8 He misses! Wisp up next.
Azuth65 Posted July 16, 2011 Posted July 16, 2011 Free action: Set power attack to -5/+5 Move action: Acrobatic bluff 1d20+15=25 Standard action: 1d20+12=18 DC 27 toughness again, 29 if he fails the bluff check.
Supercape Posted July 16, 2011 Author Posted July 16, 2011 Just clarifying that Azuth - why is DC tougher if he is flatfooted? (which lowers his defence, as far as I know, not increases your attack DC?). Also, why +15 to attack if you are power attacking -5/+5? He is flat footed, mind: 1d20+5=15
Azuth65 Posted July 16, 2011 Posted July 16, 2011 Just clarifying that Azuth - why is DC tougher if he is flatfooted? (which lowers his defence, as far as I know, not increases your attack DC?). Also, why +15 to attack if you are power attacking -5/+5? He is flat footed, mind: 1d20+5=15 The DC goes up because he'd be flat-footed, so the autofire would come into play. The +15 is from her acrobatics check, not an attack roll. And..., I did end up using bad numbers in the attack roll. Should have only been +10 not +12. Still hits (only DC 28 now) but I can reroll if you'd prefer.
Supercape Posted July 16, 2011 Author Posted July 16, 2011 No probs, just wanted to check I wasn't going potty! :? Ok, so I have this as a +13 attack, shifted to +8, with +2 situational modifier for Revenants Stunt. Giving you an attack roll of 16. Heavy Metals flat footed defence is 14, giving you +1 from your autofire. DC is thus 7 base + 5 + 1 autofire + 15 (normal) = 28 so adds up! 1d20+15=30 unfortuantely, he is made of stern stuff anyway Make your IC post, then... Cheshire Cat up! WIth +2 Attack situational bonus
Taar Posted July 18, 2011 Posted July 18, 2011 Cheshire does a turnabout strike with All-Out Attack 5, Power Attack 1, and the +2 circumstance: Runeblade Strike, AoA 5, PA 1 (1d20+15=23) A hit so Toughness DC 30 Fortitude Save vs Radiation (1d20+8=27) Cheshire laughs at the radiation! Defense shifted down to +5.
Supercape Posted July 18, 2011 Author Posted July 18, 2011 Easy hit for +3 Autofire DC. I make that DC 15+1 Power Attack, +11 Base +3 Autofire = 30 DC [No need to post breakdowns but I prefer it makes it a little easier on my head! I trust you guys implicitly but best to make sure these things are understood!] 1d20+15=16 I will Fiat that to stop this fight ending too soon (staggering him this early), gain an HP [i should add I wont be doing that more than once or twice absolute max so dont fret!]. 1d20+15=32 Make it. Post away IC. Ill follow up with. Heavy Metals turn, tearing up a chunk of road [move action] Throwing it at Cheshire Cat, Shifted +1 Attack, -1 DC [standard action] 1d20+5=24 Bish Bash! Thats a DC 31 Toughness Check for Cheshire!
Taar Posted July 18, 2011 Posted July 18, 2011 Yeah, that's the right math for the damage. HM needs to roll against Cheshire's 50% miss chance from her Mirror Image.
Supercape Posted July 18, 2011 Author Posted July 18, 2011 Yep didn't see that. (Tired). In which case, he is changing to energy form, and moving all out (4000 feet) into the reactor! This involves actually moving through the walls of the reactor. Unless anyone has good way of following, that may mean combat temporarily over, although you did of course draw first blood and gain an HP!
Supercape Posted July 18, 2011 Author Posted July 18, 2011 Unless you have some good ideas to follow, feel free to make a few social posts, regroup, and continue in the reactor for the final [TM] confrontation!
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