Avenger Assembled Posted August 16, 2011 Share Posted August 16, 2011 The rebirth of the Liberty League! Starring Edge, Midnight, Wander, Ace Danger, Bombshell, and Cannonade. Come up with why you're on a flight from Freedom City to Paris, yo. It's a DC 25 Gather Info check to recognize Nina al-Darsah, youngest daughter of TYPHOON! Link to comment
Gizmo Posted August 16, 2011 Share Posted August 16, 2011 Gather Information Check vs. DC 25. (1d20+10=30) Trevor knows everything. Link to comment
angrydurf Posted August 16, 2011 Share Posted August 16, 2011 Taking ten from contacts for a 30. Ace too is in teh know. Link to comment
trollthumper Posted August 16, 2011 Share Posted August 16, 2011 Cannonade is not in the know. Oh, well. Link to comment
Avenger Assembled Posted August 17, 2011 Author Share Posted August 17, 2011 Okay: I need initiative from everybody. It's a DC 20 Acrobatics check to stay on your feet if you're getting up; a DC 20 STR check to not get sucked out the hole if you have no restraints. (Super-STR does add to this, and multiple characters can do it simultaneously) To clarify, the STR check is if you fail the Acrobatics. If you do not have an immunity to suffocation or low pressure, you need a DC 10 Fort save to stay conscious after the first round of combat. I need a DC 20 Gather Info or History check to recognize Nazi Guy here. Link to comment
trollthumper Posted August 17, 2011 Share Posted August 17, 2011 Woot, rolls. Okay, Cannonade is going to try to get up... but he has no Acrobatics and a DEX score of 12. He does not stay on his feet. But at least he'll stay in the plane... Oh, I call so much BS. Spending a Hero Point to not have him fall to his death. This turns it into a 26, but I still curse the dice. Next up is the Gather Info/History check. I'm going with Gather Info here, which... also fails. Seriously, dice? Seriously? So, to summarize - at start of combat, Cannonade is off his feet, still in the plane, down one Hero Point, and doesn't know crap about Nazi Guy. And he goes on 16. Link to comment
Gizmo Posted August 17, 2011 Share Posted August 17, 2011 Initiative. (1d20+3=19) Midnight can make the DC20 Acrobatics and DC20 Gather Information checks automatically with Skill Mastery. Now, he's seated, so he should have something to hold onto, right? If not... he holds onto Wander! Link to comment
Electra Posted August 17, 2011 Share Posted August 17, 2011 Wander goes on Initiative 18 She makes the Acrobatics with Skill Mastery. She cannot succeed in the Gather Info check She cannot fail the Fortitude Save. If she is in the exit row and it is a possible interpretation of the rules, she will interpose to prevent anyone from being sucked out of the plane. Link to comment
angrydurf Posted August 17, 2011 Share Posted August 17, 2011 righto. Ace can't fail the Gather info check, nor the fort save. The others uhm. Ace will remain seated for the time being. Being belted in in no way impinges upon use of his greatest weapon. Initiative 1d20+0=1 Uhm... Ace goes last. Glad to get that roll out of the way. Link to comment
alderwitch Posted August 17, 2011 Share Posted August 17, 2011 Init: 1d20+7=9 *sighs... shakes fist at her old nemesis dice roller* Acrobatics: 1d20+20=27 Fort save: 1d20+2=8 WHY DO YOU HATE ME SO, INVISIBLE CASTLE, WHY?! Spending my hero point to make a DC10 fort save... Hrmph. 1d20+2=3 That's a thirteen which is enough. Gather Information: 1d20+10=14 Awesome. I know nothing. Also, IC is rigged. Seriously, a 2, 7, 6, 3, 4? So much hate! Link to comment
Avenger Assembled Posted August 17, 2011 Author Share Posted August 17, 2011 Edge seizes initiative and goes first. He also knows who this is Der Meistermann gets 32 Nina goes on 9, if it matters Edge, Ace, and Midnight know this is this: this is Der Meistermann, aka Joachim von Streitcher, one of the more successful Ubersoldaten of World War II: a brutal thug who enjoyed tearing pilots out of their planes and sending them falling to the water below, the thing is, though, von Streitcher is dead: a Soviet super-agent blew off his head at the end of the war and sent pictures (and pieces) to the American and British supers to show them the job was done, and he's not smart enough to have kept quiet all this time. Okay, so it's: Edge: 7 HP (Seized) Der Meistermann: 32 (NPC) Midnight: 19 (4 HP) Wander: 18 (5 HP) Cannonade: 16 (3 HP) Bombshell: 9 (1 HP) Nina: 9 (NPC) Ace: 1 (5 HP) OK, Edge straight-up blasts this goon. And he's bruised! Der Meistermann replies by going up to Edge and punching him in the head. 23 Normally that would miss, but I'll say that Mark has a -2 Defense penalty thanks to his bondage and takes the hit. Mark is bruised I'll say the Nazi won't just take that! He grabs Edge's chair and easily rips it out of the plane (given his massive STR) and chucks it towards the door! That's an HP for Mark for the Fiat. Erin catches it...(there's really no reason she'd miss it given the narrow space) Link to comment
Gizmo Posted August 17, 2011 Share Posted August 17, 2011 Midnight II Move Action: Auto 30 Stealth w/Skill Mastery and Hide in Plain Sight. Hero Point: Heroic Feat [Quick Change] Free Action: Change. Quickly. Move Action: Auto-DC 30 Demoralize w/Skill Mastery. Link to comment
Avenger Assembled Posted August 17, 2011 Author Share Posted August 17, 2011 He actually passes the first check, but I want this moment to work so I'll spend an HP to force a reroll. Go ahead and post, Giz Link to comment
Gizmo Posted August 17, 2011 Share Posted August 17, 2011 Before I forget, he'll also use a Free Action to Gadget up: Immunity 2 (Suffocation [All Types]) [2PP] (Midnight Mask) Link to comment
Electra Posted August 17, 2011 Share Posted August 17, 2011 Wander is going to use her move action to set Edge down and get to the door, which she will attempt to haul back into place and secure. Despite much begging and wrangling, this is a raw strength check, DC 30 First roll fails! Spending an HP! Second roll is a critical success! That's a 35. Link to comment
Avenger Assembled Posted August 17, 2011 Author Share Posted August 17, 2011 The door is in place and the risk of the plane falling apart is ended. Since that was a nat-20 with an HP, I'll say it blocked the air leak except for cinematic stuff. Cannonade is up. Link to comment
trollthumper Posted August 17, 2011 Share Posted August 17, 2011 All right, as discussed with AA, I'm going to be using a combination of Leaping and the last air current to aim Cannonade right at Der Meistermann. That's my Move Action. I'll also be using Improved Grab as part of the attack so that, if it hits, there's a chance I could get him in a suplex and keep him from doing anything else stupid. I'll also be using a -3/+3 All-Out/Power Attack combo, lowering Cannonade's effective Defense for the turn to DC14 but raising the DC of the attack to 27. That's my Standard Action. That's an 18 on the Attack roll. I think I'll spend one of those Hero Points, given the sheer visual of Cannonade hurling himself down the aisle and clotheslining a Nazi. That is a whole lot better. Assuming he doesn't have a Defense about 17, the Grapple will come as a Free Action. That's a DC30 on the Opposed Grapple roll. Link to comment
Avenger Assembled Posted August 18, 2011 Author Share Posted August 18, 2011 OK, with his grapple check of +36 (ATK +8, Super-Strength 8, and STR bonus of 20) he can't possibly fail that roll. 30 He passes the Tou save as well. Bombshell is up. Link to comment
alderwitch Posted August 18, 2011 Share Posted August 18, 2011 Move Action - Feint: 1d20+20=39 Even with the -5 for a move action, that's still a 34 to beat with a sense motive. Thanks to some suggestions, I'll spend an HP to acquire Set-Up and pass that onto Wander at her next round. Link to comment
Avenger Assembled Posted August 18, 2011 Author Share Posted August 18, 2011 He rolls a 1 (lost the link, darn it) and is flat-footed. I'll post for Nina as soon as you go. Link to comment
Avenger Assembled Posted August 18, 2011 Author Share Posted August 18, 2011 Nina breaks loose from her bonds and attacks Von Streitcher She hits He needs to make a DC 28 Tou save. He's demoralized and bruised already. Hey, he actually does fail it! All right, so he's demoralized and bruisedx2. Ace is up as soon as I go. Link to comment
angrydurf Posted August 18, 2011 Share Posted August 18, 2011 Alright Move action: Quick Feint set-up for Cannonade. Standard: Distract (Bluff) Skill mastery both for DC 34 on each Link to comment
Avenger Assembled Posted August 18, 2011 Author Share Posted August 18, 2011 Flat-footed Distracted Link to comment
Avenger Assembled Posted August 18, 2011 Author Share Posted August 18, 2011 End of Round 1 Edge is bruised Der Meistermann is bruisedx2, demoralized (till Midnight's turn) distracted, and flat-footed vs. Wander's and Cannonade's next attack. Link to comment
Avenger Assembled Posted August 18, 2011 Author Share Posted August 18, 2011 Edge spends an HP and Inspires Wander, Midnight, Ace, Bombshell, and Cannonade. Der Meistermann is distracted. Midnight is up. Link to comment
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