Gizmo Posted August 18, 2011 Posted August 18, 2011 Alright, tell you what, get Initiative up for Mara. I'm going to be using the PL1 Criminal minion from the Core Rulebook for the robots. They won;t be doing any real damage, goal is to tag each of them once before she gets hit three times herself.Training Drones: Initiative. (1d20+2=12)
Fox Posted August 18, 2011 Posted August 18, 2011 Initiative Roll (Speed of Thought) (1d20 + 7=18) EDIT: I'm just gonna use this post. Melee attack roll vs. drone (Accurate Attack +2/-2) (1d20 + 4 + 2=14)
Gizmo Posted August 18, 2011 Author Posted August 18, 2011 That's one hit! Attack Mara. (1d20+1=10, 1d20+1=11, 1d20+1=8) Oh ho!
Fox Posted August 19, 2011 Posted August 19, 2011 (18:45:10) System: Fox rolls 1d20 and gets 7. +10 (attack bonus) + 2 (Accurate Attack +2/-2)= 19.
Gizmo Posted August 19, 2011 Author Posted August 19, 2011 Aid Attack. (1d20+1=16) Attack Mara. (1d20+3=20) That's two bots down and one tag on Mara!
Fox Posted August 20, 2011 Posted August 20, 2011 I'm an idiot. And waaay too used to fighting when Mara's in armor. Her attack bonus is only +4 without her toys, not +10. That last roll should have been 7+4+2= 13, not 19, though I think that still hits? Melee attack roll vs. drone (Accurate Attack +2/-2, Defensive Attack -2/+2) (1d20 + 4 + 2 - 2=12) Dunno if that hits or not, either. IC pending!
Gizmo Posted August 20, 2011 Author Posted August 20, 2011 12 is exactly enough to hit! Attack Mara. (1d20+1=16) Only one drone left, but Mara's been tagger twice now, too!
Fox Posted August 20, 2011 Posted August 20, 2011 Melee Attack Roll vs. drone (Accurate Attack +2/-2, All-Out Attack +2/-2) (1d20 + 4 + 2 + 2=20) Woot. No more shall the drones tagger Mara!
Recommended Posts