Tiffany Korta Posted October 2, 2011 Posted October 2, 2011 Gonna try a taunt as a move action 1d20+8-5=6, well that ain't going to work. Standard Attack 1d20+10=29, whilst that should.
Supercape Posted October 3, 2011 Author Posted October 3, 2011 1d20+12=15 A major failure! Bruised, Stunned, Staggered. Major EDIT: As I forgot Knockback: 25 feet. Round 4: 15 - Nora - Stunned, Stunned (until 12), staggered, Boosted, In Blood pool. 12 - Revenant -1 HP - Unharmed You are up again!
Tiffany Korta Posted October 3, 2011 Posted October 3, 2011 What do I need to roll to hit her with a carcass? They're there it has to be done .
Supercape Posted October 3, 2011 Author Posted October 3, 2011 Two ways: Either pick one up (move action) and throw it (standard action) which is a ranged attack using your strength attack. Or, pick it up (move action) and attack with mellee (which means you have to actually move to her range) which is an improvised weapon attack. As a carcass is not stronger than steel it is just your strength attack, but you know, that kind of stuff can earn hero points for being just damn cool...
Tiffany Korta Posted October 4, 2011 Posted October 4, 2011 Okay I'll put this together in kit form. Basic Roll : 1d20=19 If it's ranged it's +7 (for a total of 26), if it's melee it's +8 (27). As it's just pure strength it would be a Tou save DC 23.
Supercape Posted October 5, 2011 Author Posted October 5, 2011 Okay well that is a sure fire hit! (I think it is probably best counted as ranged) A hero point for the sheer coolness of that attack. Nora Toughness save. 1d20+12=25 Made it!
Supercape Posted October 5, 2011 Author Posted October 5, 2011 Round 5: 15 - Nora - Bruised, staggered, Boosted 12 - Revenant -1 HP - Unharmed Nora - Stand up (Move action) - [Rules always a little fudged on this after a knock back but it makes sense to me] moves back to blood pool (Move Action) Free Action: Recovers from Staggered! :o
Tiffany Korta Posted October 5, 2011 Posted October 5, 2011 It's just to tempting. Oh well, foot meet face. Unarmed Strike : 1d20+10=16 Well maybe not that tempting.
Supercape Posted October 8, 2011 Author Posted October 8, 2011 Unfortunately, a miss! Round 6: 15 - Nora - Bruised, in blood pool. 12 - Revenant -1 HP - Unharmed Nora Free Action - Recovers from bruise STandard Action - All out Attack, Power ATtack (+2/-2 shifts) on Revenant. 1d20+6=16 and a miss! But I think you get the gist of her now! ;)
Tiffany Korta Posted October 8, 2011 Posted October 8, 2011 Simple stike again 1d20+10=14 Oh dear, hero point I think. 1d20+10=11, not much better. So that's 21.
Supercape Posted October 9, 2011 Author Posted October 9, 2011 Nora Bruised1d20+12=17 , but... Round 7: 15 - Nora - Bruised, in blood pool. 12 - Revenant -0 HP - Unharmed Free Action: Recover from bruise... Standard Action: Going in for a grapple: 1d20+6=10
Tiffany Korta Posted October 11, 2011 Posted October 11, 2011 I'm going to try and return the favour, so I'll grapple back Attack : 1d20+10=19 for the Grapple : 1d20+16=24 Okay I'm being a little optimistic, but if I succeed I want to hang poor Nora on a spare meat hook.
Supercape Posted October 16, 2011 Author Posted October 16, 2011 Now that is cool! A little gruesome for the setting, but it fits! OK, I am not entirely sure how to handle that - but I guess a grapple roll is the best way. 1d20+20=40 Unfortunately she aces that - which is a shame. Nonetheless, Its sufficiently cool that I will GM fiat that for fluff purposes, just saying that it does no damage and its a move action for her to dislodge herself. COuld you either edit your IC post or do another to reflect putting her on a hook?
Tiffany Korta Posted October 16, 2011 Posted October 16, 2011 Oh I wouldn't do it for anyone else, except I know that Nora will be okay. I think there should be a Nora post between my last post and this, I didn't want to post anything until I knew it would all work.
Supercape Posted October 27, 2011 Author Posted October 27, 2011 Done a post, get going with the hang!
Supercape Posted October 28, 2011 Author Posted October 28, 2011 I tell you what, lets stop combat for a moment with Nora on the meathook - just to see what transpires with a lil socialising.
Supercape Posted November 9, 2011 Author Posted November 9, 2011 Ok as you are going down this route, throw me a diplomacy roll, +2 for general coolness!
Tiffany Korta Posted November 10, 2011 Posted November 10, 2011 K, Diplomcay roll 1d20+9+2=26, yay hopeful she's going along with this.
Supercape Posted November 11, 2011 Author Posted November 11, 2011 Attitude changed from Hostile to Indifferent. OK, say Nora is not well disposed to you, may not trust you, but isn't out to get you any more (just eat!) and will behave reasonably. Mixed feelings!
Supercape Posted November 24, 2011 Author Posted November 24, 2011 May need TT to make a cameo in this? do you want to ask him? Can play this how you wish.
trollthumper Posted November 29, 2011 Posted November 29, 2011 Assuming Nick got all that, making an Arcane Lore check to see if Nick can try to narrow down what kind of undead she might be. Applying a +2 bonus given by SC for area of expertise. A 21 should kind of help.
Supercape Posted November 29, 2011 Author Posted November 29, 2011 Yes, she is effectively unique. She is first of all created by something, and has features of vampiric undeadness, but she is stuck between living and undead - she must have been turned whilst still alive (not dying) or, more likely, whilst very ill. Something quite unusual has corrupted the process however, leading to her unique status. Feel free to fluff out her "half-undead" status as you wish!
trollthumper Posted December 17, 2011 Posted December 17, 2011 All right, so as Nora has expressed the desire to relent on this test, I don't need to throw many ranks into the Transform. And as it's extremely specific (Bloody Nora to mortal), that's 3 PP per. But we want it to hold up and resist meddling, so... Transform (Bloody Nora to mortal) 1 (Extras: Duration [Continuous], Feat: Innate) [5 PP] That means it's a DC15 Knowledge (arcane) check to design. With a +10 to the Skill, I can not only take 10 on it, but I can halve the time by taking the -5 penalty and still make it. However, that will still be 10 hours worth of research, so Nick will need to come back the next night. When he does, however, he'll have the ritual ready. And as he can take 10 on said ritual's implementation, it will go off without a hitch. So by now, it's all over but the IC. And if Nora says she prefers being undead to alive, then the same math will work for a vampiric transformation.
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