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Another Road (OOC)


Veiled Malice

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Posted

Okay, using all-out attack to hopefully tag Megastar, then move-by action to fly towards the Nazis. Wonder's flight/super-strength array is currently set at Flight 5, Super-Strength 1.

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Posted

Okay, using all-out attack to hopefully tag Megastar, then move-by action to fly towards the Nazis. Wonder's flight/super-strength array is currently set at Flight 5, Super-Strength 1.

Posted

Okay, using all-out attack to hopefully tag Megastar, then move-by action to fly towards the Nazis. Wonder's flight/super-strength array is currently set at Flight 5, Super-Strength 1.

Posted

Nice. Hope to GM for ya soon! :)

BTW, is Lilac bringing Celestia in as well?

Not sure, but would be easy for her to catch up to Emissary if he'd ranged ahead while they were out flying a patrol or the like if she does want to join in.

Posted

Nice. Hope to GM for ya soon! :)

BTW, is Lilac bringing Celestia in as well?

Not sure, but would be easy for her to catch up to Emissary if he'd ranged ahead while they were out flying a patrol or the like if she does want to join in.

Posted

Nice. Hope to GM for ya soon! :)

BTW, is Lilac bringing Celestia in as well?

Not sure, but would be easy for her to catch up to Emissary if he'd ranged ahead while they were out flying a patrol or the like if she does want to join in.

Posted

Okay.. as Emissary's got no idea what's up with the hero on hero fighting, he's just going to cut off the Shadow agents and punch some of them up, and hope it sorts itself out. Guy has takedown attack at 2, so that should allow for him to both effectively cut off the group, and to lay the beats down on several of them as he moves from one to the next.

Considering an ability to take 10 on attacking em, and Emissary's non lethal damage code.. I suppose just feel free to say he gets in some knockouts on however many you find story appropriate.

Oh, for combat order purposes, his initiative is...

http://invisiblecastle.com/roller/view/1493082/

18 total.

Posted

Okay.. as Emissary's got no idea what's up with the hero on hero fighting, he's just going to cut off the Shadow agents and punch some of them up, and hope it sorts itself out. Guy has takedown attack at 2, so that should allow for him to both effectively cut off the group, and to lay the beats down on several of them as he moves from one to the next.

Considering an ability to take 10 on attacking em, and Emissary's non lethal damage code.. I suppose just feel free to say he gets in some knockouts on however many you find story appropriate.

Oh, for combat order purposes, his initiative is...

http://invisiblecastle.com/roller/view/1493082/

18 total.

Posted

Okay.. as Emissary's got no idea what's up with the hero on hero fighting, he's just going to cut off the Shadow agents and punch some of them up, and hope it sorts itself out. Guy has takedown attack at 2, so that should allow for him to both effectively cut off the group, and to lay the beats down on several of them as he moves from one to the next.

Considering an ability to take 10 on attacking em, and Emissary's non lethal damage code.. I suppose just feel free to say he gets in some knockouts on however many you find story appropriate.

Oh, for combat order purposes, his initiative is...

http://invisiblecastle.com/roller/view/1493082/

18 total.

Posted

Only fifteen left! Yay! :D

Okay, The Emissary, Sonic and Captain Wonder are all in the same area with the SHADOW people, while Megastar has been left behind, shaking off good ol' Fred's blow.

The initiative order is as follows:

Captain Wonder, with an inhuman 27,

Sonic next with a fairly superhuman 19,

The Emissary after that with a no less superhuman 18, :)

Megastar, though superhuman, has a less sensible 14,

and the skulk-in-their namesake SHADOW troops have a 13.

Don't worry about posting in order. Just tell me what you're going to do, and I'll make some allowances if you both go after the same target. (Like that naughty bazooka guy.)

Posted

Only fifteen left! Yay! :D

Okay, The Emissary, Sonic and Captain Wonder are all in the same area with the SHADOW people, while Megastar has been left behind, shaking off good ol' Fred's blow.

The initiative order is as follows:

Captain Wonder, with an inhuman 27,

Sonic next with a fairly superhuman 19,

The Emissary after that with a no less superhuman 18, :)

Megastar, though superhuman, has a less sensible 14,

and the skulk-in-their namesake SHADOW troops have a 13.

Don't worry about posting in order. Just tell me what you're going to do, and I'll make some allowances if you both go after the same target. (Like that naughty bazooka guy.)

Posted

Only fifteen left! Yay! :D

Okay, The Emissary, Sonic and Captain Wonder are all in the same area with the SHADOW people, while Megastar has been left behind, shaking off good ol' Fred's blow.

The initiative order is as follows:

Captain Wonder, with an inhuman 27,

Sonic next with a fairly superhuman 19,

The Emissary after that with a no less superhuman 18, :)

Megastar, though superhuman, has a less sensible 14,

and the skulk-in-their namesake SHADOW troops have a 13.

Don't worry about posting in order. Just tell me what you're going to do, and I'll make some allowances if you both go after the same target. (Like that naughty bazooka guy.)

Posted

Same deal as before, since Captain Wonder took out the bazooka guy, freeing me up for continued mook takedown.

However many you feel that takes out. 5-10 ish I suppose?

Posted

Same deal as before, since Captain Wonder took out the bazooka guy, freeing me up for continued mook takedown.

However many you feel that takes out. 5-10 ish I suppose?

Posted

All-Out Attacking and Power Attacking on this one. Like ya do. ;) Still doing non-lethal damage, though, because that's the way they did it in the High Golden Age.

Posted

All-Out Attacking and Power Attacking on this one. Like ya do. ;) Still doing non-lethal damage, though, because that's the way they did it in the High Golden Age.


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