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Matside Meetings (OOC)


Aoiroo

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Heh, saying something would also work. Etain speaking while she has a spear through her heart would bring Eve up short (she didn't have a good angle initially from where she walked in, and she kind of stopped looking.)

Or Nullify, your choice.

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Allright.

John makes a weapon & Defensive Attacks:

Psi-Chaff Field Emitter: Nullify 8 [concealment] (Extras: Alt Save - Reflex +0, Field +0 [stationary], Duration +1 [Concentration]; Power Feats: Insidious, Progession x2 [8x25 ft.], Subtle) [20 pp]

That should easily cover the whole room.

DC 20 Notice check to see both the attack and the effect if you fail the DC 18 Reflex Save.

:argh: Invisible people!

John uses his psionic powers to 'charge' the dust particles in the atmosphere as an impromptu detector. You might be able to make yourself invisible, but you're still there...somewhere...but dust gets everywhere.

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Move Action - Make Weapon

Gauntlet & Greaves - Immovable 8 (Extra: Unstoppable, Feats: Fast Overrun, Improved Critical [18-20],Improved Overrun) - +32 vs push, rush, trip, thrown; - knockback.

Standard Action - Attack

Realizing it might be an illusion, John socks himself in the face to jog his senses. Still using Accurate Defensive Attack +5 Def/-5 DC. His defense is now +13.

Initial Roll = 1d20+6=18 I'll blow a hp for the re-roll.

HP Reroll = 1d20+6=16 (+10 for re-roll) = 26

John sees through the illusion. DC 20.

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Saves:

Reflex - 1d20+6=9 Failed

Will - 1d20+6=26 Saved

Move Action:

Hide in Plain Sight - DC 24 Notice Check

Standard Action:

All-Out Attack +5 Atk/-5 Def, Def now +1

Nerve Strike: Paralyze 8 (Extras: Alt Save - Fort, Feats: Improved Critical 2 [18-20], Reversible, Subtle)

Attack Roll - 1d20+8+5=17

The only way that's hit is if you fail the notice vs. HiPS check, and therefore are flat footed to his next attack.

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Illusion doppleganger Etain, I'd like to ask that we not do the will brake for this particular thing, instead why not do a simplier die roll, 1d11, if you roll a one you have found the real Etain, if you roll the other ten your have found a doppleganger, but every time you find one that one disappears and lessens the count.

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