Supercape Posted August 1, 2011 Posted August 1, 2011 OOC For this thread. This is a short thread which is half expo for Heavy Metal / Supercape's arch-enemy status and origin story, and half a ruckus / drama. Solo for now, unless anyone has a great idea to pitch in (science!) It has a few time scales, jumping forward quickly from first few posts.
Supercape Posted August 1, 2011 Author Posted August 1, 2011 Heavy Metal Initiative 1d20-1=19 Supercape Initiative 1d20+0=6 Round 1: Heavy Metal move action: Move Standard Action: No shift Punch 1d20+6=10 Miss! Supercape: Free Action: Maintain Force Field Standard Action: Radiation Blast - which FAILS TO WORK Due to Invulnerability!
Supercape Posted August 1, 2011 Author Posted August 1, 2011 Round 2 HM attacks, just misses a crit! 1d20+6=25 Toughness save vs DC 32 1d20+16=25 Bruised, Stunned. Burning off that Stun straight away, down to 1 HP. For his round, encasing Heavy Metal in Quantum Material. HM Gets a reflex save 1d20+1=7 does not make.
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