Raveled Posted August 7, 2011 Share Posted August 7, 2011 The OOC for this thread. Flora and Catalyst take the time to beat up some bad guys. These two bad guys, to be specific. Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Steelshank's Initiative (1d20+2=10) Targeter's Initiative (1d20+9=16) Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Initiative order is 24 Flora --- Uninjured -- HP x4 20 Catalyst -- Uninjured -- HP x2 16 Targeter -- Uninjured -- GM 10 Steelshanks -- Uninjured -- GM Link to comment
Breella Posted August 8, 2011 Share Posted August 8, 2011 Gwens attack roll sucked. 1d20+11 → [4,11] = (15) Link to comment
Aoiroo Posted August 8, 2011 Share Posted August 8, 2011 Catalyst is shooting a drain fortitude attack with a range of 25 ft as her standard action, and as a free action she's reversing the effect on Flora. Also, she's using a move action to toss Flora a gas mask and a pair of flash goggles. DC 15 reflex and if that's missed DC 15 fortitude against fortitude drain. Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Targeter's Reflex and Fortitude save, vs DC 15 for each. (1d20+10=25, 1d20+6=8) With Evasion, the Targeter takes no damage. Steelshanks' melee attack w/ All-Out Attack, vs Flora. (1d20+10=17) Miss. Targeter is going to fire ineffectually into the fog. Whee! Link to comment
Breella Posted August 8, 2011 Share Posted August 8, 2011 Attack roll on Steelshark 1d20+11 → [19,11] = (30) HP for a crit Grapple on Steelshark 1d20+11+5 → [3,11,5] = (19) erm- 29 stupid computer. Link to comment
Aoiroo Posted August 8, 2011 Share Posted August 8, 2011 Catalyst is shooting a nauseate ball, DC 15 reflex, DC 15 fortitude. Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Targeter's Reflex and Fort save, vs DC 15. (1d20+10=17, 1d20+6=25) Evasion again! No dice. Link to comment
Aoiroo Posted August 8, 2011 Share Posted August 8, 2011 Okay, going for an attack instead because Rav is being a nice GM. 19, which if we're going that she's flat-footed it's DC 22 with autofire. Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Targeter's Toughness save, vs DC 22. (1d20+7=23) Not good news. Targeter delays her action; Steelshanks fiats to get Superbreath on her Density. Obscure goes away, everyone gets a HP. Targeter's Snare attack, vs Catalyst's Reflex. (1d20+13=21) That just barely hits. I need a Reflex check from Catalyst vs. DC 17. Link to comment
Aoiroo Posted August 8, 2011 Share Posted August 8, 2011 20, she makes it. Flora's turn. Link to comment
Breella Posted August 8, 2011 Share Posted August 8, 2011 1d20+10 → [6,10] = (16) to hit Steelshark dc25 toughness vs being smacked in the face with VINES! (who also have 10 ranks of autofire...) Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Steelshanks Toughness save, vs DC 25. (1d20+15=24) A bruise! First blood to Flora. Link to comment
Aoiroo Posted August 8, 2011 Share Posted August 8, 2011 Catalyst is exposed so she takes cover behind her van. While she does so, she attacks Steel so 21, that's DC 22 for the steel woman. Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Steelshanks' Toughness save, vs DC 22. (1d20+14=18) Bruise x2. Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Steelshanks is going to try and grapple Flora again. It worked so well the last time! Steelshanks' melee attack roll, vs Flora's Def. (1d20+10=28) Yikes. That... that sure hit. Steelshanks' grapple check, vs Flora's opposed grapple. (1d20+17=31) Targeter's ranged attack roll, vs Catalyst's Def. (1d20+13=27) Catalyst has a +4 Def due to cover, but that still hits. With Autofire, it's a DC 23 Toughness check. Please don't roll yet, Roo. Link to comment
Breella Posted August 8, 2011 Share Posted August 8, 2011 opposed grapple (1d20+21=40) Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 I think we need an update of this. Initiative order is 24 Flora --- Uninjured -- HP x4 20 Catalyst -- Uninjured -- HP x3 10 Steelshanks -- Bruise x2 -- GM 9 Targeter -- Uninjured -- GM Okay, Roo can roll now. Link to comment
Aoiroo Posted August 8, 2011 Share Posted August 8, 2011 22, so bruise. Also, spending an HP for power attack fully shifted against metal woman, 24, hah, with autofire that's DC 29(I'm assuming if you're shifting to damage than the shift accounts for the half of the total damage of the autofire which half of which is it cap so that's +5 damage instead of +2 as per the cap on her regular attacks). Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Steelshanks' Toughness save, vs DC 29. (1d20+13=21) Stunned + Bruised x3. Link to comment
Breella Posted August 8, 2011 Share Posted August 8, 2011 Strike Attack on Steelshark DC25vToughness if hits (1d20+10=19) Link to comment
Raveled Posted August 8, 2011 Author Share Posted August 8, 2011 Steelshanks' Toughness, vs DC 25. (1d20+12=19) Bruise x4 + Stun refreshes. Link to comment
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