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Run! The Gauntlet! (OOC)


Supercape

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Posted

1d20+12=29

Lucky swine! however, against a critical thats still another injury!

Just keeping track

18 Marcus - 2 HP - Unharmed

17 Feral - Unharmed

7 Gauntlet - 3 Injuries.

Feral will turn, and reassign PPs

+20 CON [20 pp], +12 STR [12pp], Strike 5, mighty, improved crit 2 [8pp], with 10PP to spare.

She is going to launch herself at Gauntlet.

1d20+10=14 Which actually "misses" him.

Gauntlet will respond by grappling Ferral, or trying too:

1d20+6=26 le critical!

Opposed Grapple Check: Gauntlet 1d20+32=45

Ferral: 1d20+15=20 no chance, bound.

  • 3 weeks later...
Posted

Could you throw me an attack roll?

Gauntlet is flat footed...so has a defence of only +2. I will also give you +2 to your attack as he is somewhat distracted and flanked, which is a one off situational bonus.

  • 2 weeks later...
Posted

The way he plans on using it in this particular instance is via the Teleport power.

The mechanics behind Transduco Umbra are:

Teleport 1 (PFs: Change Direction, Change Velocity) [4PP]

Posted

Actually, Arc was going to use the rune via his Artificer feat, but now that I think on it, I don't know that it'll work like I'd planned... unless he actively draws it on something he's wearing. Which would require him to change back to his human form. :/

  • 2 weeks later...
Posted

Actually, would it be possible to stunt that Teleport/Shadow Rune power off of his Leaping power (since both are movement powers and Arc would be using the Shadow Rune instead of the Beast Rune)?


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