shazam Posted February 12, 2008 Posted February 12, 2008 Well, that certainly was a lot of hero points blown: 1 for the Super-Breath off Super-Strength 1 to surge 1 to power-stunt Whirlwind Attack off the Super-Strength (Which did 4 damage each; he's not power-attacking even Nazis until he's sure he can do it without breaking anyone's head) 1 to reroll the natural 1 on the attack on the Nazis (though that would have been hilarious in a dark sort of way) And more to grow on...
Veiled Malice Posted February 12, 2008 Author Posted February 12, 2008 I just need a Strength check for your super-breath. It's a trip attack, so it's your strength plus a d20 roll.
Veiled Malice Posted February 12, 2008 Author Posted February 12, 2008 I just need a Strength check for your super-breath. It's a trip attack, so it's your strength plus a d20 roll.
Veiled Malice Posted February 12, 2008 Author Posted February 12, 2008 I just need a Strength check for your super-breath. It's a trip attack, so it's your strength plus a d20 roll.
shazam Posted February 12, 2008 Posted February 12, 2008 I just need a Strength check for your super-breath. It's a trip attack, so it's your strength plus a d20 roll. That was this one: http://invisiblecastle.com/roller/view/1490265/
shazam Posted February 12, 2008 Posted February 12, 2008 I just need a Strength check for your super-breath. It's a trip attack, so it's your strength plus a d20 roll. That was this one: http://invisiblecastle.com/roller/view/1490265/
shazam Posted February 12, 2008 Posted February 12, 2008 I just need a Strength check for your super-breath. It's a trip attack, so it's your strength plus a d20 roll. That was this one: http://invisiblecastle.com/roller/view/1490265/
Veiled Malice Posted February 12, 2008 Author Posted February 12, 2008 And another big post. They better start payin' me for the word, here. Anyway, both of the Next-Gens got knocked down, but that only lasts until they get back up again. Sonic's back to blasting, but is seems Megastar has a bone to pick with Captain Wonder personally. He's all up in your Kool-Aid, yo. One more thing: you got one of your HPs back, leaving you with... one. Everyone, including me, forgets you can just take 10 to hit minions, so you didn't have to spend one to reroll the hit on the SHADOW guys.
Veiled Malice Posted February 12, 2008 Author Posted February 12, 2008 And another big post. They better start payin' me for the word, here. Anyway, both of the Next-Gens got knocked down, but that only lasts until they get back up again. Sonic's back to blasting, but is seems Megastar has a bone to pick with Captain Wonder personally. He's all up in your Kool-Aid, yo. One more thing: you got one of your HPs back, leaving you with... one. Everyone, including me, forgets you can just take 10 to hit minions, so you didn't have to spend one to reroll the hit on the SHADOW guys.
Veiled Malice Posted February 12, 2008 Author Posted February 12, 2008 And another big post. They better start payin' me for the word, here. Anyway, both of the Next-Gens got knocked down, but that only lasts until they get back up again. Sonic's back to blasting, but is seems Megastar has a bone to pick with Captain Wonder personally. He's all up in your Kool-Aid, yo. One more thing: you got one of your HPs back, leaving you with... one. Everyone, including me, forgets you can just take 10 to hit minions, so you didn't have to spend one to reroll the hit on the SHADOW guys.
shazam Posted February 13, 2008 Posted February 13, 2008 And another big post. They better start payin' me for the word, here. Anyway, both of the Next-Gens got knocked down, but that only lasts until they get back up again. Sonic's back to blasting, but is seems Megastar has a bone to pick with Captain Wonder personally. He's all up in your Kool-Aid, yo. One more thing: you got one of your HPs back, leaving you with... one. Everyone, including me, forgets you can just take 10 to hit minions, so you didn't have to spend one to reroll the hit on the SHADOW guys. OK, spent that last hero point as soon as I got it (like ya do! ) to reroll my block, giving me a total of 25 vs. Megastar's attack. Blowing a lot of hero points in this scene, but that's what they're there for. And my defense has now dropped to five with all-out attacking on the block.
shazam Posted February 13, 2008 Posted February 13, 2008 And another big post. They better start payin' me for the word, here. Anyway, both of the Next-Gens got knocked down, but that only lasts until they get back up again. Sonic's back to blasting, but is seems Megastar has a bone to pick with Captain Wonder personally. He's all up in your Kool-Aid, yo. One more thing: you got one of your HPs back, leaving you with... one. Everyone, including me, forgets you can just take 10 to hit minions, so you didn't have to spend one to reroll the hit on the SHADOW guys. OK, spent that last hero point as soon as I got it (like ya do! ) to reroll my block, giving me a total of 25 vs. Megastar's attack. Blowing a lot of hero points in this scene, but that's what they're there for. And my defense has now dropped to five with all-out attacking on the block.
shazam Posted February 13, 2008 Posted February 13, 2008 And another big post. They better start payin' me for the word, here. Anyway, both of the Next-Gens got knocked down, but that only lasts until they get back up again. Sonic's back to blasting, but is seems Megastar has a bone to pick with Captain Wonder personally. He's all up in your Kool-Aid, yo. One more thing: you got one of your HPs back, leaving you with... one. Everyone, including me, forgets you can just take 10 to hit minions, so you didn't have to spend one to reroll the hit on the SHADOW guys. OK, spent that last hero point as soon as I got it (like ya do! ) to reroll my block, giving me a total of 25 vs. Megastar's attack. Blowing a lot of hero points in this scene, but that's what they're there for. And my defense has now dropped to five with all-out attacking on the block.
Veiled Malice Posted February 13, 2008 Author Posted February 13, 2008 Well, bad news. With an outstanding roll of 27, Megastar has slipped past the block. That's a DC 25 toughness save, and the SHADOW guys are getting away. Man, can't a old timer get a break here? :roll:
Veiled Malice Posted February 13, 2008 Author Posted February 13, 2008 Well, bad news. With an outstanding roll of 27, Megastar has slipped past the block. That's a DC 25 toughness save, and the SHADOW guys are getting away. Man, can't a old timer get a break here? :roll:
Veiled Malice Posted February 13, 2008 Author Posted February 13, 2008 Well, bad news. With an outstanding roll of 27, Megastar has slipped past the block. That's a DC 25 toughness save, and the SHADOW guys are getting away. Man, can't a old timer get a break here? :roll:
MarkK Posted February 13, 2008 Posted February 13, 2008 Just checking something with shazam in PM and then I'll enter scene, since he gave me a go ahead. Preferably via bowling into fleeing shadow agents and suchlike..
MarkK Posted February 13, 2008 Posted February 13, 2008 Just checking something with shazam in PM and then I'll enter scene, since he gave me a go ahead. Preferably via bowling into fleeing shadow agents and suchlike..
MarkK Posted February 13, 2008 Posted February 13, 2008 Just checking something with shazam in PM and then I'll enter scene, since he gave me a go ahead. Preferably via bowling into fleeing shadow agents and suchlike..
Veiled Malice Posted February 13, 2008 Author Posted February 13, 2008 Nice. Hope to GM for ya soon! BTW, is Lilac bringing Celestia in as well?
Veiled Malice Posted February 13, 2008 Author Posted February 13, 2008 Nice. Hope to GM for ya soon! BTW, is Lilac bringing Celestia in as well?
Veiled Malice Posted February 13, 2008 Author Posted February 13, 2008 Nice. Hope to GM for ya soon! BTW, is Lilac bringing Celestia in as well?
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