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Continental Vacation (OOC)


Raveled

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  • 2 weeks later...

Ini order is:

26 Gargoyle -- Uninjured -- GM

23 Warlock -- Uninjured -- HP x3

20 Ghost Fox -- Uninjured -- GM

15 Ironclad -- Uninjured -- HP x4

Gargoyle's melee attack, vs Ironclad's flat-footed Def. (1d20+12=32) Yikes, that's a heck of a hit.

Gargoyle's grapple check, vs Ironclad's opposed. (1d20+22=29)

It's literally not possible for her to get anything but the worst result, so there it is. Ironclad and Gargoyle are grappled, Garg is pulling her away from the fight. Warlock's up.

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Ironclad's grapple, vs Gargoyle's opposed grapple. (1d20+24=42) Bwahahaha. Revenge of the array!

Again, no way in damnation Gargoyle can make that save. She's gonna... Hm, can't switch an array twice in a round. Well, I guess she's gonna punch the Gargoyle!

Ironclad's melee attack w/ full All-Out Attack, full Power Attack, vs Gargoyle's Def. DC 30. (1d20+10=19) Oh ffff-- Gonna spend a point to reroll that.

Ironclad's melee attack w/ full All-Out Attack, full Power Attack, vs Gargoyle's Def. DC 30. (1d20+10=24) That'll do IC, that'll do.

Gargoyle's Toughness save, vs DC 30. (1d20+8=24) Stun + Bruise. Is he still flying?

Gargoyle's Concentration check, vs DC 13. (1d20+2=5) Nope!

Ghost Fox Killer's ranged attack, vs Ironclad's Def. DC 22 + Autofire (1d20+13=18) Ironclad's Def is currently 10, so that's enough for +4 Toughness. Total DC of 26.

Ironclad's Toughness save, vs DC 26. (1d20+15=18) Stun + Bruise. What're the odds! Now, is she still flying?

Ironclad's Concentration check, vs DC 14. (1d20+10=14) :D This is why you put points into Concentration, folks.

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Ghost Fox is to far away to hear Warlock's instructions, so she's gonna stand there and drool a bit while Ironclad flies back over and does a strafing run.

Ironclad's ranged attack, vs Ghost Fox's flat-footed Def. DC 30 (1d20+10=15) That just barely hits.

Ghost Fox's Toughness save, vs DC 30. (1d20+7=12) And she's out.

Gargoyle freaks out and grabs the chick. Warlock's up, if he wants to do something.

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  • 3 weeks later...

Time for Initiatives, I think. Khania is, well, Khania, while Consul is using AA's John Henry build.

Ironclad's Initiative. (1d20+5=22) Wow.

Khania's Initiative. (1d20+5=7) Hee hee.

Consul's Initiative. (1d20+9=20) Pretty good! But the lady in the suit still strikes first.

Free Action Switches Weapon Array to Servos, smacking the uppity alien princess. Ironclad's melee attack check, vs Khania's flat-footed Def. DC 25 (1d20+10=15) Yeesh. Good thing I didn't try to Power Attack with that! It hits, barely.

Khania's Toughness save, vs DC 25. (1d20+10=12) Ouch! Dazed + Staggered. Not a good way to start the fight, princess!

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Khania's Reflex save, vs DC 19. (1d20+8=18) Nope!

Khania's Toughness save, vs DC 24. (1d20+10=19) Bruise + Daze refreshes.

Khania's on her ass and not moving ATM. Consul rushes forward and attempts to smack Ironclad.

Consul's melee attack check w/ full Power Attack, vs Ironclad's Def. DC 28 (1d20+7=9) Nope!

Ironclad retaliates. Ironclad's melee attack check, vs Consul's Def. DC 25 (1d20+10=13) Oh, geez. :facepalm:

Initiative

22 Ironclad -- Uninjured -- HPx4

22 Warlock -- Uninjured -- HPx3

20 Consul -- Uninjured -- GM

7 Khania -- Bruise x1 + Daze (Warlock) -- GM

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