quotemyname Posted July 25, 2011 Share Posted July 25, 2011 Anyways, in keeping with her "strictly support character role" Blueshift will: Free Action: Activate/Maintain Concealment if it wasn't already active. Move Action: Get into the fight! Standard Action: Acrobatic Bluff one of the demons not tied up. She'll automatically get a result of a 25 via Skill Mastery. Free Action: Use the Set-Up Feat to pass the benefits of Acrobatic bluff to Cheshire, who is up next. Would it be possible for you to post a chart of the initiative order/status so I know who's suffering from what etc etc? These things are important for support characters! AFAIK they do not have to actually see Blue in order for her to bluff them with Acrobatic bluff. She can get beneath their feet, and trip them up just as easily (if not easier) while invisible. I'll wait until after Jubatus posts in order to make my IC post. Link to comment
Taar Posted July 26, 2011 Author Share Posted July 26, 2011 Well the demons can't resist that now matter how well they roll, so one of 'em is set up for Cheshire to take down. Jubatus: 41 Blueshift: 20 Cheshire: 18 MAC: 10 Demons : 8 Revenant: 4 Link to comment
Cubist Posted July 26, 2011 Share Posted July 26, 2011 I think Jube's most-recent post works well as it stands, regardless of the specific game-mechanical details that go into it. He's duct-taped (Snare-d) the demons; he really doesn't know how long the Snare will hold; and he's at least going to try for a peaceful resolution, no matter how unlikely that is to succeed. For the record... [*:2zu1g2jh]Yes, Jube is Stunting off of his Speed, so he's apparently got 6 'virtual pp' to 'spend' on the stunt. [*:2zu1g2jh]He's not trying to Snare anyone at a distance -- he's getting up, close, and personal with the duct tape -- so yes, it's downgraded to Touch (-1 modifier to cost). [*:2zu1g2jh]And yes, there's an Area extra in there; I was thinking Area: Trail rather than Area: Burst, but either way, it's a +1 modifier on cost, so Jube's Snare ends up at its normal cost 2 pp/rank, so it works out to 3 ranks in Snare. The demons who made the original Reflex save, to avoid being hit, are only affected by (3/2, rounded down =) 1 rank in Snare; everybody else is hit with 3 ranks. Link to comment
quotemyname Posted July 26, 2011 Share Posted July 26, 2011 Sorry about the delay, must have missed you posting all that in the first place! I've posted, so I think Cheshire's up? Link to comment
Taar Posted July 27, 2011 Author Share Posted July 27, 2011 Cheshire attack - Strike (1d20+9=20) Actually a 19 as I forgot the fatigue, but that still hits. -1 damage, +3 autofire for DC 28. Toughness vs DC 28 (1d20+10=11) One of the free demons is out, and MAC's up. Link to comment
quotemyname Posted July 28, 2011 Share Posted July 28, 2011 Overactive Imagination (1d20=9) I ALWAYS forget to roll this! Well, she's not fatigued at the start of the thread anyway, so it doesn't make a difference. MAC! Free Action: Activate/Maintain Concealment Move Action: Approach last untied Demon Standard Action: Aid Another (for +2 to Revenant's Defense) :arrow: Aid Another DC 10; Defensive Stance (-4 Attack, +2 Defense) (1d20+1=17) Revenant is currently at +2 Defense vs this demon, and MAC is +2 Defense in general (Total Defense 17) Link to comment
Taar Posted July 28, 2011 Author Share Posted July 28, 2011 The bound demons spend their actions breaking free of the tape (+7 strength for a 22 vs the snare's toughness save of 8) The free one charges Cheshire and attempts to grapple: Charging grapple attack; 50% Miss Chance (1d20+8=20, 1d100=76) and hits. Opposed grapple check: 1d20+14=22, 1d20+18=32 Cheshire is grappled and then bit. Toughness vs DC 25 (1d20+10=14) Cheshire is Staggered and Stunned. The demon grappling Cheshire is -2 defense for a turn. Revenant's up. Link to comment
Tiffany Korta Posted July 28, 2011 Share Posted July 28, 2011 I'm going to hit the demon who just bit Cheshire. Stike (unarmed) : (1d20+10=28) That "should" hit a Toughness save against DC 25 Link to comment
Taar Posted July 28, 2011 Author Share Posted July 28, 2011 Yeah that hit easily. Toughness vs DC 25 (1d20+10=16) And it's gone. â€I’m sorry it appears that you’re no gentleman.†Was this directed at the demon or Cheshire? Link to comment
Tiffany Korta Posted July 28, 2011 Share Posted July 28, 2011 The demon of cause, I'll make it a little clearer. Link to comment
Taar Posted July 29, 2011 Author Share Posted July 29, 2011 Alright, Cubist you're up. Link to comment
Cubist Posted July 29, 2011 Share Posted July 29, 2011 Jubatus will burn a Hero Point to stave off the fatigue that follows a power stunt. Apart from that, he'll claw/slash at a demon. This is Strike 3 with the Mighty feat, which adds Jube's STR bonus of +4 onto the base attack of 3 for a total attack value of 7. The attack on the demon (1d20+12=29) should hit, seeing as how a 28 succeeded, and the demon needs to make a Toughness save vs. a DC of (15 + 7 =) 22. Link to comment
Cubist Posted July 29, 2011 Share Posted July 29, 2011 Jubatus will burn a Hero Point to stave off the fatigue that follows a power stunt. Apart from that, he'll claw/slash at a demon. This is Strike 3 with the Mighty feat, which adds Jube's STR bonus of +4 onto the base attack of 3 for a total attack value of 7. The attack on the demon (1d20+12=29) should hit, seeing as how a 28 succeeded, and the demon needs to make a Toughness save vs. a DC of (15 + 7 =) 22. Link to comment
Taar Posted August 5, 2011 Author Share Posted August 5, 2011 Toughness DC 22 (1d20+10=14) And a third demon is down. Link to comment
Cubist Posted August 28, 2011 Share Posted August 28, 2011 Jube's post is (finally!) up -- time for the next hero up, who I believe is [checks the initiative order] Blueshift. Link to comment
quotemyname Posted August 29, 2011 Share Posted August 29, 2011 It's been a while... can you give me an updated initiative and status chart? So I know what's best to do? I've got a lot to think about with this character more than the usual "I punch the nearest dude" Link to comment
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