GranspearZX Posted July 16, 2011 Share Posted July 16, 2011 OOC thread for this thread. Link to comment
Taar Posted July 18, 2011 Share Posted July 18, 2011 Nightmares DC 10 (1d20=4) Cheshire is not fatigued. Link to comment
Tiffany Korta Posted July 19, 2011 Share Posted July 19, 2011 I'd like to try to convince them rather than intimidate if I can, especially as I don't have Intimidate . If they just run I want to try at follow at a safe distance, i can pace them and won't get tired. Link to comment
Taar Posted July 20, 2011 Share Posted July 20, 2011 I'd like to try to convince them rather than intimidate if I can, especially as I don't have Intimidate . That sounds like a Diplomacy check! :) Link to comment
GranspearZX Posted July 20, 2011 Author Share Posted July 20, 2011 They don't feel particularly threatened (if anything, the one doing the tagging is just annoyed). Feel free to make a Diplomacy or Intimidate check though. Link to comment
Tiffany Korta Posted July 20, 2011 Share Posted July 20, 2011 duh! :oops: I've got Diplomacy as well. That's (1d20+8=14), it's +4 or 18 if either of them finds me attractive. Link to comment
Azuth65 Posted July 20, 2011 Share Posted July 20, 2011 Wisp's going quietly follow behind. 1d20+15=21 Also, Notice 1d20+14=19. Wisp sez: I'll just keep an eye o- oooh, shiny thing. Link to comment
GranspearZX Posted July 25, 2011 Author Share Posted July 25, 2011 And now, the fun part! Initiative rolls, por favor. :) Link to comment
Tiffany Korta Posted July 25, 2011 Share Posted July 25, 2011 Iniative : (1d20+2=9), wow had did I end up the fastest? :) Link to comment
GranspearZX Posted July 26, 2011 Author Share Posted July 26, 2011 So we're looking at: Revenant :: 9 Wisp :: 8 Cheshire :: 8 1d20+2=8 And the wolves are going last, which means Revenant is up first! Link to comment
Tiffany Korta Posted July 27, 2011 Share Posted July 27, 2011 Woo-hoo. K, I'm going to try and grapple on of the wolves. Melee Attack : (1d20+8=23) If that hit my grapple roll is (1d20+15=18) I'm looking for spare dumpster to throw this one in, not the one they're attacking obviously , if not I'll keep hold of the wolf for now. Link to comment
GranspearZX Posted July 28, 2011 Author Share Posted July 28, 2011 Apologies for the wait; first time running combat and I don't have quite the handle on it that I thought I did. So we'll just go with the fact that Lucy just tossed one of the six wolves into a dumpster (since they're minions anyway, it's fine). ^^ Link to comment
Azuth65 Posted July 30, 2011 Share Posted July 30, 2011 Well, if they're minions, Wisp'll take ten on the attack. Since Tiff's 23 hit, I assume mine does as well. DC 22 to 25 (depending on how much she beats their defenses by) toughness please. Link to comment
GranspearZX Posted July 31, 2011 Author Share Posted July 31, 2011 For the record, I'm using the Wolf template in the PHB (p. 232), for the most part. Wisp's attack does indeed connect, and your attack beats their defense by 9 (DC 14): TOU save: (1d20+2=22) Link to comment
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