Aoiroo Posted August 17, 2011 Author Posted August 17, 2011 That I don't think Eve would want this one to end quite so soon.
Semi-Autogyro Posted August 17, 2011 Posted August 17, 2011 Ah this is how i'll do the gravity thing. Straight 1d6 Roll every round. Effects of gravity on page 168-171 of the Core Book. No space sickness from zero gravity though. 1 - Zero Gravity 2 - Light Gravity 3- Normal Gravity 4 - Reverse Gravity 5 - Heavy Gravity 6 - Constant (gravity stays same as previous roll)
Semi-Autogyro Posted August 17, 2011 Posted August 17, 2011 John is using total defense, so he is at +12 DEF. Current gravity: Reverse!
April Posted August 18, 2011 Posted August 18, 2011 Move Action: Fast Acrobatic Bluff, -5 penalty to change Acrobatic Bluff to Move Action Skill Mastered Acrobatics +20 + -5 = +15 for DC25 Standard Action: Charge (Illusion?) Etain, 1d20 + 4 (Base Attack) + 2 (Charge) = 25 Illusion Check: (Assuming Eve touches Etain) Illusion Check (1d11=3)
Aoiroo Posted August 18, 2011 Author Posted August 18, 2011 18 sense motive so that's a hit and that illusion is now gone. So now we're down to 10 Etains.
Semi-Autogyro Posted August 21, 2011 Posted August 21, 2011 John is using total defense, so he is still at +12 DEF. Current gravity: Constant (Remains at reverse gravity)
April Posted August 24, 2011 Posted August 24, 2011 Move Action: Fast Acrobatic Bluff, -5 penalty to change Acrobatic Bluff to Move Action Skill Mastered Acrobatics +20 + -5 = +15 for DC25 Standard Action: Charge (Illusion?) Etain, 1d20+6=9 Illusion Check: (Assuming Eve touches Etain) Illusion Check (1d10=6)
Aoiroo Posted August 24, 2011 Author Posted August 24, 2011 That doesn't hit Illusion Etain at all. Even if she's flatfooted.
April Posted August 26, 2011 Posted August 26, 2011 That's fine, I left the post ambiguous so you could write in the hit or miss in the way you wanted.
Recommended Posts