Supercape Posted December 20, 2011 Author Posted December 20, 2011 1d20+12=29 Lucky swine! however, against a critical thats still another injury! Just keeping track 18 Marcus - 2 HP - Unharmed 17 Feral - Unharmed 7 Gauntlet - 3 Injuries. Feral will turn, and reassign PPs +20 CON [20 pp], +12 STR [12pp], Strike 5, mighty, improved crit 2 [8pp], with 10PP to spare. She is going to launch herself at Gauntlet. 1d20+10=14 Which actually "misses" him. Gauntlet will respond by grappling Ferral, or trying too: 1d20+6=26 le critical! Opposed Grapple Check: Gauntlet 1d20+32=45 Ferral: 1d20+15=20 no chance, bound.
Supercape Posted January 7, 2012 Author Posted January 7, 2012 Could you throw me an attack roll? Gauntlet is flat footed...so has a defence of only +2. I will also give you +2 to your attack as he is somewhat distracted and flanked, which is a one off situational bonus.
GranspearZX Posted January 7, 2012 Posted January 7, 2012 Aw, thought I'd rolled and posted already. BUT! Attack Roll (1d20+11+2=15) Ew. Hero point! Attack Roll (HP Reroll): (1d20+11+2=22) +10 for 33.
Supercape Posted January 8, 2012 Author Posted January 8, 2012 An attack roll of 15 will hit, no need to spend that HP! Gauntlet tough vs DC 25 1d20+11=22 Fourth Injury! Stopping combat again briefly for dialogue... Gauntlet threatening the girl!
Supercape Posted January 19, 2012 Author Posted January 19, 2012 Could you throw me the mechanics behind the SHadow Rune? (Sounds Super Cool!)
GranspearZX Posted January 22, 2012 Posted January 22, 2012 The way he plans on using it in this particular instance is via the Teleport power. The mechanics behind Transduco Umbra are: Teleport 1 (PFs: Change Direction, Change Velocity) [4PP]
Supercape Posted January 22, 2012 Author Posted January 22, 2012 So just to clarify: where are you teleporting? [Couldnt find reference to this on your sheet - do you have link?]
GranspearZX Posted January 23, 2012 Posted January 23, 2012 Actually, Arc was going to use the rune via his Artificer feat, but now that I think on it, I don't know that it'll work like I'd planned... unless he actively draws it on something he's wearing. Which would require him to change back to his human form. :/
Supercape Posted January 23, 2012 Author Posted January 23, 2012 Artificer feat would have required you to make the rune first, sorry...would you mind reconsidering?
GranspearZX Posted January 25, 2012 Posted January 25, 2012 Sure, no problem! I just need to think of something else. :)
Supercape Posted January 25, 2012 Author Posted January 25, 2012 Sorry to be a pooper, let me know what you come up with!
GranspearZX Posted February 6, 2012 Posted February 6, 2012 Actually, would it be possible to stunt that Teleport/Shadow Rune power off of his Leaping power (since both are movement powers and Arc would be using the Shadow Rune instead of the Beast Rune)?
Supercape Posted February 6, 2012 Author Posted February 6, 2012 Yeah sure, if it grabs the girl out with a teleport! Are you using extra effort and HP?
Supercape Posted February 7, 2012 Author Posted February 7, 2012 Marcus - 1 HP - Unharmed (Gauntlet has 4 Injuries for reference!)
GranspearZX Posted February 9, 2012 Posted February 9, 2012 And Arcturus cuts REALLY loose. Attack Roll (Claws, Fire): (1d20+12=27)
Supercape Posted February 9, 2012 Author Posted February 9, 2012 And 5th Injury! 1d20+10=26 Gauntlet going for a grapple with you: 1d20+6=12 Missing!
GranspearZX Posted February 15, 2012 Posted February 15, 2012 And Arc goes for a grapple of his own! Grapple Check: (1d20+23=39)
Supercape Posted February 17, 2012 Author Posted February 17, 2012 1d20+27=35 18 Marcus - 2 HP - Unharmed 7 Gauntlet - 5 Injuries! Gauntlet trying a standard swipe at you: 1d20+6=11 Marcus up again!
GranspearZX Posted February 18, 2012 Posted February 18, 2012 Arc attacks again! Attack Roll: (1d20+11=22)
Supercape Posted February 18, 2012 Author Posted February 18, 2012 1d20+9=17 dazed and Injured. So he missed his go, and 18 Marcus - 2 HP - Unharmed 7 Gauntlet - 6 Injuries! Wont post IC just yet, because I imagine you may follow up!
GranspearZX Posted February 21, 2012 Posted February 21, 2012 Using an HP to add Knockback to Arc's unarmed strike! Attack Roll (+PF: Knockback): (1d20+12=13) ...and gonna use my last HP to reroll that. Ow. Attack Roll (+PF: Knockback, HP Reroll): (1d20+12=24) +10 for 34.
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