Avenger Assembled Posted August 18, 2011 Posted August 18, 2011 (edited) Player Name: DavisCharacter Name: EdgeSecret Identity: Mark Mason LucasAge: 19Power Level: 15 (234/250pp) [271]Trade-Offs: NoneUnspent PP: 16Progress to Orichalcum: 180/180ppClick here for Edge's old sheet, used before August 21, 2011.Age: 19Apparent Age: 19Gender: MaleEthnicity: CaucasianHeight: 6’0â€Weight: 175 lbsEyes: BlueHair: Ash BlondDescription:At eighteen years old, Mark Lucas is a charming, muscular young man with a chiseled jawline, ashy blond hair, a good tan, and perfect winning smile. He prefers open-collared, colorful dress shirts and slacks when he’s relaxing but of course wears the famous UNISON blue uniform and beret when he’s on duty as a UNISON agent. When visiting indigenous peoples, he wears their costumes as if he’d been born to them. His costume when in action as Edge is a merger of his UNISON uniform and Young Freedom costume; a white cape, blue and gold body suit, with the UN logo on the chest and goggles on his face.Personality and Motivation:Having been to the edge of the multiverse and back, Mark Lucas can deal with what life throws at him. He’s a sympathetic champion to people in need, a stalwart opponent of evil, a loyal friend, and always reliable in a crisis. He’s come through the fire and come out a sharper, stronger young man: he’s only 18, but he’s ready to meet the challenges of being an adult hero and agent of the United Nations.Backstory:Mark Lucas is heir to many legacies: the Golden Age legacy of Jimmy Lucas and his Genie, the Silver and Bronze Age stories of Rick Lucas, the sidekick and good buddy of the Centurion; and the leader of the Young Freedom team that faced down the Lord of the Terminus and lived to tell the tale. He’s a hero in his own right as well as scion of a proud heroic legacy in the Freedom City universe, though only a select few in Freedom City and Switzerland know that the heroic Edge is the same man as Mark Lucas. He’s survived more than most heroes do in a lifetime at the age of 18, which is probably why he was able to skip college and head straight into grownup work.He still worries about his mom in the wake of his father’s death, but Martha has recovered from her time as companion to the late Rick Lucas and has resumed her career as an artist for Andi Comics in Freedom City. He has his own life to worry about, anyway, and his own problems. These days, the recent Claremont graduate is an agent of UNISON, the United Nations organization charged with using superhuman power for the benefit of all mankind. It’s his dream job, one that lets him get out from under his family legacy while still working for the benefit of everyone in the world. Though Mark signed on to help fight world hunger, the most powerful super-being in the employ of the United Nations doesn’t have the luxury of spending his days just building houses for the poor and needy. UNISON has recognized the tremendous asset they hired on fresh out of high school, and they’re determined to make sure he gets used as he deserves.Again and again, he’s finding himself deployed to exotic areas of the world where the help they need is bad guys defeated rather than the humanitarian work he signed on to do. He’s the perfect UNISON agent, his native superpowers letting him operate freely (if in his disguise as Edge) even in places where UNISON agents aren’t authorized to carry weapons. Having superpowers is a tremendous responsibility, and even graduation and moving out of Freedom isn’t enough to keep him from living up to his duty to the world and to his friends. Luckily, he’s a true hero and able to roll with this as best he can. He works out of Geneva these days, but when Young Freedom calls (or any of his other old friends), he’s always ready and willing to answer even if it means a hop right back into Freedom City. But getting away from his family legacy may be harder than he expects. Some enemies never really go away, and some rivalries aren’t forgotten.Complications:Allies (former Young Freedom members, the Liberty League)Enemy (Nazis, the Terminus)Fire-Forged Friends (Cobalt Templar, Midnight, Sage, Wander)Legacy (The Lucas family, Young Freedom, the Liberty League)Reputation (UNISON agent, former Young Freedom member)Responsibility (Martha Lucas, UNISON agent)Secret (ID)Vice (Lovely Ladies)Abilities: 4+4+4+2+0+14=28 ppSTR: 14 (+2)DEX: 14 (+2)CON: 14 (+2)INT: 12 (+1)WIS: 10 (+0)CHA: 24 (+7)Combat: 12 + 12 = 24 ppInitiative +6Attack +6, +12 w/ Genie MagicGrapple +8, +30 w/ Move ObjectDefense +15 (+6 Base, +9 Dodge Focus), +3 Flat-FootedKnockback -6Saves: 6+6+8=20 ppTOU: +15 (+2 Con, +3 Protection, +10 Defensive Roll)FORT: +8 (+2 Con, +6)REF: +8 (+2 Dex, +6)WILL: +8 (+0 Wis, +8)Skills: 80 r=20 ppBluff 13 (+20) SMDiplomacy 13 (+20) SMGather Information 13 (+20) SMKnowledge: Civics 4 (+5)Knowledge: History 9 (+10)Knowledge: Pop Culture 9 (+10)Languages 6 (Arabic, English [base], French, German, Grue, Lor, Russian)Medicine 5 (+5)Notice 5 (+5) SMSurvival 3 (+3)Feats: 43 ppAttack Specialization (Genie Magic) 3Beginner’s LuckBenefit (Security Clearance [uNISON])Connected (UNISON)Defensive Roll 5Dodge Focus 9EvasionFearlessImproved InitiativeInspire 5InterposeLuck 7Quick ChangeSkill Mastery (Bluff, Diplomacy, Gather Info, Notice)Ultimate Check (Genie Magic power checks)Uncanny Dodge (visual)Well-InformedPowers: 12 + 65 + 2 + 13 + 3 + 3 + 2 = 98 ppEnhanced Feats 4 (Ultimate Save 4 [Fortitude, Reflex, Toughness, Will]; Extras: Affects Others, Range 2 [Perception]) [12 pp]Genie Magic Array 30 (60 points, PFs: Alternate Power 3, Indirect 2) [65 pp]BE: Create Object 15 (Extra: Duration [Continuous/Lasting]; PFs: Innate, Precise, Selective, Subtle) {48/60}AP: Move Object 15 (Effective STR 75, Heavy Load: 384 tons; Extras: Damaging, Range [Perception]) {60/60}AP: Teleport 10 (1000 ft/Earth to Moon; Extras: Accurate, Affects Others, Area [burst], Selective) {60/60}AP: Transform 10 (1000 lbs, any inanimate to any inanimate; Extra: Duration [Continuous/Lasting]) {60/60}Immunity 2 (aging, despair effects) [2 pp]Luck Control 4 (cancel GM Fiat, cancel HP expenditure of others, give someone else HP, spend HP for someone else; PF: Subtle) [13 pp]Protection 3 [3 pp]Regeneration 1 (Resurrection 1/week; PFs: Persistent, Regrowth) [3 pp] ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness (Staged) Damage (physical) Create Object Ranged DC 25 Reflex Trapped Move Object Perception Grapple Pinned/Bound (Grappling) Move Object Perception DC 30 Toughness (Staged) Damage (physical) (Crushing Pinned/Bound Subject) Move Object Ranged DC 30 Toughness (Staged) Damage (physical) (Thrown Object) Transform Ranged DC 20 Fortitude TransformedAbilities 28 + Combat 24 + Saves 20 + Skills 20 + Feats 43 + Powers 98 = 234/250 pp Edited September 19, 2014 by Fox +4pp for August 2014
Dr Archeville Posted August 18, 2011 Posted August 18, 2011 You need to submit this using the proper format. (You're a Ref, you should know better! )
Avenger Assembled Posted August 18, 2011 Author Posted August 18, 2011 Okay, my fault for copying it from a previous sheet. I went through and noted costs more specifically. Did I catch everything?
Dr Archeville Posted August 18, 2011 Posted August 18, 2011 Bold the categories (Abilities, Combat, Skills, etc.), a return/space between each power, italicize Extras/Flaws/Power Feats/Drawbacks -- and have them all in one (line), not (a) (line) (for) (each) (category) -- and put his Array's stuff under a [ list ], and I believe that'll do it!
Dr Archeville Posted August 18, 2011 Posted August 18, 2011 I thought we (the Refs) had agreed that a character needed some Mental senses before they could take Uncanny Dodge (mental)?
Avenger Assembled Posted August 18, 2011 Author Posted August 18, 2011 D'oh! That was supposed to be auditory, and it is now. Not sure what I was thinking there; Edge of all characters should have as little to do with mental senses as psosible.
Dr Archeville Posted August 19, 2011 Posted August 19, 2011 I think his pp total is off: if he's earned 106, and this is him without any PL bumps (so he's start at PL 7/105 PP), then he should have 211 PP, not 216. (And he could be PL 14.)
Avenger Assembled Posted August 19, 2011 Author Posted August 19, 2011 Okay, he's edited. It's not important that Edge be at his caps all the time as it is for some PCs, so I'll keep him at PL 13 and buy him up with earned PP later.
Geez3r Posted August 21, 2011 Posted August 21, 2011 I'm counting 35pp in feats, not 38. Also, you say 88pp for powers in the powers section, but it is really 86. You've got correct figure in the total expenditure at the end of the sheet.
Recommended Posts