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World Tour: Way to Go, Wendigo! (OOC)


Gizmo

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Posted

Wendigo

Standard Action: Attack Citizen. (1d20+14=25) A miss! (She couldn't hurt him anyway, but she doesn't know that.)

25 - Sage - Uninjured - 2HP

20 - Sharl - Uninjured - 2HP

19 - Wendigo - Uninjured

17 - Cobalt Templar - Uninjured - 3HP

15 - Ghost Girl - Uninjured - 2HP

5 - Wraith - Uninjured - 3HP

Posted

Hm.

Move Action: Get up close and personal with the Wendigo.

Free Action: Use the Alternate Power: Strike 3 (Extras: Penetrating 11 [DMG 22], Feats: Mighty) [15PP]; normal Attack Bonus is 11, and normal Toughness Save DC is 26.

Free Action:

All-Out Attack 5: Attack Bonus now 16, Defense now 1

Power Attack 5: Attack Bonus now 11, Toughness Save DC now 31

Standard Action: Attack the Wendigo with a strike!

19, which doesn't quite do it.

Hero Point Reroll!

28 does the trick.

That'll be a DC 31 Toughness Save

Posted

Ghost Girl

Move Action: Fly over to wendigo!

Standard Action: Aid Wraith's Attack. (1d20+10=18)

Wraith gets +2 to her next attack!

25 - Sage - Uninjured - 2HP

20 - Sharl - Uninjured - 2HP

19 - Wendigo - Uninjured

17 - Cobalt Templar - Uninjured - 2HP

15 - Ghost Girl - Uninjured - 2HP

5 - Wraith - Uninjured - 3HP

Posted

25 - Sage - Uninjured - 2HP

20 - Sharl - Uninjured - 2HP

19 - Wendigo - Bruised x1, Stunned

17 - Cobalt Templar - Uninjured - 2HP

15 - Ghost Girl - Uninjured - 2HP

5 - Wraith - Uninjured - 2HP, +2 Defense

Posted

No need to move up, so...

Free Action:

All-Out Attack 5: Attack Bonus now 16, Defense now 1

Power Attack 5: Attack Bonus now 11, Toughness Save DC now 31

Standard Action: Attack the Wendigo with 3-section-staff.

16 isn't enough.

Hero Point for reroll.

29 is much better.

DC 31 Toughness Save.

Posted

16 actually is enough, thanks to Bekigo's stun. Have that HP back!

Wendigo

Toughness Save vs. DC 31. (1d20+12=27)

Ghost Girl

Standard Action: Drain Strength. (1d20+10=17) Again, hits thanks to the stun.

Wendigo

Fortitude Save vs. DC 20. (1d20+14=15)

Oh snap! Uh, that's -5 Strength, then. Okay. Of course, that still leaves Str 33.

25 - Sage - Uninjured - 2HP

20 - Sharl - Uninjured - 1HP

19 - Wendigo - Bruised x3, Stunned, -5 Strength

17 - Cobalt Templar - Uninjured - 2HP

15 - Ghost Girl - Uninjured - 2HP

5 - Wraith - Uninjured - 2HP, +2 Defense

Posted

Free Action:


    Extra Effort to add AP to Psi-Talents Array: Fatigue 13 (Extras: Alternate Save [Will], Feats: Reversible, Sedation)

Move Action:


    Fast Acrobatic Bluff. -5 penalty to Acrobatic Bluff to make it a Move Action, taking 10 with Skill Mastery for a DC25.

Standard Action:

Assuming the attack is Successful that is a DC28 Will save.

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