Aoiroo Posted July 30, 2011 Author Posted July 30, 2011 I don't think so, but you can probably set up a Claremont greeting thread those are always popular.
Semi-Autogyro Posted July 30, 2011 Posted July 30, 2011 Okay, until it needs to be changed, John will be accurate attacking for full. +5 Atk/-5 Dam That puts his rolls at +13 Atk, -5 Dam DC (DC 10 Tough). He'll use his standard actions to block, when on defense so he just rolls opposing attack rolls. He'll mix it up on offense.
Aoiroo Posted July 30, 2011 Author Posted July 30, 2011 Okay, there's really no need for iniative, Etain will let Myr go first and then they go back and forth.
Aoiroo Posted July 30, 2011 Author Posted July 30, 2011 Attack roll for Etain, 22. She doesn't have accurate attack
Semi-Autogyro Posted July 30, 2011 Posted July 30, 2011 Well, Myr fails his Block attempt 1d20+13=19 Since she's not trying to do damage, lets just say she manages to strike a blow to his pride by booping his nose or something. :mrgreen:
Semi-Autogyro Posted July 31, 2011 Posted July 31, 2011 1d20+13=16 Yeah. Managed to rattle Myrs' Invisible Castle roller there too.
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 Attack, 18, he's not blocking, so that should be a hit. Going for a grapple then, or simply Etain is going to grab his leg. 18 grapple, so to resist he has to beat that.
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 According to Shaen, that means nothing happens to Etain. Myr's turn to attack.
Semi-Autogyro Posted July 31, 2011 Posted July 31, 2011 Okay, skill mastery to feint as a move action via know (tactics) DC 25. Then a straightforward accurate attack at +5 -1d20+13=23
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 29 sense motive, so feint fails and he misses.
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 27 trip attack, so rolls against strengh, so strengh or dex roll, 13 to be beaten. Actually switching to dex as it's better, so that's DC 14.
Semi-Autogyro Posted July 31, 2011 Posted July 31, 2011 1d20=12 Myr fails his Str check and is now prone. Trying to take advantage of the situation, he uses his move to auto-feint again (Need another DC 25 check) And tries to hit (with +5 accurate attack) 1d20+7 and grapple her1d20+8=13. (If either of these are applicable) If he suceeds in the grapple he'll try and maintain it, if not he'll use his free action to get back to his feet via Instant Up feat.
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 Attacked miss even if the feint would of worked so no grapple. Etain's gonna use two move actions to go to the other end of the mat.
Semi-Autogyro Posted July 31, 2011 Posted July 31, 2011 Okay, let's try this one out. John knows he cannot hope to hit Etain without getting her flatfooted, even with accurate attack on at full +5. So, yet again: Move to auto-feint again (DC 25 check) And attack roll is a 1d20+13=27
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 Actually, even without flatfooting, that just hit her. Etain is DC 27 attack to get a hit.
Aoiroo Posted July 31, 2011 Author Posted July 31, 2011 20 attack roll for hairband flick, that's a hit.
Semi-Autogyro Posted July 31, 2011 Posted July 31, 2011 John is going to block for a bit. Please attack at your leisure.
Semi-Autogyro Posted August 1, 2011 Posted August 1, 2011 Use skill mastery with hide and plain sight to disappear from your line of sight. DC 24 notice check please. :D
Aoiroo Posted August 1, 2011 Author Posted August 1, 2011 14, that means he is concealed and she has to make a 1d2 roll to find him for the next attack. 1, she can hit him then. So we attack and,critical hit! 34, this calls for a mock decapitation.
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