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Bloody Nora (OOC) (GM)


Supercape

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Posted

He cant match that. Post away, combat over!

You can always make intimidate rolls untrained, and with a significant bonus given you are in a position of authority (+5).

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Posted

Just going to ask at this point if you want Bloody Nora's stats transparent (posted) or blind (you dont know them). REst assured you will be calibrated to your power level, im not sadistic!

Posted

Round 1:

18 - Steve - Exhausted (From Blood loss), Staggered, Injured.

15 - Nora - Unharmed, Boosted, In Blood pool.

12 - Revenant -1 HP - UNharmed

Bloody Nora taking a bite into Steves Neck! Blood!

She getting Stronger! STRONGER!!!!

Nora Up!

Posted

Round 2:

18 - Steve - Exhausted (From Blood loss), Staggered, Injured.

15 - Nora - Unharmed, Boosted, In Blood pool.

12 - Revenant -1 HP - UNharmed

Steve, running / scrabbling away.

Nora: Another swipe and monologue: 1d20+8=21 with total defence, that will miss.

As Move action, she will try an intimidate at -5

1d20+5=19 DC 19 Check for you (Will, or Intimidate, or Sense Motive, whatever is higher...)

Posted

Round 4:

18 - Steve - Exhausted (From Blood loss), Staggered, Injured.

15 - Nora - Unharmed, Boosted, In Blood pool.

12 - Revenant -1 HP - Unharmed

Same as when we started! anyway...

Steve is out of the door [and out of combat]

Nora will again with a -2 attack +2 damage, and -2 defence, +2 attack bite! and as a move action, an intimidate

Intimidate first 1d20+5=19 not bad!

Her attack 1d20+8=9 pathetic!


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