Aoiroo Posted August 15, 2011 Share Posted August 15, 2011 I don't know if you can just throw an HP in there for that roll, though I guess you could temporarily by a 1pp supersense which would counter fog. Link to comment
Breella Posted August 16, 2011 Share Posted August 16, 2011 Rav, I'll take the miss on this one. Link to comment
Aoiroo Posted August 17, 2011 Share Posted August 17, 2011 (21:03:14) System: Aoiroo rolls 1d20 and gets 1 With Catalyst that's 12, she attacks Steelshanks, who should be flatfooted because Catalyst(like everyone else) is concealed so DC 20. Link to comment
Raveled Posted August 19, 2011 Author Share Posted August 19, 2011 Steelshanks keeps wandering. Move Action: Move 30 ft away from the van. 130 ft. Trageter starts lobbing grenades at Flora. Free Action: Stunt Blast 7 (Extra: Area/General [burst] ) off Device pistols. Everyone grab an HP. Standard Action: Throw grenades at Flora. DC 17 Reflex save first off, if you make that no damage (because of Evasion) and if you don't it's a DC 22 Toughness save. 24 Flora --- Uninjured -- HP x5 20 Catalyst -- Injured x1+ Staggered -- HP x1 10 Steelshanks -- Bruise x4 + Staggered -- GM 9 Targeter -- Bruise x1 -- GM Link to comment
Breella Posted August 19, 2011 Share Posted August 19, 2011 1d20+10=21 SAVES! I'm blowing an HP to not take the penalty for cover if I can. If I'm allowed then 1d20+10=20 attack roll on Steelshanks for a stun effect DC20 fortitude (it's a sleep stun) Link to comment
Raveled Posted August 19, 2011 Author Share Posted August 19, 2011 No, spending a HP will not let you ignore cover (and there's no cover here anyway, it's concealment). What you could do, since Flora does have gobs and gobs of HP, is stunt a Super-Sense that gets around the concealment. Something like Tactile +Ranged would work fine and could even come off the Elongation; Flora waves her vines through the smoke, and where she finds something, she smacks it! Link to comment
Aoiroo Posted August 19, 2011 Share Posted August 19, 2011 Bree, Steels immune to fortitude effects, Targetter however isn't, and that should hit her since Flora is concealed do to the fog, Targetter is flat-footed. Link to comment
Raveled Posted August 19, 2011 Author Share Posted August 19, 2011 Except that Flora's Stun is single-target, not Area. Flora spends her turn learning that Steelshanks is Fort Immune. Link to comment
Breella Posted August 19, 2011 Share Posted August 19, 2011 Yeah, the pollen is touch range, can't afford area yet :-p Link to comment
Aoiroo Posted August 19, 2011 Share Posted August 19, 2011 Catalyst shoots at Targetter 24, that's a hit I think. She's flatfooted cause of the fog too so DC 22 toughness. Link to comment
Raveled Posted August 21, 2011 Author Share Posted August 21, 2011 Targeter's Toughness save, vs DC 22. (1d20+6=14) Stun + Bruise x2. Link to comment
Raveled Posted August 21, 2011 Author Share Posted August 21, 2011 Steelshanks is the only baddie that can move right now. Move Action: Move 30 ft towards the van. 100 ft. 24 Flora --- Uninjured -- HP x4 20 Catalyst -- Injured x1+ Staggered (2) -- HP x1 10 Steelshanks -- Bruise x4 + Staggered (4) -- GM 9 Targeter -- Bruise x2 + Stun (Catalyst) -- GM Flora's up. Link to comment
Breella Posted August 22, 2011 Share Posted August 22, 2011 1d20+10=13 to hit Steel, if that hits in her current condition DC25toughness save against getting smacked up again. Link to comment
Aoiroo Posted August 22, 2011 Share Posted August 22, 2011 Well Flora's concealed so Steel's flatfooted, that should hit. Link to comment
Raveled Posted August 22, 2011 Author Share Posted August 22, 2011 That does indeed hit. Steelshank's Toughness, vs DC 25. (1d20+11=17) Bruise x5 and Stunned. Link to comment
Raveled Posted August 23, 2011 Author Share Posted August 23, 2011 Bree, clear up some confusion for me. In your OOC post, you mention attacking Steel, but in your IC post it looked like you attacked Targeter. Which one is it? Link to comment
Breella Posted August 24, 2011 Share Posted August 24, 2011 No, I mention attacking targeter and then looking around for Steel. Link to comment
Raveled Posted August 24, 2011 Author Share Posted August 24, 2011 This is your OOC for the round. 1d20+10=13 to hit Steel, if that hits in her current condition DC25toughness save against getting smacked up again. And this is your IC post. Gwen's vines continued to snake around and found a hold again. They snaked up and cracked whoever happened across them. It was Targeter, sitting on the floor like she had just been kicked on her butt. The vines reared back and Gwen heard the satisfying thwack of the Vines contacting skin. She let out a small sound of triumph. She looked around to try and get an eye on the steel woman but so far had no luck locating her. Your OOC mentions attacking Steel specifically, not Targeter. Your IC contradicts that. I'm just trying to figure out exactly what it is Flora wants to do. Link to comment
Breella Posted August 24, 2011 Share Posted August 24, 2011 *headdesk* I got them backwards, sorry. I'll fix the IC. Link to comment
Aoiroo Posted August 25, 2011 Share Posted August 25, 2011 Shooting Steelshanks, DC 22 toughness. Link to comment
Raveled Posted August 25, 2011 Author Share Posted August 25, 2011 Actually, that's more than enough to get the full benefit of Autofire. Steelshanks' Toughness, vs DC 27. (1d20+10=20) Bruise x6 and Stun. :facepalm: Link to comment
Aoiroo Posted August 25, 2011 Share Posted August 25, 2011 She needs to go down soon. Link to comment
Raveled Posted August 26, 2011 Author Share Posted August 26, 2011 Villains go poof! Grab a HP, the both of you, and give me a Notice check. Link to comment
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