Azuth65 Posted July 31, 2011 Share Posted July 31, 2011 OOC for the other thread. Also, 1d20+2=22 for an untrained gather info check. Link to comment
Supercape Posted August 1, 2011 Share Posted August 1, 2011 I suppose you are loosely GMing this, but for what its worth, Rene making following roll! 1d20+6=7 Diplomacy If it comes to it, at a library, will be taking 20 for a knowledge (art) check for 25, but I guess thats further down the line! Link to comment
Azuth65 Posted August 2, 2011 Author Share Posted August 2, 2011 If I'd planned better for this to shift from Social to Mystery, that would work so much better. Give me a couple days to come up with something if you want to keep it going, otherwise Rene telling the curator to do what he can to find the painting and good things will happen seems a decent place to wrap it for now. Link to comment
Supercape Posted August 2, 2011 Share Posted August 2, 2011 Lets keep it going - I like going with "seat of pants" personally. Whilst it sometimes falls on its face, it often produces much better results than carefully thought out plans for where threads go! When I GM, my sketches for the "adventure" could be written on half a side of A4 at most! Link to comment
Azuth65 Posted August 16, 2011 Author Share Posted August 16, 2011 Okay, people are panicking but the paintings-come-to-life aren't messing with them. Quirk hasn't taken not of Rene or Vicky yet but that can change quickly... Link to comment
Supercape Posted August 16, 2011 Share Posted August 16, 2011 Rene using magic paintbrush on Vicky, himself and all visitors in obvious danger (those trying to flee). Gaining concealment (continuous) from normal vision. Not that Quirk wont notice, but might help some civvies get free of some paintings! Link to comment
Azuth65 Posted August 17, 2011 Author Share Posted August 17, 2011 In this corner, an aged Frenchman and a Russian-American with more guts than sense. And in the other corner, a cosmic imp and his champion, a magic descriptor-ed version of AA's Star Knight build. There may or may not be some villain-stunted effects popped out of this guy, expect the occasional hero point. Until then, INIT! Wisp: 1d20+7=27 Knight: 1d20+3=13 Link to comment
Supercape Posted August 17, 2011 Share Posted August 17, 2011 1d20+2=18 Rene gets in! I dont know if the COncealmenet to visual senses for Wisp and Rene is still active? I kind of presumes Quark had "Quarked" it away but I left it open to interpretation in the posts. Link to comment
Azuth65 Posted August 17, 2011 Author Share Posted August 17, 2011 1d20+2=18 Rene gets in! I dont know if the COncealmenet to visual senses for Wisp and Rene is still active? I kind of presumes Quark had "Quarked" it away but I left it open to interpretation in the posts. Since the paintings hadn't gone after the civilians, just each other, I'll assume Quirk wasn't paying attention to what exactly Rene was doing since it wasn't directly interfering with his fun. He does know Rene did something magic-y though so, yeah he ain't buying the helpless old man bit . Still, Wisp and Rene get a free concealment round on the Knight. Plan accordingly :D Link to comment
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