Raveled Posted August 9, 2011 Author Posted August 9, 2011 Steelshanks is Stunned, so she's not doing anything this round. Targeter's gonna try and take down Flora. Standard Action: Attack Flora. Targeter's ranged attack, vs Flora's Def. (1d20+13=19) Nope, no hit. See how important it is to hit those caps? Move Action: Moving over to shield Steelshanks. 24 Flora --- Uninjured -- HP x4 20 Catalyst -- Injured x1-- HP x2 10 Steelshanks -- Bruise x4 & Stun (Flora's action) -- GM 9 Targeter -- Uninjured -- GM
Aoiroo Posted August 9, 2011 Posted August 9, 2011 Read through and altered, so spend an HP for targetted area, 12, ehh, natural one, spend an HP for reroll, 17, but add ten since the base roll is under ten and that's 27 which hits both. With autofire that's DC 22.
Raveled Posted August 9, 2011 Author Posted August 9, 2011 Steelshanks' Toughness save, vs DC 25. (1d20+11=15) Stun refreshes + Staggered Targeter's Toughness save, vs DC 22. (1d20+7=18) Bruise x1.
Breella Posted August 10, 2011 Posted August 10, 2011 Epic Miss Strike Attack on Tracker (1d20+10=11)
Raveled Posted August 10, 2011 Author Posted August 10, 2011 Steelshanks' Stun is still there, so she's lying in the street and moaning. Targeter's gonna shift targets again and blast away at Catalyst's van. Standard Action: Shoot Catalyst. Targeter's ranged attack w/ All-Out Attack, vs Catalyst in cover. (1d20+18=34) Yikes, that's a hit. It beats Catalyst's Def by enough (even with the cover) to use full Autofire and force a DC 27 Toughness check. 24 Flora --- Uninjured -- HP x4 20 Catalyst -- Injured x1-- HP x0 10 Steelshanks -- Bruise x4 + Staggered + Stun (Catalyst's action) -- GM 9 Targeter -- Bruise x1 -- GM Flora's up.
Raveled Posted August 10, 2011 Author Posted August 10, 2011 Steelshanks' Stun is gone, but she's still Staggered for 8 more rounds so she's not going to be doing much. Move Action: Walk 30 ft towards Catalyst's van. Still 70 ft away. Targeter's gonna switch targets to the lady hero she can see. Standard Action: Shoot Flora. Targeter's ranged attack, vs Flora's Def. DC 25 + Autofire (1d20+13=23) With Autofire that's a DC 23 Toughness save. 24 Flora --- Uninjured -- HP x4 20 Catalyst -- Injured x1+ Staggered + Stun -- HP x0 10 Steelshanks -- Bruise x4 + Staggered + Stun (Catalyst's action) -- GM 9 Targeter -- Bruise x1 -- GM Flora's up.
Breella Posted August 10, 2011 Posted August 10, 2011 FAIL! Toughness save against Targeters attack (1d20+10=12) HP to reroll, HP now 3. Reroll against Targeter (1d20+10=15) add 10 for rolling under 5 on a reroll is 25. Also attack roll= Nauseate attack against Targeter (1d20+10=16)
Aoiroo Posted August 12, 2011 Posted August 12, 2011 Catalyst is crushing another smoke pellot, this one will cover an area of a hundred feet so no one can see but her since Flora was just having trouble getting targetter anyway.
Raveled Posted August 14, 2011 Author Posted August 14, 2011 Which direction will Steelshanks go? (1d9=5) Straight back, it would seem. Move Action: Steelshanks moves straight back 30 ft. Targeter can't even do that much, so she's going to waste time yelling at our heroes.
Breella Posted August 15, 2011 Posted August 15, 2011 Attack Roll on Targeter (1d20+10=27) I assume this hits so DC 20Fort vs being knocked unconscious by Gwen's Stun.
Aoiroo Posted August 15, 2011 Posted August 15, 2011 Bree she's concealed cause of the fog, you have to do a 1d2 roll to see if she gets the right area Targetter is in first (1 is hit, 2 is miss) then the attack roll comes into play.
Breella Posted August 15, 2011 Posted August 15, 2011 Doesn't Gwen still have those nifty goggles Catalyst gave her in the first round?
Raveled Posted August 15, 2011 Author Posted August 15, 2011 Yyyyyes she does, but I don't think they counter smoke.
Aoiroo Posted August 15, 2011 Posted August 15, 2011 Yyyyyes she does, but I don't think they counter smoke. Yeah they counter dazzle which Catalyst hasn't used. Anyway, she's rolling against attacking a completely concealed opponent (Page 161 of core book) which has a primary roll of critical miss which is only if you roll 11 or higher on a standard 1d20 dice, or really 1d2 since it's fifty fifty.
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