Supercape Posted September 7, 2011 Author Share Posted September 7, 2011 He cant match that. Post away, combat over! You can always make intimidate rolls untrained, and with a significant bonus given you are in a position of authority (+5). Link to comment
Tiffany Korta Posted September 7, 2011 Share Posted September 7, 2011 Okay my Intimidate is (1d20+3+5=25), I am Revenant fear me! Link to comment
Supercape Posted September 7, 2011 Author Share Posted September 7, 2011 Just going to ask at this point if you want Bloody Nora's stats transparent (posted) or blind (you dont know them). REst assured you will be calibrated to your power level, im not sadistic! Link to comment
Tiffany Korta Posted September 7, 2011 Share Posted September 7, 2011 I'm happy to stay in the dark, stops me second guessing and keeps me inventive! Link to comment
Supercape Posted September 7, 2011 Author Share Posted September 7, 2011 Ace, will do! Link to comment
Supercape Posted September 10, 2011 Author Share Posted September 10, 2011 Sounds like a hero point and a bluff check to me! Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 What I'm not bluffing! Bluff Roll : 1d20+9=15, I don't think she find me attractive so I left off the +4. Snackable maybe, but not attractive . Link to comment
Supercape Posted September 12, 2011 Author Share Posted September 12, 2011 GImme an Initiative Roll! 1d20+5=15 For Nora. Steve, bless his cotton Socks: 1d20+0=18 although currently he is being pinned in a grapple by Nora. Link to comment
Supercape Posted September 12, 2011 Author Share Posted September 12, 2011 GImme an Initiative Roll! 1d20+5=15 For Nora. Steve, bless his cotton Socks: 1d20+0=18 although currently he is being pinned in a grapple by Nora. Link to comment
Tiffany Korta Posted September 12, 2011 Share Posted September 12, 2011 Iniative : 1d20+2=12 Link to comment
Supercape Posted September 13, 2011 Author Share Posted September 13, 2011 Round 1: 18 - Steve - Exhausted (From Blood loss), Staggered, Injured. 15 - Nora - Unharmed, Boosted, In Blood pool. 12 - Revenant -1 HP - UNharmed Bloody Nora taking a bite into Steves Neck! Blood! She getting Stronger! STRONGER!!!! Nora Up! Link to comment
Tiffany Korta Posted September 17, 2011 Share Posted September 17, 2011 I'm going to carry on the moment and do a Rush on Nora. That would be a staright opposed strenght check. I roll a 1d20+8+1=19, if I beat Nora she get pushed back. Link to comment
Supercape Posted September 17, 2011 Author Share Posted September 17, 2011 Ok 1d20+14=19 Dead Heat! In this case, I am going to rule Nora wins due to having an effectively higher Strength (38) , so she just manages to hold her ground. Nora is going to strike back with a straight blow, first off... 1d20+8=15 Missing you... Link to comment
Tiffany Korta Posted September 19, 2011 Share Posted September 19, 2011 I'm going full defensive while I give Nora a change to monologue, I mean tell me whats going on. If necessary, and possible, I'll interpose if she's going towards Steven. Link to comment
Supercape Posted September 20, 2011 Author Share Posted September 20, 2011 Round 2: 18 - Steve - Exhausted (From Blood loss), Staggered, Injured. 15 - Nora - Unharmed, Boosted, In Blood pool. 12 - Revenant -1 HP - UNharmed Steve, running / scrabbling away. Nora: Another swipe and monologue: 1d20+8=21 with total defence, that will miss. As Move action, she will try an intimidate at -5 1d20+5=19 DC 19 Check for you (Will, or Intimidate, or Sense Motive, whatever is higher...) Link to comment
Tiffany Korta Posted September 21, 2011 Share Posted September 21, 2011 I'm going for Sense Motive for that 1 point advantage . 1d20+7=14, bah! I was planning on more round of full defensive anyhow... Link to comment
Supercape Posted September 21, 2011 Author Share Posted September 21, 2011 Ok so you are intimidated for one round! And you are now up (with -2 attack and checks!) Link to comment
Tiffany Korta Posted September 22, 2011 Share Posted September 22, 2011 One more round of full defensive, then I'll let her have it! Link to comment
Supercape Posted September 23, 2011 Author Share Posted September 23, 2011 1d20+8=26 Thats a hit, even with +4 dodge bonus from total defence! DC 29 Toughness Roll Link to comment
Tiffany Korta Posted September 24, 2011 Share Posted September 24, 2011 Toughness save : 1d20+11=30, no damage by a hairs breath! Link to comment
Supercape Posted September 24, 2011 Author Share Posted September 24, 2011 You are up then! :D Link to comment
Tiffany Korta Posted September 24, 2011 Share Posted September 24, 2011 Talking over try to hit Nora, 1d20+10=14. Well I did say try... Link to comment
Supercape Posted September 24, 2011 Author Share Posted September 24, 2011 Yep, thats a miss! Post away IC! Link to comment
Supercape Posted September 28, 2011 Author Share Posted September 28, 2011 Round 4: 18 - Steve - Exhausted (From Blood loss), Staggered, Injured. 15 - Nora - Unharmed, Boosted, In Blood pool. 12 - Revenant -1 HP - Unharmed Same as when we started! anyway... Steve is out of the door [and out of combat] Nora will again with a -2 attack +2 damage, and -2 defence, +2 attack bite! and as a move action, an intimidate Intimidate first 1d20+5=19 not bad! Her attack 1d20+8=9 pathetic! Link to comment
Tiffany Korta Posted September 28, 2011 Share Posted September 28, 2011 Resist the Intimidate 1d20+7=9, nope still Intimidated! Link to comment
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