Supercape Posted August 18, 2011 Author Posted August 18, 2011 I'm throwing in Supercape next round. But you are right to pick me up on it. For prosperity, his initiative is: 1d20+0=8 Supercape! Man of Inaction! Round 1: 15 - Catalyst - 2 HP - Unharmed 15 - HM - Bruised 8 - Supercape - 2 HP - Unharmed For Catalysts Action, Tough Save for HM 1d20+15=21 Dang! Again! Catalayst is taking down, solo, a beast that 3 PL 10's took ages to do in! ;)
Supercape Posted August 18, 2011 Author Posted August 18, 2011 HM Action: Free: CHange to Radiation Form Move / Standard: Fly out of Building and Scan for Carrie. I'm going to fluff call that a bit. Ill say thats a DC 15, as you would have to expose yourself to fire, but on the other hand he didn't actually have an accurate sense whilst you are firing. 1d20+1=6 Fails to spot you. ROund 2: 15 - Catalyst - 2 HP - Unharmed 15 - HM - Bruised x2 8 - Supercape - 2 HP - Unharmed
Aoiroo Posted August 18, 2011 Posted August 18, 2011 Well Catalyst can't shoot something that's insubstancial, but sensory attack still work so how about a dazzle, 19, that's not a hit I do not think no. It's HM's turn.
Supercape Posted August 18, 2011 Author Posted August 18, 2011 OK I am going clarify something here which is your descriptors, and it may alter your action (Which you can retcon of course). Firstly, as your dazzle is a cloud, it wont need a to hit roll. Secondly, what are the descriptors of your attacks? chemical? gas? Heavy Metal would be, I think, immune to "Physical" attacks like acid and the like. Even (arguably) eye irritants as they would just move through him. However, he still needs to breathe... so any poison gas attack (that affects respiration) would certainly affect him. If thats how your dazzle (or indeed your stun or drain fortitude... surprised you dont have nauseate in there but thats your call!) works, it would certainly affect you. I know you perfectly well enough to know you are honest about that kind of stuff and dont metagame it. So whatever your reply, thats how we roll! (Finally of course you can of course stunt an affect insubstantial power or feat but I will leave that to you!).
Aoiroo Posted August 18, 2011 Posted August 18, 2011 You're character Heavy Metal has Insubstaincial 3, I ask the refs, it means that physical effects like gas won't affect him.
Supercape Posted August 18, 2011 Author Posted August 18, 2011 As thats poison-like (I presume) and HM still needs to breathe, that's going to affect him as far as I can see. 1d20+10=11 Drained of 5 Fort.... Next Up Heavy Metal. Who this time, will spot you as he sees the shot. Move Action: Flies to Catalyst Standard Action: 1d20+16=31 Strike, which I think is a hit. Toughness Save 23 Drain Con Save DC 12
Aoiroo Posted August 18, 2011 Posted August 18, 2011 18, so stunned and bruised, also, 18 again, so no drain con.
Supercape Posted August 18, 2011 Author Posted August 18, 2011 Feel free to an IC post reacting to that. In the mean time, Supercape is up. How useful will he be? Anybodies guess! But for now... teleporting to a hover position besides Carrie and Heavy Metal.
Supercape Posted August 18, 2011 Author Posted August 18, 2011 Round 3 Supercape burning an HP for Interpose feat. 15 - Catalyst - 2 HP - Bruised, Stunned (until 15 HM turn). 15 - HM - Bruised x2 8 - Supercape - 1 HP - Unharmed
Supercape Posted August 18, 2011 Author Posted August 18, 2011 1d20+16=19 Is a Miss! Dum Dum Daaah! So Supercape use Extra EFfort (fatiguing himself) for a stunt of his array: Nullify 12 (Insubstantiality) (Extras: Range [Perception], Duration [COncentration], Effortless, Feats: Subtle, Indirect) [62 PP] "Quantum Cohesion" In other words, putting Heavy Metal back together again! Its automatic Hit. Will save vs DC 22 1d20+10=28 Bah! For now.
Supercape Posted August 18, 2011 Author Posted August 18, 2011 Round 3 15 - Catalyst - 2 HP - Bruised 15 - HM - Bruised x2, Fort Drained to +5 8 - Supercape - 1 HP - Fatigued
Aoiroo Posted August 19, 2011 Posted August 19, 2011 Doing another drain fortitude, 29, that's a hit. DC 15 fortitude save.
Supercape Posted August 21, 2011 Author Posted August 21, 2011 1d20+5=20 He actually makes that one. And HM is up. Assaulting his Arch Nemesis, Supercape! 1d20+16=34 an easy hit! 1d20+16=33 but SHaken off! Supercape will respond with same stunt: 1d20+10=16 and, he is De-insubstantialised! Next round! 15 - Catalyst - 2 HP - Bruised 15 - HM - Bruised x2, Fort Drained to +5, Insubstantial Nullified 8 - Supercape - 1 HP - Fatigued, Concentrating.
Aoiroo Posted August 21, 2011 Posted August 21, 2011 Taking the chance to attack, 21, a miss, huh, that's new, spend an HP for a reroll, 27, so DC 22.
Supercape Posted August 21, 2011 Author Posted August 21, 2011 1d20+14=17 Stunned, and third Bruise! Rest of round: HM Stunned SC: Maintaining Nullification. Post IC that attack, I will post a reply, then move on to round 4: 15 - Catalyst - 1 HP - Bruised 15 - HM - Bruised x3, Fort Drained to +5, Insubstantial Nullified 8 - Supercape - 1 HP - Fatigued, Concentrating on Nullification
Aoiroo Posted August 21, 2011 Posted August 21, 2011 Okay, nother attack, power attack shifted to damage by +2(-2 attack), 23, so DC 22.
Supercape Posted August 22, 2011 Author Posted August 22, 2011 Yes, you see, now he is in trouble. NO toughness bonus, and 3 bruises: 1d20-3=1 Knockout!
Aoiroo Posted August 22, 2011 Posted August 22, 2011 Okay, is the next post going to be Supercape catching the unconcious Liebniz.
Supercape Posted August 22, 2011 Author Posted August 22, 2011 We will have Heavy Metal crashing into some wall or something in his "Solid" energy form. It takes some time for Liebniz to "reappear". Catalyst post?
Aoiroo Posted August 23, 2011 Posted August 23, 2011 Taking ten with Catalyst's Physics Knowledge for the rep chart on Supercape.
Aoiroo Posted August 26, 2011 Posted August 26, 2011 Taking ten so 25 for crafting the sedative, should take like ten minutes.
Supercape Posted August 26, 2011 Author Posted August 26, 2011 More than ample. I'll say you can cut that down to a roll of 20 and do it quicker (5 mins) if you wish.
Recommended Posts