Supercape Posted August 7, 2011 Posted August 7, 2011 OOC for this thread. Follow on from Soul in the Iron Marcus (with some help from Rene) faces the Cult of the Beast Rune, and Gauntlet for a rematch.
Supercape Posted August 7, 2011 Author Posted August 7, 2011 Until Gauntlet NPC gets fully fleshed out, the previous stats: PL 10, DC and Toughness shifted +4 STR 38 DEX 10 CON -- INT 10 WIS 10 CHA 10 [8 PP] Attack +6 (Includes -1 From Size), Defend +6 (+2 Flat Footed, Includes -1 from Size) [24 PP] Fort -- Reflex +0 Will -- Toughness +14 (Impervious +6), Initiative +0, Knockback -18, Grapple +27 Skills: Intimidate 4 [+6 including Size] [1 PP] Feats: None Powers: 19 + 13 + 66 + 13 + 2 = 113 Density 6 (x5 Mass, +12 STR, +3 Impervious Protection,Immovable 2, Super Strength 2, Permanent, Innate) Growth 4 (Large, +8 STR, +2 Toughness, Permanent, Innate) Immunity 65 (Will Saves, Fort Saves, Electrical damage, Innate) Protection 9 (Impervious 3, Innate) Supersenses 2 (Tremorsense) Disadvantage: Slow to react (-4 to Initiative Rolls) 1 PP. Total Cost = 9+24+1+113-1=146PP.
Supercape Posted September 1, 2011 Author Posted September 1, 2011 Initiative Time! Not fully statting these folks as they are only around for a few rounds before Marcus gets (if he wishes) back to "Real World" out of the painting. They are all fairly able combatants, so: STR 12, DEX 12, CON 12. Attack +4, Defence +4. Tough +1, Fort +4, Reflex +4, Will +2. Initiative +1 The Aztecs Weapons are +2 Damage. The COnquestidors have +3 Armour, giving Tough +4, Rapiers (+2 Damage, Crit 18-20), and Flintlocks (+3 Damage, one use only). 1d20+1=12 for Aztecs (15 left) 1d20+1=20 for Conquestidors (3 Left) A few are in melee range of yourself and each other.
GranspearZX Posted September 2, 2011 Posted September 2, 2011 Initiative (1d20+5=10) Oh, and: Knowledge (History), untrained: (1d20+1=3)
Supercape Posted September 4, 2011 Author Posted September 4, 2011 HIstory - you scored D-. See me after school. 5 Aztecs and 1 Spaniard attack Marcus in the melee. 1d20+4=14, 1d20+4=23, 1d20+4=13, 1d20+4=14, 1d20+4=14[/url One Aztec Hit, thats a DC 18 Toughness Save. 1d20+4=7 And a musketball whizzed past you. Marcus is up: NOTE In the painting / at this point, Marcus is unable to transform to bear-shape (As he was painted on as a human!) 1 Hero Point for complication. Its a DC 20 Wisdom check to pull himself out of the painting back to "Real life" as a move action. This is optional. The DC will go down by 2 points every round.
GranspearZX Posted September 5, 2011 Posted September 5, 2011 TOU check: (1d20+6=20) Yay! And Marcus takes a shot at willing himself back to reality: WIS check: (1d20+2=20)
Supercape Posted September 5, 2011 Author Posted September 5, 2011 Back you go! For reference: Arcturus: 3 Hero Points
Supercape Posted September 12, 2011 Author Posted September 12, 2011 Ok INitiative TIme Using your new provisional Gauntlet stats! Of course these might change, but heh, they will do. and he is a fast as ever 1d20-4=-3
GranspearZX Posted September 23, 2011 Posted September 23, 2011 1d20+5=10 And Arc goes on the attack: 1d20+11=27
Supercape Posted September 23, 2011 Author Posted September 23, 2011 1d20+14=19 And a right awful roll from Gauntlet! Stunned, and Injured! Meaning he misses his action! Round 2 10 - Marcus - 3 HP - Unharmed -3 - Gauntlet - Injured
GranspearZX Posted September 27, 2011 Posted September 27, 2011 Arcturus takes another swipe at Gauntlet--with FIRE! (22:24:39) System: GranspearZX rolls 1d20 and gets 15. So... DC 27 TOU save.
Supercape Posted September 28, 2011 Author Posted September 28, 2011 Gauntlet laughs at flesh and bone 1d20+13=33 And...goes in for a grapple. 1d20+7=16 which I think misses and a move intimidate 1d20+1=20
GranspearZX Posted October 2, 2011 Posted October 2, 2011 Yep, that misses. And since Arc's Fearless feat renders him immune to Fear effects, he can't be intimidated. That said: Arc Attacks: 1d20+12=17 ...and burns an HP to reroll: HP Reroll: (1d20+12=14) 24. Whuff. :<
Supercape Posted October 3, 2011 Author Posted October 3, 2011 Gauntlet vs DC 25 1d20+13=18 Stunned, Injured x 3 Missed his action. Round 4 Marcus 2 Hero Points - Unharmed Gauntlet - INjured x 3
GranspearZX Posted October 10, 2011 Posted October 10, 2011 Going for an all-out move back towards the door, and outside if it's far enough!
Supercape Posted October 10, 2011 Author Posted October 10, 2011 It is indeed, and Gauntlet will follow! Round 5 Marcus 2 Hero Points - Unharmed Gauntlet - INjured x 3 Technically Gauntlet I think is slightly faster, as he is larger, but I will say in this case, he is no faster, as he also has to crash through the hotel, so in actual fact you have the slight edge on him. You are now outside in the open air!
Supercape Posted November 20, 2011 Author Posted November 20, 2011 Using a bit of a PLOT device here, but someone else has been drawn to the clash of the (beast rune) titans! Gauntlet is running full out, and as he is immune to fort saves, can keep it up indefinatly. He is ignoring Marcus for now.
Supercape Posted December 5, 2011 Author Posted December 5, 2011 Ok first off, you match Gauntlet in speed with it running all out and you at normal pace - so you could overtake it by sprinting - Ill let you decide that but it may involve some fudging and a CON check to avoid fatigue. Secondly, could you throw me a notice roll? the DC is 10 and the target is 1000 feet away - so only a -2 penalty for Arcturus' amazing Extended Olfactory senses!
Supercape Posted December 6, 2011 Author Posted December 6, 2011 You can smell (but can't locate) what is best described as a filthy, feral young woman / teenager ahead.
Supercape Posted December 12, 2011 Author Posted December 12, 2011 If you wish to roll for initiative / combat, go ahead! As Gauntlet is immune to intimidate, I wont ask for a roll there!
Supercape Posted December 14, 2011 Author Posted December 14, 2011 Feral 1d20+7=17 Gauntlet 1d20-4=7 18 Marcus - 2 HP - Unharmed 17 Feral - Unharmed 7 Gauntlet - 2 Injuries. Marcus is up!
GranspearZX Posted December 15, 2011 Posted December 15, 2011 Attack Roll (claws, fire): (1d20+12=13) Ouch. :(
Supercape Posted December 15, 2011 Author Posted December 15, 2011 Even for Gauntlet, that's a miss. Ferral: Move Action: Change!!! STandard Action: Run away!!! Gauntlet: Moving All Out, following Ferral and reaching her. Next Round!
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